#endif
// don't include debug.h - it breaks ARM build (R1 redefined)
-void StartDebugger();
-void StopDebugger();
+static void StartDebugger() {}
+static void StopDebugger() {}
int ready_to_go, g_emu_want_quit, g_emu_resetting;
unsigned long gpuDisp;
{
// try to set sane config on which most games work
Config.Xa = Config.Cdda = Config.Sio =
- Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
+ Config.icache_emulation = Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
Config.PsxAuto = 1;
pl_rearmed_cbs.thread_rendering = 0;
pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection = 1;
spu_config.iUseReverb = 1;
- spu_config.idiablofix = 0;
spu_config.iUseInterpolation = 1;
spu_config.iXAPitch = 0;
spu_config.iVolume = 768;
#if defined(HAVE_PRE_ARMV7) && !defined(_3DS) /* XXX GPH hack */
spu_config.iUseReverb = 0;
spu_config.iUseInterpolation = 0;
+#ifndef HAVE_LIBRETRO
spu_config.iTempo = 1;
+#endif
#endif
new_dynarec_hacks = 0;
cycle_multiplier = 200;
printf("SysRunGui\n");
}
-static void dummy_lace()
+static void CALLBACK dummy_lace()
{
}
tmp++;
for (i = 0; i < ARRAY_SIZE(builtin_plugins); i++)
if (strcmp(tmp, builtin_plugins[i]) == 0)
- return (void *)(long)(PLUGIN_DL_BASE + builtin_plugin_ids[i]);
+ return (void *)(uintptr_t)(PLUGIN_DL_BASE + builtin_plugin_ids[i]);
}
#if !defined(_WIN32) && !defined(NO_DYLIB)
}
void *SysLoadSym(void *lib, const char *sym) {
- unsigned int plugid = (unsigned int)(long)lib;
+ unsigned int plugid = (unsigned int)(uintptr_t)lib;
if (PLUGIN_DL_BASE <= plugid && plugid < PLUGIN_DL_BASE + ARRAY_SIZE(builtin_plugins))
return plugin_link(plugid - PLUGIN_DL_BASE, sym);
}
void SysCloseLibrary(void *lib) {
- unsigned int plugid = (unsigned int)(long)lib;
+ unsigned int plugid = (unsigned int)(uintptr_t)lib;
if (PLUGIN_DL_BASE <= plugid && plugid < PLUGIN_DL_BASE + ARRAY_SIZE(builtin_plugins))
return;