DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_state_gun;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
int enhancement_enable;
int enhancement_no_main;
int allow_dithering;
+ int enhancement_tex_adj;
} gpu_neon;
struct {
int iUseDither;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai_old;
struct {
int ilace_force;
int pixel_skip;
int fast_lighting;
int blending;
int dithering;
- // old gpu_unai config for compatibility
- int abe_hack;
- int no_light, no_blend;
- int lineskip;
- int scale_hires;
+ int scale_hires;
} gpu_unai;
struct {
int dwActFixes;