int no_light, no_blend;
int lineskip;
} gpu_unai;
+ struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ int scale_hires;
+ } gpu_senquack;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;