},
"disabled",
},
+ {
+ "pcsx_rearmed_show_other_input_settings",
+ "Show other input settings",
+ "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_input_sensitivity",
+ "Emulated Mouse Sensitivity",
+ "Adjust responsiveness when using mouse controller (Default 1.0).",
+ {
+ { "0.05", NULL },
+ { "0.10", NULL },
+ { "0.15", NULL },
+ { "0.20", NULL },
+ { "0.25", NULL },
+ { "0.30", NULL },
+ { "0.35", NULL },
+ { "0.40", NULL },
+ { "0.45", NULL },
+ { "0.50", NULL },
+ { "0.55", NULL },
+ { "0.60", NULL },
+ { "0.65", NULL },
+ { "0.70", NULL },
+ { "0.75", NULL },
+ { "0.80", NULL },
+ { "0.85", NULL },
+ { "0.90", NULL },
+ { "0.95", NULL },
+ { "1.00", NULL },
+ { "1.05", NULL },
+ { "1.10", NULL },
+ { "1.15", NULL },
+ { "1.20", NULL },
+ { "1.25", NULL },
+ { "1.30", NULL },
+ { "1.35", NULL },
+ { "1.40", NULL },
+ { "1.45", NULL },
+ { "1.50", NULL },
+ { "1.55", NULL },
+ { "1.60", NULL },
+ { "1.65", NULL },
+ { "1.70", NULL },
+ { "1.75", NULL },
+ { "1.80", NULL },
+ { "1.85", NULL },
+ { "1.90", NULL },
+ { "1.95", NULL },
+ { "2.00", NULL },
+ },
+ "1.00",
+ },
{
"pcsx_rearmed_pad1type",
"Pad 1 Type",
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "analog", NULL },
{ "dualshock", NULL },
{ "negcon", NULL },
+ { "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
},
"linear",
},
+ {
+ "pcsx_rearmed_analog_axis_modifier",
+ "Analog axis bounds.",
+ "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
+ {
+ { "circle", NULL },
+ { "square", NULL },
+ { NULL, NULL },
+ },
+ "circle",
+ },
{
"pcsx_rearmed_vibration",
"Enable Vibration",
},
"enabled",
},
+ {
+ "pcsx_rearmed_gunconadjustx",
+ "Guncon Adjust X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjusty",
+ "Guncon Adjust Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratiox",
+ "Guncon Adjust Ratio X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratioy",
+ "Guncon Adjust Ratio Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
{
"pcsx_rearmed_dithering",
"Enable Dithering",
{ "enabled", NULL },
{ NULL, NULL },
},
+#if defined HAVE_LIBNX || defined _3DS
+ "disabled",
+#else
"enabled",
+#endif
},
-#ifndef DRC_DISABLE
+#if defined(LIGHTREC) || defined(NEW_DYNAREC)
{
"pcsx_rearmed_drc",
"Dynamic Recompiler",
},
"enabled",
},
+#endif /* LIGHTREC || NEW_DYNAREC */
+
+#ifdef NEW_DYNAREC
{
"pcsx_rearmed_psxclock",
"PSX CPU Clock",
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"Overclock or underclock the PSX clock. Default is 50",
#else
"Overclock or underclock the PSX clock. Default is 57",
{ "100", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"50",
#else
"57",
#endif
},
-#endif /* DRC_DISABLE */
+#endif /* NEW_DYNAREC */
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
{
"pcsx_rearmed_neon_interlace_enable",
"Enable Interlacing Mode",
},
"disabled",
},
-#endif /* __ARM_NEON__ */
+#endif /* GPU_NEON */
{
"pcsx_rearmed_duping_enable",
},
#endif
+ /* GPU UNAI Advanced Options */
+#ifdef GPU_UNAI
+ {
+ "pcsx_rearmed_show_gpu_unai_settings",
+ "Advance GPU UNAI/PCSX4All Settings",
+ "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_blending",
+ "(GPU) Enable Blending",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_lighting",
+ "(GPU) Enable Lighting",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_fast_lighting",
+ "(GPU) Enable Fast Lighting",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_ilace_force",
+ "(GPU) Enable Forced Interlace",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_pixel_skip",
+ "(GPU) Enable Pixel Skip",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ "(GPU) Enable Hi-Res Downscaling",
+ "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
+ {
+ { "disabled", NULL },
+ { "sync", NULL },
+ { "async", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
+#endif /* GPU UNAI Advanced Settings */
+
{
"pcsx_rearmed_show_bios_bootlogo",
"Show Bios Bootlogo",
},
"disabled",
},
-
+#ifndef _WIN32
+ {
+ "pcsx_rearmed_async_cd",
+ "CD Access Method (Restart)",
+ "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
+ {
+ { "sync", "Synchronous" },
+ { "async", "Asynchronous" },
+ { NULL, NULL},
+ },
+ "sync",
+ },
+#endif
/* ADVANCED OPTIONS */
{
"pcsx_rearmed_noxadecoding",
},
"enabled",
},
+ {
+ "pcsx_rearmed_spuirq",
+ "SPU IRQ Always Enabled",
+ "Compatibility tweak, should be left to off in most cases.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
-#ifndef DRC_DISABLE
+#ifdef NEW_DYNAREC
{
"pcsx_rearmed_nosmccheck",
"(Speed Hack) Disable SMC Checks",
},
"disabled",
},
-#endif /* DRC_DISABLE */
+#endif /* NEW_DYNAREC */
{ NULL, NULL, NULL, {{0}}, NULL },
};