#include "plat.h"
#include "pcnt.h"
#include "pl_gun_ts.h"
+#include "cspace.h"
#include "psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psxmem_map.h"
-#include "../plugins/gpulib/cspace.h"
#include "../plugins/dfinput/externals.h"
int in_type1, in_type2;
in_keystate = actions[IN_BINDTYPE_PLAYER12];
}
#else /* MAEMO */
-static void update_input(void)
-{
-}
+extern void update_input(void);
#endif
void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)