return 0;
}
-void plat_trigger_vibrate(int is_strong)
+void plat_trigger_vibrate(int pad, int low, int high)
{
+ int is_strong;
int ret;
+ if (low == 0 && high == 0)
+ return;
+ is_strong = (high >= 0xf0);
+
if (hapticdev == -2)
return; // it's broken
if (hapticdev < 0) {