-extern void *pl_fbdev_buf;
+enum {
+ DKEY_SELECT = 0,
+ DKEY_L3,
+ DKEY_R3,
+ DKEY_START,
+ DKEY_UP,
+ DKEY_RIGHT,
+ DKEY_DOWN,
+ DKEY_LEFT,
+ DKEY_L2,
+ DKEY_R2,
+ DKEY_L1,
+ DKEY_R1,
+ DKEY_TRIANGLE,
+ DKEY_CIRCLE,
+ DKEY_CROSS,
+ DKEY_SQUARE,
+};
+extern int in_type1, in_type2;
+extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_enable_vibration;
-int pl_fbdev_init(void);
-int pl_fbdev_set_mode(int w, int h, int bpp);
-void *pl_fbdev_flip(void);
-void pl_fbdev_finish(void);
+extern void *pl_vout_buf;
+extern int pl_flip_cnt;
+
+void pl_text_out16(int x, int y, const char *texto, ...);
+void pl_start_watchdog(void);
+void *pl_prepare_screenshot(int *w, int *h, int *bpp);
+void pl_init(void);
+void pl_print_hud(int w, int h, int xborder);
+
+void pl_timing_prepare(int is_pal);
+void pl_frame_limit(void);
+
+void pl_update_gun(int *xn, int *xres, int *y, int *in);
+
+struct rearmed_cbs {
+ void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
+ int (*pl_vout_open)(void);
+ void *(*pl_vout_set_mode)(int w, int h, int bpp);
+ void *(*pl_vout_flip)(void);
+ void (*pl_vout_close)(void);
+ // these are only used by some frontends
+ void (*pl_vout_raw_flip)(int x, int y);
+ void (*pl_vout_set_raw_vram)(void *vram);
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai;
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
+};
+
+extern struct rearmed_cbs pl_rearmed_cbs;
+
+#ifndef ARRAY_SIZE
+#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
+#endif