+#ifndef __PLUGIN_LIB_H__
+#define __PLUGIN_LIB_H__
+
+#define THREAD_RENDERING_OFF 0
+#define THREAD_RENDERING_SYNC 1
+#define THREAD_RENDERING_ASYNC 2
enum {
DKEY_SELECT = 0,
DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_state_gun;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
+// for communication with gpulib
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
- int w, int h);
+ int x, int y, int w, int h, int dims_changed);
void (*pl_vout_close)(void);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
+ // emulation related
+ void (*gpu_state_change)(int what);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
+ int fskip_force;
+ int fskip_dirty;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
unsigned int only_16bpp; // platform is 16bpp-only
+ unsigned int thread_rendering;
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
int enhancement_enable;
int enhancement_no_main;
int allow_dithering;
+ int enhancement_tex_adj;
} gpu_neon;
struct {
int iUseDither;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai_old;
struct {
int ilace_force;
int pixel_skip;
int fast_lighting;
int blending;
int dithering;
- // old gpu_unai config for compatibility
- int abe_hack;
- int no_light, no_blend;
- int lineskip;
+ int scale_hires;
} gpu_unai;
struct {
int dwActFixes;
} gpu_peopsgl;
// misc
int gpu_caps;
+ int screen_centering_type;
+ int screen_centering_type_default;
+ int screen_centering_x;
+ int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum centering_type { C_AUTO = 0, C_INGAME, C_BORDERLESS, C_MANUAL };
+
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
+
+#endif /* __PLUGIN_LIB_H__ */