/*
- * (C) Gražvydas "notaz" Ignotas, 2011,2012
+ * (C) Gražvydas "notaz" Ignotas, 2011-2013
*
* This work is licensed under the terms of any of these licenses
* (at your option):
#include <stdio.h>
#include <SDL.h>
-#include "common/input.h"
-#include "common/in_sdl.h"
-#include "common/menu.h"
+
+#include "libpicofe/input.h"
+#include "libpicofe/in_sdl.h"
+#include "libpicofe/menu.h"
+#include "libpicofe/fonts.h"
+#include "libpicofe/plat_sdl.h"
+#include "libpicofe/gl.h"
+#include "cspace.h"
#include "plugin_lib.h"
+#include "plugin.h"
#include "main.h"
#include "plat.h"
#include "revision.h"
static const struct in_default_bind in_sdl_defbinds[] = {
- { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
- { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
- { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
- { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
- { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
- { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
- { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
- { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
- { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
- { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
- { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
- { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
- { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
- { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
- { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
- { 0, 0, 0 }
+ { SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
+ { SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
+ { SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
+ { SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
+ { SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
+ { SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
+ { SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
+ { SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
+ { SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
+ { SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
+ { SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
+ { SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
+ { SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
+ { SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
+ { SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
+ { SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
+ { SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
+ { SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
+ { SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
+ { SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
+ { SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
+ { SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
+ { SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
+ { SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
+ { SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
+ { 0, 0, 0 }
+};
+
+const struct menu_keymap in_sdl_key_map[] =
+{
+ { SDLK_UP, PBTN_UP },
+ { SDLK_DOWN, PBTN_DOWN },
+ { SDLK_LEFT, PBTN_LEFT },
+ { SDLK_RIGHT, PBTN_RIGHT },
+ { SDLK_RETURN, PBTN_MOK },
+ { SDLK_ESCAPE, PBTN_MBACK },
+ { SDLK_SEMICOLON, PBTN_MA2 },
+ { SDLK_QUOTE, PBTN_MA3 },
+ { SDLK_LEFTBRACKET, PBTN_L },
+ { SDLK_RIGHTBRACKET, PBTN_R },
+};
+
+const struct menu_keymap in_sdl_joy_map[] =
+{
+ { SDLK_UP, PBTN_UP },
+ { SDLK_DOWN, PBTN_DOWN },
+ { SDLK_LEFT, PBTN_LEFT },
+ { SDLK_RIGHT, PBTN_RIGHT },
+ /* joystick */
+ { SDLK_WORLD_0, PBTN_MOK },
+ { SDLK_WORLD_1, PBTN_MBACK },
+ { SDLK_WORLD_2, PBTN_MA2 },
+ { SDLK_WORLD_3, PBTN_MA3 },
+};
+
+static const struct in_pdata in_sdl_platform_data = {
+ .defbinds = in_sdl_defbinds,
+ .key_map = in_sdl_key_map,
+ .kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
+ .joy_map = in_sdl_joy_map,
+ .jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
};
-static SDL_Surface *screen;
+static int psx_w, psx_h;
+static void *shadow_fb, *menubg_img;
+static int in_menu;
-static int change_video_mode(int w, int h)
+static int change_video_mode(int force)
{
- screen = SDL_SetVideoMode(w, h, 16, 0);
- if (screen == NULL) {
- fprintf(stderr, "SDL_SetVideoMode failed: %s\n", SDL_GetError());
- return -1;
+ int w, h;
+
+ if (in_menu) {
+ w = g_menuscreen_w;
+ h = g_menuscreen_h;
+ }
+ else {
+ w = psx_w;
+ h = psx_h;
}
- return 0;
+ return plat_sdl_change_video_mode(w, h, force);
+}
+
+static void resize_cb(int w, int h)
+{
+ // used by some plugins..
+ pl_rearmed_cbs.screen_w = w;
+ pl_rearmed_cbs.screen_h = h;
+ pl_rearmed_cbs.gles_display = gl_es_display;
+ pl_rearmed_cbs.gles_surface = gl_es_surface;
+ plugin_call_rearmed_cbs();
+}
+
+static void quit_cb(void)
+{
+ emu_core_ask_exit();
+}
+
+static void get_layer_pos(int *x, int *y, int *w, int *h)
+{
+ // always fill entire SDL window
+ *x = *y = 0;
+ *w = pl_rearmed_cbs.screen_w;
+ *h = pl_rearmed_cbs.screen_h;
}
void plat_init(void)
{
+ int shadow_size;
int ret;
- ret = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
- if (ret != 0) {
- fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
+ plat_sdl_quit_cb = quit_cb;
+ plat_sdl_resize_cb = resize_cb;
+
+ ret = plat_sdl_init();
+ if (ret != 0)
exit(1);
- }
- g_menuscreen_w = 640;
- g_menuscreen_h = 480;
- ret = change_video_mode(g_menuscreen_w, g_menuscreen_h);
- if (ret != 0) {
- ret = change_video_mode(0, 0);
- if (ret != 0)
- goto fail;
+ in_menu = 1;
+ SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
+
+ shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
+ // alloc enough for double res. rendering
+ if (shadow_size < 1024 * 512 * 2)
+ shadow_size = 1024 * 512 * 2;
- if (screen->w < 320 || screen->h < 240) {
- fprintf(stderr, "resolution %dx%d is too small, sorry.\n",
- screen->w, screen->h);
- goto fail;
- }
- g_menuscreen_w = screen->w;
- g_menuscreen_h = screen->h;
+ shadow_fb = malloc(shadow_size);
+ menubg_img = malloc(shadow_size);
+ if (shadow_fb == NULL || menubg_img == NULL) {
+ fprintf(stderr, "OOM\n");
+ exit(1);
}
- SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
- in_sdl_init(in_sdl_defbinds);
+ in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
in_probe();
- return;
+ pl_rearmed_cbs.only_16bpp = 1;
+ pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
-fail:
- SDL_Quit();
- exit(1);
+ bgr_to_uyvy_init();
}
void plat_finish(void)
{
- SDL_Quit();
+ free(shadow_fb);
+ shadow_fb = NULL;
+ free(menubg_img);
+ menubg_img = NULL;
+ plat_sdl_finish();
+}
+
+void plat_gvideo_open(int is_pal)
+{
+}
+
+static void uyvy_to_rgb565(void *d, const void *s, int pixels)
+{
+ unsigned short *dst = d;
+ const unsigned int *src = s;
+ int v;
+
+ // no colors, for now
+ for (; pixels > 0; src++, dst += 2, pixels -= 2) {
+ v = (*src >> 8) & 0xff;
+ v = (v - 16) * 255 / 219 / 8;
+ dst[0] = (v << 11) | (v << 6) | v;
+
+ v = (*src >> 24) & 0xff;
+ v = (v - 16) * 255 / 219 / 8;
+ dst[1] = (v << 11) | (v << 6) | v;
+ }
+}
+
+static void overlay_blit(int doffs, const void *src_, int w, int h,
+ int sstride, int bgr24)
+{
+ const unsigned short *src = src_;
+ unsigned short *dst;
+ int dstride = plat_sdl_overlay->w;
+
+ SDL_LockYUVOverlay(plat_sdl_overlay);
+ dst = (void *)plat_sdl_overlay->pixels[0];
+
+ dst += doffs;
+ if (bgr24) {
+ for (; h > 0; dst += dstride, src += sstride, h--)
+ bgr888_to_uyvy(dst, src, w);
+ }
+ else {
+ for (; h > 0; dst += dstride, src += sstride, h--)
+ bgr555_to_uyvy(dst, src, w);
+ }
+
+ SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
-void plat_gvideo_open(void)
+static void overlay_hud_print(int x, int y, const char *str, int bpp)
{
+ SDL_LockYUVOverlay(plat_sdl_overlay);
+ basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
+ SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
{
- change_video_mode(*w, *h);
- return screen->pixels;
+ psx_w = *w;
+ psx_h = *h;
+ change_video_mode(0);
+ if (plat_sdl_overlay != NULL) {
+ pl_plat_clear = plat_sdl_overlay_clear;
+ pl_plat_blit = overlay_blit;
+ pl_plat_hud_print = overlay_hud_print;
+ return NULL;
+ }
+ else {
+ pl_plat_clear = NULL;
+ pl_plat_blit = NULL;
+ pl_plat_hud_print = NULL;
+ if (plat_sdl_gl_active)
+ return shadow_fb;
+ else
+ return plat_sdl_screen->pixels;
+ }
}
void *plat_gvideo_flip(void)
{
- SDL_Flip(screen);
- return screen->pixels;
+ if (plat_sdl_overlay != NULL) {
+ SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
+ SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
+ return NULL;
+ }
+ else if (plat_sdl_gl_active) {
+ gl_flip(shadow_fb, psx_w, psx_h);
+ return shadow_fb;
+ }
+ else {
+ // XXX: no locking, but should be fine with SDL_SWSURFACE?
+ SDL_Flip(plat_sdl_screen);
+ return plat_sdl_screen->pixels;
+ }
}
void plat_gvideo_close(void)
void plat_video_menu_enter(int is_rom_loaded)
{
- change_video_mode(g_menuscreen_w, g_menuscreen_h);
+ int force_mode_change = 0;
+
+ in_menu = 1;
+
+ /* surface will be lost, must adjust pl_vout_buf for menu bg */
+ if (plat_sdl_overlay != NULL)
+ uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
+ else if (plat_sdl_gl_active)
+ memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
+ else
+ memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
+ pl_vout_buf = menubg_img;
+
+ /* gles plugin messes stuff up.. */
+ if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
+ force_mode_change = 1;
+
+ change_video_mode(force_mode_change);
}
void plat_video_menu_begin(void)
{
- SDL_LockSurface(screen);
- g_menuscreen_ptr = screen->pixels;
+ if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
+ g_menuscreen_ptr = shadow_fb;
+ }
+ else {
+ SDL_LockSurface(plat_sdl_screen);
+ g_menuscreen_ptr = plat_sdl_screen->pixels;
+ }
}
void plat_video_menu_end(void)
{
- SDL_UnlockSurface(screen);
- SDL_Flip(screen);
+ if (plat_sdl_overlay != NULL) {
+ SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
+
+ SDL_LockYUVOverlay(plat_sdl_overlay);
+ rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
+ g_menuscreen_w * g_menuscreen_h);
+ SDL_UnlockYUVOverlay(plat_sdl_overlay);
+
+ SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
+ }
+ else if (plat_sdl_gl_active) {
+ gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
+ }
+ else {
+ SDL_UnlockSurface(plat_sdl_screen);
+ SDL_Flip(plat_sdl_screen);
+ }
g_menuscreen_ptr = NULL;
}
void plat_video_menu_leave(void)
{
+ in_menu = 0;
}
/* unused stuff */
return 0;
}
-int plat_cpu_clock_get(void)
-{
- return -1;
-}
-
-int plat_cpu_clock_apply(int cpu_clock)
-{
- return -1;
-}
-
-int plat_get_bat_capacity(void)
-{
- return -1;
-}
-
-void plat_step_volume(int is_up)
-{
-}
-
-void plat_trigger_vibrate(int is_strong)
+void plat_trigger_vibrate(int pad, int low, int high)
{
}