};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
-void in_update_analogs(void);
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int pl_flip_cnt;
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
-void pl_print_hud(int w, int h);
+void pl_print_hud(int w, int h, int xborder);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
// gpu options
int frameskip;
int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
struct {
int iUseDither;
int dwActFixes;
struct {
int abe_hack;
int no_light, no_blend;
+ int lineskip;
} gpu_unai;
};