/*
- * (C) notaz, 2010
+ * (C) notaz, 2010-2011
*
* This work is licensed under the terms of the GNU GPLv2 or later.
* See the COPYING file in the top-level directory.
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
+#include <stdint.h>
#include <sys/time.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
+#include <pthread.h>
#include "plugin_lib.h"
#include "linux/fbdev.h"
#include "common/fonts.h"
#include "common/input.h"
-#include "omap.h"
#include "menu.h"
+#include "main.h"
+#include "plat.h"
#include "pcnt.h"
+#include "pl_gun_ts.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
-
-void *pl_fbdev_buf;
-int keystate;
-static int pl_fbdev_w, pl_fbdev_h, pl_fbdev_bpp;
-static int flip_cnt, flips_per_sec, tick_per_sec;
-extern float fps_cur; // XXX
-
-static int get_cpu_ticks(void)
+#include "../libpcsxcore/psemu_plugin_defs.h"
+
+int in_type1, in_type2;
+int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
+int in_adev[2] = { -1, -1 }, in_adev_axis[2][2] = {{ 0, 1 }, { 0, 1 }};
+int in_keystate, in_state_gun;
+int in_enable_vibration;
+void *tsdev;
+void *pl_vout_buf;
+int g_layer_x, g_layer_y, g_layer_w, g_layer_h;
+static int pl_vout_w, pl_vout_h, pl_vout_bpp;
+static int vsync_cnt;
+static int is_pal, frame_interval, frame_interval1024;
+static int vsync_usec_time;
+
+
+static __attribute__((noinline)) int get_cpu_ticks(void)
{
static unsigned long last_utime;
static int fd;
return ret;
}
-static void print_fps(void)
+static void print_msg(int h, int border)
{
- if (pl_fbdev_bpp == 16)
- pl_text_out16(2, pl_fbdev_h - 10, "%2d %4.1f", flips_per_sec, fps_cur);
+ if (pl_vout_bpp == 16)
+ pl_text_out16(border + 2, h - 10, "%s", hud_msg);
}
-static void print_cpu_usage(void)
+static void print_fps(int h, int border)
{
- if (pl_fbdev_bpp == 16)
- pl_text_out16(pl_fbdev_w - 28, pl_fbdev_h - 10, "%3d", tick_per_sec);
+ if (pl_vout_bpp == 16)
+ pl_text_out16(border + 2, h - 10, "%2d %4.1f",
+ pl_rearmed_cbs.flips_per_sec, pl_rearmed_cbs.vsps_cur);
}
-int pl_fbdev_set_mode(int w, int h, int bpp)
+static void print_cpu_usage(int w, int h, int border)
{
- void *ret;
+ if (pl_vout_bpp == 16)
+ pl_text_out16(w - border - 28, h - 10, "%3d", pl_rearmed_cbs.cpu_usage);
+}
- if (w == pl_fbdev_w && h == pl_fbdev_h && bpp == pl_fbdev_bpp)
- return 0;
+// draw 192x8 status of 24 sound channels
+static __attribute__((noinline)) void draw_active_chans(int vout_w, int vout_h)
+{
+ extern void spu_get_debug_info(int *chans_out, int *run_chans,
+ int *fmod_chans_out, int *noise_chans_out); // hack
+ int live_chans, run_chans, fmod_chans, noise_chans;
+
+ static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
+ unsigned short *dest = (unsigned short *)pl_vout_buf +
+ vout_w * (vout_h - 10) + vout_w / 2 - 192/2;
+ unsigned short *d, p;
+ int c, x, y;
+
+ if (pl_vout_bpp != 16)
+ return;
+
+ spu_get_debug_info(&live_chans, &run_chans, &fmod_chans, &noise_chans);
+
+ for (c = 0; c < 24; c++) {
+ d = dest + c * 8;
+ p = !(live_chans & (1<<c)) ? (run_chans & (1<<c) ? 0x01c0 : 0) :
+ (fmod_chans & (1<<c)) ? 0xf000 :
+ (noise_chans & (1<<c)) ? 0x001f :
+ colors[c & 1];
+ for (y = 0; y < 8; y++, d += vout_w)
+ for (x = 0; x < 8; x++)
+ d[x] = p;
+ }
+}
- pl_fbdev_w = w;
- pl_fbdev_h = h;
- pl_fbdev_bpp = bpp;
+void pl_print_hud(int xborder)
+{
+ int w = pl_vout_w, h = pl_vout_h;
+
+ if (h < 16)
+ return;
+
+ if (g_opts & OPT_SHOWSPU)
+ draw_active_chans(w, h);
- vout_fbdev_clear(layer_fb);
- ret = vout_fbdev_resize(layer_fb, w, h, bpp, 0, 0, 0, 0, 3);
- if (ret == NULL)
+ if (hud_msg[0] != 0)
+ print_msg(h, xborder);
+ else if (g_opts & OPT_SHOWFPS)
+ print_fps(h, xborder);
+
+ if (g_opts & OPT_SHOWCPU)
+ print_cpu_usage(w, h, xborder);
+}
+
+static void *pl_vout_set_mode(int w, int h, int bpp)
+{
+ // special h handling, Wipeout likes to change it by 1-6
+ static int vsync_cnt_ms_prev;
+ if ((unsigned int)(vsync_cnt - vsync_cnt_ms_prev) < 5*60)
+ h = (h + 7) & ~7;
+ vsync_cnt_ms_prev = vsync_cnt;
+
+ if (w == pl_vout_w && h == pl_vout_h && bpp == pl_vout_bpp)
+ return pl_vout_buf;
+
+ pl_vout_w = w;
+ pl_vout_h = h;
+ pl_vout_bpp = bpp;
+
+ pl_vout_buf = plat_gvideo_set_mode(&pl_vout_w, &pl_vout_h, &pl_vout_bpp);
+ if (pl_vout_buf == NULL)
fprintf(stderr, "failed to set mode\n");
- else
- pl_fbdev_buf = ret;
menu_notify_mode_change(w, h, bpp);
- return (ret != NULL) ? 0 : -1;
+ return pl_vout_buf;
}
-void pl_fbdev_flip(void)
+// only used if raw flip is not defined
+static void *pl_vout_flip(void)
{
- flip_cnt++;
- if (g_opts & OPT_SHOWFPS)
- print_fps();
- if (g_opts & OPT_SHOWCPU)
- print_cpu_usage();
+ pl_rearmed_cbs.flip_cnt++;
+
+ if (pl_vout_buf != NULL)
+ pl_print_hud(0);
// let's flip now
- pl_fbdev_buf = vout_fbdev_flip(layer_fb);
+ pl_vout_buf = plat_gvideo_flip();
+ return pl_vout_buf;
}
-int pl_fbdev_open(void)
+static int pl_vout_open(void)
{
- pl_fbdev_buf = vout_fbdev_flip(layer_fb);
- omap_enable_layer(1);
+ struct timeval now;
+ int h;
+
+ // force mode update
+ h = pl_vout_h;
+ pl_vout_h--;
+ pl_vout_buf = pl_vout_set_mode(pl_vout_w, h, pl_vout_bpp);
+
+ plat_gvideo_open(is_pal);
+
+ gettimeofday(&now, 0);
+ vsync_usec_time = now.tv_usec;
+ while (vsync_usec_time >= frame_interval)
+ vsync_usec_time -= frame_interval;
+
return 0;
}
-void pl_fbdev_close(void)
+static void pl_vout_close(void)
{
- omap_enable_layer(0);
+ plat_gvideo_close();
+}
+
+void *pl_prepare_screenshot(int *w, int *h, int *bpp)
+{
+ void *ret = plat_prepare_screenshot(w, h, bpp);
+ if (ret != NULL)
+ return ret;
+
+ *w = pl_vout_w;
+ *h = pl_vout_h;
+ *bpp = pl_vout_bpp;
+
+ return pl_vout_buf;
+}
+
+#ifndef MAEMO
+static void update_analogs(void)
+{
+ int *nubp[2] = { in_a1, in_a2 };
+ int i, a, v, ret;
+
+ for (i = 0; i < 2; i++)
+ {
+ if (in_adev[i] < 0)
+ continue;
+
+ for (a = 0; a < 2; a++) {
+ nubp[i][a] = 127;
+
+ ret = in_update_analog(in_adev[i], in_adev_axis[i][a], &v);
+ if (ret == 0) {
+ v = v / (IN_ABS_RANGE / 128) + 127;
+ nubp[i][a] = v < 0 ? 0 : v;
+ }
+ }
+ }
+ //printf("%4d %4d %4d %4d\n", in_a1[0], in_a1[1], in_a2[0], in_a2[1]);
}
static void update_input(void)
{
int actions[IN_BINDTYPE_COUNT] = { 0, };
+ unsigned int emu_act;
in_update(actions);
- if (actions[IN_BINDTYPE_EMU] & PEV_MENU)
- stop = 1;
- keystate = actions[IN_BINDTYPE_PLAYER12];
+ if (in_type1 == PSE_PAD_TYPE_ANALOGPAD)
+ update_analogs();
+ emu_act = actions[IN_BINDTYPE_EMU];
+ in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
+
+ emu_act &= ~SACTION_GUN_MASK;
+ if (emu_act) {
+ int which = 0;
+ for (; !(emu_act & 1); emu_act >>= 1, which++)
+ ;
+ emu_act = which;
+ }
+ emu_set_action(emu_act);
+
+ in_keystate = actions[IN_BINDTYPE_PLAYER12];
+#ifdef X11
+ extern int x11_update_keys(unsigned int *action);
+ in_keystate |= x11_update_keys(&emu_act);
+ emu_set_action(emu_act);
+#endif
+}
+#else /* MAEMO */
+static void update_input(void)
+{
+}
+#endif
+
+void pl_update_gun(int *xn, int *xres, int *y, int *in)
+{
+ if (tsdev)
+ pl_gun_ts_update(tsdev, xn, y, in);
+
+ *xres = pl_vout_w;
+ *y = *y * pl_vout_h >> 10;
}
+#define MAX_LAG_FRAMES 3
+
+#define tvdiff(tv, tv_old) \
+ ((tv.tv_sec - tv_old.tv_sec) * 1000000 + tv.tv_usec - tv_old.tv_usec)
+
/* called on every vsync */
void pl_frame_limit(void)
{
- extern void CheckFrameRate(void);
- static int oldsec;
- struct timeval tv;
+ static struct timeval tv_old, tv_expect;
+ static int vsync_cnt_prev, drc_active_vsyncs;
+ struct timeval now;
+ int diff, usadj;
+
+ vsync_cnt++;
/* doing input here because the pad is polled
* thousands of times per frame for some reason */
update_input();
pcnt_end(PCNT_ALL);
- gettimeofday(&tv, 0);
-
- if (tv.tv_sec != oldsec) {
- flips_per_sec = flip_cnt;
- flip_cnt = 0;
- oldsec = tv.tv_sec;
+ gettimeofday(&now, 0);
+
+ if (now.tv_sec != tv_old.tv_sec) {
+ diff = tvdiff(now, tv_old);
+ pl_rearmed_cbs.vsps_cur = 0.0f;
+ if (0 < diff && diff < 2000000)
+ pl_rearmed_cbs.vsps_cur = 1000000.0f * (vsync_cnt - vsync_cnt_prev) / diff;
+ vsync_cnt_prev = vsync_cnt;
+
+ if (g_opts & OPT_SHOWFPS)
+ pl_rearmed_cbs.flips_per_sec = pl_rearmed_cbs.flip_cnt;
+ pl_rearmed_cbs.flip_cnt = 0;
if (g_opts & OPT_SHOWCPU)
- tick_per_sec = get_cpu_ticks();
+ pl_rearmed_cbs.cpu_usage = get_cpu_ticks();
+
+ if (hud_new_msg > 0) {
+ hud_new_msg--;
+ if (hud_new_msg == 0)
+ hud_msg[0] = 0;
+ }
+ tv_old = now;
}
#ifdef PCNT
static int ya_vsync_count;
if (++ya_vsync_count == PCNT_FRAMES) {
- pcnt_print(fps_cur);
+ pcnt_print(pl_rearmed_cbs.vsps_cur);
ya_vsync_count = 0;
}
#endif
- CheckFrameRate();
+ // tv_expect uses usec*1024 units instead of usecs for better accuracy
+ tv_expect.tv_usec += frame_interval1024;
+ if (tv_expect.tv_usec >= (1000000 << 10)) {
+ tv_expect.tv_usec -= (1000000 << 10);
+ tv_expect.tv_sec++;
+ }
+ diff = (tv_expect.tv_sec - now.tv_sec) * 1000000 + (tv_expect.tv_usec >> 10) - now.tv_usec;
+
+ if (diff > MAX_LAG_FRAMES * frame_interval || diff < -MAX_LAG_FRAMES * frame_interval) {
+ //printf("pl_frame_limit reset, diff=%d, iv %d\n", diff, frame_interval);
+ tv_expect = now;
+ diff = 0;
+ // try to align with vsync
+ usadj = vsync_usec_time;
+ while (usadj < tv_expect.tv_usec - frame_interval)
+ usadj += frame_interval;
+ tv_expect.tv_usec = usadj << 10;
+ }
+
+ if (!(g_opts & OPT_NO_FRAMELIM) && diff > frame_interval) {
+ // yay for working usleep on pandora!
+ //printf("usleep %d\n", diff - frame_interval / 2);
+ usleep(diff - frame_interval);
+ }
+
+ if (pl_rearmed_cbs.frameskip) {
+ if (diff < -frame_interval)
+ pl_rearmed_cbs.fskip_advice = 1;
+ else if (diff >= 0)
+ pl_rearmed_cbs.fskip_advice = 0;
+
+ // recompilation is not that fast and may cause frame skip on
+ // loading screens and such, resulting in flicker or glitches
+ if (new_dynarec_did_compile) {
+ if (drc_active_vsyncs < 32)
+ pl_rearmed_cbs.fskip_advice = 0;
+ drc_active_vsyncs++;
+ }
+ else
+ drc_active_vsyncs = 0;
+ new_dynarec_did_compile = 0;
+ }
pcnt_start(PCNT_ALL);
}
+void pl_timing_prepare(int is_pal_)
+{
+ pl_rearmed_cbs.fskip_advice = 0;
+ pl_rearmed_cbs.flips_per_sec = 0;
+ pl_rearmed_cbs.cpu_usage = 0;
+
+ is_pal = is_pal_;
+ frame_interval = is_pal ? 20000 : 16667;
+ frame_interval1024 = is_pal ? 20000*1024 : 17066667;
+
+ // used by P.E.Op.S. frameskip code
+ pl_rearmed_cbs.gpu_peops.fFrameRateHz = is_pal ? 50.0f : 59.94f;
+ pl_rearmed_cbs.gpu_peops.dwFrameRateTicks =
+ (100000*100 / (unsigned long)(pl_rearmed_cbs.gpu_peops.fFrameRateHz*100));
+}
+
static void pl_text_out16_(int x, int y, const char *text)
{
- int i, l, len = strlen(text), w = pl_fbdev_w;
- unsigned short *screen = (unsigned short *)pl_fbdev_buf + x + y * w;
+ int i, l, len = strlen(text), w = pl_vout_w;
+ unsigned short *screen = (unsigned short *)pl_vout_buf + x + y * w;
unsigned short val = 0xffff;
for (i = 0; i < len; i++, screen += 8)
*h = g_layer_h;
}
-const struct rearmed_cbs pl_rearmed_cbs = {
+struct rearmed_cbs pl_rearmed_cbs = {
pl_get_layer_pos,
+ pl_vout_open,
+ pl_vout_set_mode,
+ pl_vout_flip,
+ pl_vout_close,
};
+/* watchdog */
+static void *watchdog_thread(void *unused)
+{
+ int vsync_cnt_old = 0;
+ int seen_dead = 0;
+ int sleep_time = 5;
+
+#if !defined(NDEBUG) || defined(DRC_DBG)
+ // don't interfere with debug
+ return NULL;
+#endif
+ while (1)
+ {
+ sleep(sleep_time);
+
+ if (stop) {
+ seen_dead = 0;
+ sleep_time = 5;
+ continue;
+ }
+ if (vsync_cnt != vsync_cnt_old) {
+ vsync_cnt_old = vsync_cnt;
+ seen_dead = 0;
+ sleep_time = 2;
+ continue;
+ }
+
+ seen_dead++;
+ sleep_time = 1;
+ if (seen_dead > 1)
+ fprintf(stderr, "watchdog: seen_dead %d\n", seen_dead);
+ if (seen_dead > 4) {
+ fprintf(stderr, "watchdog: lockup detected, aborting\n");
+ // we can't do any cleanup here really, the main thread is
+ // likely touching resources and would crash anyway
+ abort();
+ }
+ }
+}
+
+void pl_start_watchdog(void)
+{
+ pthread_attr_t attr;
+ pthread_t tid;
+ int ret;
+
+ pthread_attr_init(&attr);
+ pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
+
+ ret = pthread_create(&tid, &attr, watchdog_thread, NULL);
+ if (ret != 0)
+ fprintf(stderr, "could not start watchdog: %d\n", ret);
+}
+
+void pl_init(void)
+{
+ extern unsigned int hSyncCount; // from psxcounters
+ extern unsigned int frame_counter;
+
+ pl_vout_w = pl_vout_h = 256;
+ pl_vout_bpp = 16;
+
+ tsdev = pl_gun_ts_init();
+
+ pl_rearmed_cbs.gpu_hcnt = &hSyncCount;
+ pl_rearmed_cbs.gpu_frame_count = &frame_counter;
+}