+#ifndef __PLUGIN_LIB_H__
+#define __PLUGIN_LIB_H__
+
+#define THREAD_RENDERING_OFF 0
+#define THREAD_RENDERING_SYNC 1
+#define THREAD_RENDERING_ASYNC 2
enum {
DKEY_SELECT = 0,
DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_type, in_keystate, in_a1[2], in_a2[2];
-void in_update_analogs(void);
+extern int in_state_gun;
+extern int in_type[8];
+extern int multitap1;
+extern int multitap2;
+extern int in_analog_left[8][2];
+extern int in_analog_right[8][2];
+extern unsigned short in_keystate[8];
+extern int in_mouse[8][2];
+
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_adev_is_nublike[2];
+extern int in_enable_vibration;
+
+extern void *pl_vout_buf;
-extern void *pl_fbdev_buf;
+extern int g_layer_x, g_layer_y;
+extern int g_layer_w, g_layer_h;
-int pl_fbdev_open(void);
-void *pl_fbdev_set_mode(int w, int h, int bpp);
-void *pl_fbdev_flip(void);
-void pl_fbdev_close(void);
+void pl_start_watchdog(void);
+void *pl_prepare_screenshot(int *w, int *h, int *bpp);
+void pl_init(void);
+void pl_switch_dispmode(void);
-void pl_text_out16(int x, int y, const char *texto, ...);
-void pl_start_watchdog(void);
+void pl_timing_prepare(int is_pal);
+void pl_frame_limit(void);
+// for communication with gpulib
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
- int (*pl_fbdev_open)(void);
- void *(*pl_fbdev_set_mode)(int w, int h, int bpp);
- void *(*pl_fbdev_flip)(void);
- void (*pl_fbdev_close)(void);
- int *fskip_option;
+ int (*pl_vout_open)(void);
+ void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
+ void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
+ int x, int y, int w, int h, int dims_changed);
+ void (*pl_vout_close)(void);
+ void *(*mmap)(unsigned int size);
+ void (*munmap)(void *ptr, unsigned int size);
+ // only used by some frontends
+ void (*pl_vout_set_raw_vram)(void *vram);
+ void (*pl_set_gpu_caps)(int caps);
+ // emulation related
+ void (*gpu_state_change)(int what);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
+ // these are for gles plugin
+ unsigned int screen_w, screen_h;
+ void *gles_display, *gles_surface;
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ int fskip_force;
+ int fskip_dirty;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ unsigned int only_16bpp; // platform is 16bpp-only
+ unsigned int thread_rendering;
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ int enhancement_enable;
+ int enhancement_no_main;
+ int allow_dithering;
+ } gpu_neon;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
+ struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ // old gpu_unai config for compatibility
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ int scale_hires;
+ } gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
+ // misc
+ int gpu_caps;
+ int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_x;
+ int screen_centering_y;
};
-extern const struct rearmed_cbs pl_rearmed_cbs;
+extern struct rearmed_cbs pl_rearmed_cbs;
-extern int pl_frame_interval;
+enum gpu_plugin_caps {
+ GPU_CAP_OWNS_DISPLAY = (1 << 0),
+ GPU_CAP_SUPPORTS_2X = (1 << 1),
+};
+
+// platform hooks
+extern void (*pl_plat_clear)(void);
+extern void (*pl_plat_blit)(int doffs, const void *src,
+ int w, int h, int sstride, int bgr24);
+extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
+
+#endif /* __PLUGIN_LIB_H__ */