};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
-void in_update_analogs(void);
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_enable_vibration;
extern void *pl_vout_buf;
-extern int pl_flip_cnt;
+
+extern int g_layer_x, g_layer_y;
+extern int g_layer_w, g_layer_h;
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
-void pl_print_hud(int w, int h);
+void pl_print_hud(int xborder);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
// these are only used by some frontends
void (*pl_vout_raw_flip)(int x, int y);
void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ unsigned int screen_w, screen_h; // gles plugin wants this
+ unsigned int only_16bpp; // platform is 16bpp-only
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
struct {
int iUseDither;
int dwActFixes;
struct {
int abe_hack;
int no_light, no_blend;
+ int lineskip;
} gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
};
extern struct rearmed_cbs pl_rearmed_cbs;