DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_type, in_keystate, in_a1[2], in_a2[2];
+extern int in_type1, in_type2;
+extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
void in_update_analogs(void);
-extern void *pl_fbdev_buf;
-
-int pl_fbdev_open(void);
-void *pl_fbdev_set_mode(int w, int h, int bpp);
-void *pl_fbdev_flip(void);
-void pl_fbdev_close(void);
+extern void *pl_vout_buf;
+extern int pl_flip_cnt;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
+void pl_init(void);
+void pl_print_hud(int w, int h, int xborder);
+
+void pl_timing_prepare(int is_pal);
+void pl_frame_limit(void);
+
+void pl_update_gun(int *xn, int *xres, int *y, int *in);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
- int (*pl_fbdev_open)(void);
- void *(*pl_fbdev_set_mode)(int w, int h, int bpp);
- void *(*pl_fbdev_flip)(void);
- void (*pl_fbdev_close)(void);
- int *fskip_option;
+ int (*pl_vout_open)(void);
+ void *(*pl_vout_set_mode)(int w, int h, int bpp);
+ void *(*pl_vout_flip)(void);
+ void (*pl_vout_close)(void);
+ // these are only used by some frontends
+ void (*pl_vout_raw_flip)(int x, int y);
+ void (*pl_vout_set_raw_vram)(void *vram);
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ } gpu_unai;
};
-extern const struct rearmed_cbs pl_rearmed_cbs;
-
-extern int pl_frame_interval;
+extern struct rearmed_cbs pl_rearmed_cbs;
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))