extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
extern int in_adev[2], in_adev_axis[2][2];
+extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int g_layer_x, g_layer_y;
extern int g_layer_w, g_layer_h;
-void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
-void pl_print_hud(int xborder);
+void pl_switch_dispmode(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
-void pl_update_gun(int *xn, int *xres, int *y, int *in);
-
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
- void *(*pl_vout_set_mode)(int w, int h, int bpp);
- void *(*pl_vout_flip)(void);
+ void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
+ void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
+ int w, int h);
void (*pl_vout_close)(void);
- // these are only used by some frontends
- void (*pl_vout_raw_flip)(int x, int y);
+ void *(*mmap)(unsigned int size);
+ void (*munmap)(void *ptr, unsigned int size);
+ // only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
+ void (*pl_set_gpu_caps)(int caps);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
+ // these are for gles plugin
+ unsigned int screen_w, screen_h;
+ void *gles_display, *gles_surface;
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
- unsigned int screen_w, screen_h; // gles plugin wants this
unsigned int only_16bpp; // platform is 16bpp-only
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
+ int enhancement_enable;
+ int enhancement_no_main;
} gpu_neon;
struct {
int iUseDither;
int no_light, no_blend;
int lineskip;
} gpu_unai;
+ struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ int scale_hires;
+ } gpu_senquack;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;
int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
int iVRamSize, iTexGarbageCollection;
} gpu_peopsgl;
+ // misc
+ int gpu_caps;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum gpu_plugin_caps {
+ GPU_CAP_OWNS_DISPLAY = (1 << 0),
+ GPU_CAP_SUPPORTS_2X = (1 << 1),
+};
+
+// platform hooks
+extern void (*pl_plat_clear)(void);
+extern void (*pl_plat_blit)(int doffs, const void *src,
+ int w, int h, int sstride, int bgr24);
+extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
+
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif