"sync",
},
#endif
+#ifdef HAVE_CDROM
+#define V(x) { #x, NULL }
+ {
+ "pcsx_rearmed_phys_cd_readahead",
+ "Physical CD read-ahead",
+ NULL,
+ "(Hardware CD-ROM only) Reads the specified amount of sectors ahead of time to try to avoid later stalls. 333000 will try to read the complete disk (requires an additional 750MB of RAM).",
+ NULL,
+ "system",
+ {
+ V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7),
+ V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15),
+ V(16), V(32), V(64), V(128), V(256), V(512), V(1024), V(333000),
+ { NULL, NULL},
+ },
+ "12",
+ },
+#undef V
+#endif
#ifndef DRC_DISABLE
{
"pcsx_rearmed_drc",
#endif
{
"pcsx_rearmed_psxclock",
- "PSX CPU Clock Speed",
+ "PSX CPU Clock Speed (%)",
NULL,
- "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
+ "Overclock or under-clock the PSX CPU. The value has to be lower than 100 because of some slowdowns (cache misses, hw access penalties, etc.) that are not emulated. Try adjusting this if the game is too slow, too fast or hangs."
#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
" Default is 50."
#else
"enabled",
#endif
},
- {
- "pcsx_rearmed_duping_enable",
- "Frame Duping (Speedup)",
- NULL,
- "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
- NULL,
- "video",
- {
- { "disabled", NULL },
- { "enabled", NULL },
- { NULL, NULL },
- },
- "enabled",
- },
#ifdef THREAD_RENDERING
{
"pcsx_rearmed_gpu_thread_rendering",
"pcsx_rearmed_screen_centering",
"(GPU) Screen centering",
NULL,
- "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
+ "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
NULL,
"video",
{
{ "auto", "Auto" },
{ "game", "Game-controlled" },
+ { "borderless", "Borderless" },
{ "manual", "Manual" },
{ NULL, NULL },
},
"pcsx_rearmed_neon_enhancement_no_main",
"(GPU) Enhanced Resolution Speed Hack",
"Enhanced Resolution Speed Hack",
- "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
+ "('Enhanced Resolution' Hack) Improves performance but reduces compatibility and may cause rendering errors.",
+ NULL,
+ "gpu_neon",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_neon_enhancement_tex_adj",
+ "(GPU) Enhanced Resolution Texture Adjustment",
+ "Enhanced Resolution Texture Adjustment",
+ "('Enhanced Resolution' Hack) Attempts to solve some texturing issues in some games, but causes new ones in others.",
NULL,
"gpu_neon",
{
},
"enabled",
},
+ {
+ "pcsx_rearmed_analog_combo",
+ "DualShock Analog Mode Toggle Key Combo",
+ NULL,
+ "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
+ NULL,
+ "input",
+ {
+ { "disabled", NULL },
+ { "l1+r1+select", "L1 + R1 + Select" },
+ { "l1+r1+start", "L1 + R1 + Start" },
+ { "l1+r1+l3", "L1 + R1 + L3" },
+ { "l1+r1+r3", "L1 + R1 + R3" },
+ { "l3+r3", "L3 + R3" },
+ { NULL, NULL },
+ },
+ "l1+r1+select"
+ },
{
"pcsx_rearmed_multitap",
- "Multitap Mode (Restart)",
+ "Multitap Mode",
NULL,
- "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
+ "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
NULL,
"input",
{
},
"1.00",
},
+ {
+ "pcsx_rearmed_crosshair1",
+ "Player 1 Lightgun Crosshair",
+ NULL,
+ "Toggle player 1's crosshair for the Guncon or Konami Gun",
+ NULL,
+ "input",
+ {
+ { "disabled", NULL },
+ { "blue", NULL },
+ { "green", NULL },
+ { "red", NULL },
+ { "white", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_crosshair2",
+ "Player 2 Lightgun Crosshair",
+ NULL,
+ "Toggle player 2's crosshair for the Guncon or Konami Gun",
+ NULL,
+ "input",
+ {
+ { "disabled", NULL },
+ { "blue", NULL },
+ { "green", NULL },
+ { "red", NULL },
+ { "white", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_konamigunadjustx",
+ "Konami Gun X Axis Offset",
+ NULL,
+ "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
+ NULL,
+ "input",
+ {
+ { "-40", NULL },
+ { "-39", NULL },
+ { "-38", NULL },
+ { "-37", NULL },
+ { "-36", NULL },
+ { "-35", NULL },
+ { "-34", NULL },
+ { "-33", NULL },
+ { "-32", NULL },
+ { "-31", NULL },
+ { "-30", NULL },
+ { "-29", NULL },
+ { "-28", NULL },
+ { "-27", NULL },
+ { "-26", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-9", NULL },
+ { "-8", NULL },
+ { "-7", NULL },
+ { "-6", NULL },
+ { "-5", NULL },
+ { "-4", NULL },
+ { "-3", NULL },
+ { "-2", NULL },
+ { "-1", NULL },
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { "26", NULL },
+ { "27", NULL },
+ { "28", NULL },
+ { "29", NULL },
+ { "30", NULL },
+ { "31", NULL },
+ { "32", NULL },
+ { "33", NULL },
+ { "34", NULL },
+ { "35", NULL },
+ { "36", NULL },
+ { "37", NULL },
+ { "38", NULL },
+ { "39", NULL },
+ { "40", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_konamigunadjusty",
+ "Konami Gun Y Axis Offset",
+ NULL,
+ "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
+ NULL,
+ "input",
+ {
+ { "-40", NULL },
+ { "-39", NULL },
+ { "-38", NULL },
+ { "-37", NULL },
+ { "-36", NULL },
+ { "-35", NULL },
+ { "-34", NULL },
+ { "-33", NULL },
+ { "-32", NULL },
+ { "-31", NULL },
+ { "-30", NULL },
+ { "-29", NULL },
+ { "-28", NULL },
+ { "-27", NULL },
+ { "-26", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-9", NULL },
+ { "-8", NULL },
+ { "-7", NULL },
+ { "-6", NULL },
+ { "-5", NULL },
+ { "-4", NULL },
+ { "-3", NULL },
+ { "-2", NULL },
+ { "-1", NULL },
+ { "0", NULL },
+ { "1", NULL },
+ { "2", NULL },
+ { "3", NULL },
+ { "4", NULL },
+ { "5", NULL },
+ { "6", NULL },
+ { "7", NULL },
+ { "8", NULL },
+ { "9", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { "26", NULL },
+ { "27", NULL },
+ { "28", NULL },
+ { "29", NULL },
+ { "30", NULL },
+ { "31", NULL },
+ { "32", NULL },
+ { "33", NULL },
+ { "34", NULL },
+ { "35", NULL },
+ { "36", NULL },
+ { "37", NULL },
+ { "38", NULL },
+ { "39", NULL },
+ { "40", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
{
"pcsx_rearmed_gunconadjustx",
"Guncon X Axis Offset",
NULL,
"input",
{
+ { "-40", NULL },
+ { "-39", NULL },
+ { "-38", NULL },
+ { "-37", NULL },
+ { "-36", NULL },
+ { "-35", NULL },
+ { "-34", NULL },
+ { "-33", NULL },
+ { "-32", NULL },
+ { "-31", NULL },
+ { "-30", NULL },
+ { "-29", NULL },
+ { "-28", NULL },
+ { "-27", NULL },
+ { "-26", NULL },
{ "-25", NULL },
{ "-24", NULL },
{ "-23", NULL },
{ "23", NULL },
{ "24", NULL },
{ "25", NULL },
+ { "26", NULL },
+ { "27", NULL },
+ { "28", NULL },
+ { "29", NULL },
+ { "30", NULL },
+ { "31", NULL },
+ { "32", NULL },
+ { "33", NULL },
+ { "34", NULL },
+ { "35", NULL },
+ { "36", NULL },
+ { "37", NULL },
+ { "38", NULL },
+ { "39", NULL },
+ { "40", NULL },
{ NULL, NULL },
},
"0",
NULL,
"input",
{
+ { "-40", NULL },
+ { "-39", NULL },
+ { "-38", NULL },
+ { "-37", NULL },
+ { "-36", NULL },
+ { "-35", NULL },
+ { "-34", NULL },
+ { "-33", NULL },
+ { "-32", NULL },
+ { "-31", NULL },
+ { "-30", NULL },
+ { "-29", NULL },
+ { "-28", NULL },
+ { "-27", NULL },
+ { "-26", NULL },
{ "-25", NULL },
{ "-24", NULL },
{ "-23", NULL },
{ "23", NULL },
{ "24", NULL },
{ "25", NULL },
+ { "26", NULL },
+ { "27", NULL },
+ { "28", NULL },
+ { "29", NULL },
+ { "30", NULL },
+ { "31", NULL },
+ { "32", NULL },
+ { "33", NULL },
+ { "34", NULL },
+ { "35", NULL },
+ { "36", NULL },
+ { "37", NULL },
+ { "38", NULL },
+ { "39", NULL },
+ { "40", NULL },
{ NULL, NULL },
},
"0",
},
"disabled",
},
+#endif /* !DRC_DISABLE && !LIGHTREC */
{
"pcsx_rearmed_nostalls",
- "(Speed Hack) Disable CPU/GTE Stalls",
"Disable CPU/GTE Stalls",
- "Will cause some games to run too quickly.",
NULL,
- "speed_hack",
+ "Will cause some games to run too quickly."
+#if defined(LIGHTREC)
+ " Interpreter only."
+#endif
+ ,
+ NULL,
+ "compat_hack",
{
{ "disabled", NULL },
{ "enabled", NULL },
},
"disabled",
},
-#endif /* !DRC_DISABLE && !LIGHTREC */
{ NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
};