*/
#define _GNU_SOURCE 1
+#ifdef __FreeBSD__
+#define STAT stat
+#else
+#define STAT stat64
+#endif
#include <stdio.h>
#include <string.h>
#include <errno.h>
const char *basedir)
{
const char *ext, *p;
- char buf[256], buf2[256];
+ char buf[256], buf2[257];
int i, d, ret, good_cue;
- struct stat64 statf;
+ struct STAT statf;
FILE *f;
if (count <= 1)
p = buf2;
snprintf(buf, sizeof(buf), "%s/%s", basedir, p);
- ret = stat64(buf, &statf);
+ ret = STAT(buf, &statf);
if (ret == 0) {
rm_namelist_entry(namelist, count, p);
good_cue = 1;
switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
CE_INTVAL_V(frameskip, 4),
CE_INTVAL_P(gpu_peops.iUseDither),
CE_INTVAL_P(gpu_peops.dwActFixes),
- CE_INTVAL_P(gpu_unai.lineskip),
- CE_INTVAL_P(gpu_unai.abe_hack),
- CE_INTVAL_P(gpu_unai.no_light),
- CE_INTVAL_P(gpu_unai.no_blend),
-#if 0
- CE_INTVAL_P(gpu_senquack.ilace_force),
- CE_INTVAL_P(gpu_senquack.pixel_skip),
- CE_INTVAL_P(gpu_senquack.lighting),
- CE_INTVAL_P(gpu_senquack.fast_lighting),
- CE_INTVAL_P(gpu_senquack.blending),
- CE_INTVAL_P(gpu_senquack.dithering),
- CE_INTVAL_P(gpu_senquack.scale_hires),
-#endif
+ CE_INTVAL_P(gpu_unai_old.lineskip),
+ CE_INTVAL_P(gpu_unai_old.abe_hack),
+ CE_INTVAL_P(gpu_unai_old.no_light),
+ CE_INTVAL_P(gpu_unai_old.no_blend),
+ CE_INTVAL_P(gpu_unai.ilace_force),
+ CE_INTVAL_P(gpu_unai.pixel_skip),
+ CE_INTVAL_P(gpu_unai.lighting),
+ CE_INTVAL_P(gpu_unai.fast_lighting),
+ CE_INTVAL_P(gpu_unai.blending),
+ CE_INTVAL_P(gpu_unai.dithering),
+ CE_INTVAL_P(gpu_unai.scale_hires),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
{
static const char *defaults[] = { "/media", "/mnt/sd", "/mnt" };
char path[256];
- struct stat64 st;
+ struct STAT st;
FILE *f;
int i, ret = -1;
out:
if (is_get) {
for (i = 0; last_selected_fname[0] == 0
- || stat64(last_selected_fname, &st) != 0; i++)
+ || STAT(last_selected_fname, &st) != 0; i++)
{
if (i >= ARRAY_SIZE(defaults))
break;
static void keys_load_all(const char *cfg);
-static int menu_load_config(int is_game)
+int menu_load_config(int is_game)
{
char cfgfile[MAXPATHLEN];
int i, ret = -1;
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "None",
NULL
};
static const char h_nub_btns[] = "Experimental, keep this OFF if unsure. Select rescan after change.";
#endif
NULL };
static const char *men_dummy[] = { NULL };
-static const char *men_centering[] = { "Auto", "Ingame", "Force", NULL };
+static const char *men_centering[] = { "Auto", "Ingame", "Borderless", "Force", NULL };
static const char h_scaler[] = "int. 2x - scales w. or h. 2x if it fits on screen\n"
"int. 4:3 - uses integer if possible, else fractional";
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
#endif
-static menu_entry e_menu_plugin_gpu_unai[] =
+static menu_entry e_menu_plugin_gpu_unai_old[] =
{
- mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
- mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
- mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1),
- mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
+ mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai_old.lineskip, 1),
+ mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai_old.abe_hack, 1),
+ mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai_old.no_light, 1),
+ mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai_old.no_blend, 1),
mee_end,
};
-static int menu_loop_plugin_gpu_unai(int id, int keys)
+static int menu_loop_plugin_gpu_unai_old(int id, int keys)
{
int sel = 0;
- me_loop(e_menu_plugin_gpu_unai, &sel);
+ me_loop(e_menu_plugin_gpu_unai_old, &sel);
return 0;
}
-static menu_entry e_menu_plugin_gpu_senquack[] =
+static menu_entry e_menu_plugin_gpu_unai[] =
{
-#if 0
- mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1),
- mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1),
- mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1),
- mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1),
- mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1),
- mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1),
-#endif
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_unai.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_unai.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_unai.pixel_skip, 1),
mee_end,
};
-static int menu_loop_plugin_gpu_senquack(int id, int keys)
+static int menu_loop_plugin_gpu_unai(int id, int keys)
{
int sel = 0;
- me_loop(e_menu_plugin_gpu_senquack, &sel);
+ me_loop(e_menu_plugin_gpu_unai, &sel);
return 0;
}
"builtin_gpu is the NEON GPU, very fast and accurate\n"
#endif
"gpu_peops is Pete's soft GPU, slow but accurate\n"
- "gpu_unai is GPU from PCSX4ALL, fast but glitchy\n"
- "gpu_senquack is more accurate but slower\n"
+ "gpu_unai_old is from old PCSX4ALL, fast but glitchy\n"
+ "gpu_unai is newer, more accurate but slower\n"
"gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n"
"must save config and reload the game if changed";
static const char h_plugin_spu[] = "spunull effectively disables sound\n"
"must save config and reload the game if changed";
static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
-static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin";
-static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin";
+static const char h_gpu_unai_old[] = "Configure Unai/PCSX4ALL Team GPU plugin (old)";
+static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team plugin (new)";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
#endif
mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
+ mee_handler_h ("Configure gpu_unai_old GPU plugin", menu_loop_plugin_gpu_unai_old, h_gpu_unai_old),
mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
- mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack),
mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,
static int reset_game(void)
{
- // sanity check
- if (bios_sel == 0 && !Config.HLE)
- return -1;
-
ClosePlugins();
OpenPlugins();
SysReset();