#endif
// don't include debug.h - it breaks ARM build (R1 redefined)
-void StartDebugger();
-void StopDebugger();
+static void StartDebugger() {}
+static void StopDebugger() {}
int ready_to_go, g_emu_want_quit, g_emu_resetting;
unsigned long gpuDisp;
tmp++;
for (i = 0; i < ARRAY_SIZE(builtin_plugins); i++)
if (strcmp(tmp, builtin_plugins[i]) == 0)
- return (void *)(long)(PLUGIN_DL_BASE + builtin_plugin_ids[i]);
+ return (void *)(uintptr_t)(PLUGIN_DL_BASE + builtin_plugin_ids[i]);
}
#if !defined(_WIN32) && !defined(NO_DYLIB)
}
void *SysLoadSym(void *lib, const char *sym) {
- unsigned int plugid = (unsigned int)(long)lib;
+ unsigned int plugid = (unsigned int)(uintptr_t)lib;
if (PLUGIN_DL_BASE <= plugid && plugid < PLUGIN_DL_BASE + ARRAY_SIZE(builtin_plugins))
return plugin_link(plugid - PLUGIN_DL_BASE, sym);
}
void SysCloseLibrary(void *lib) {
- unsigned int plugid = (unsigned int)(long)lib;
+ unsigned int plugid = (unsigned int)(uintptr_t)lib;
if (PLUGIN_DL_BASE <= plugid && plugid < PLUGIN_DL_BASE + ARRAY_SIZE(builtin_plugins))
return;