#include <EGL/egl.h>
#include <GLES/gl.h>
+#include "gl_platform.h"
#include "gl.h"
static EGLDisplay edpy;
static EGLSurface esfc;
static EGLContext ectxt;
+/* for external flips */
+void *gl_es_display;
+void *gl_es_surface;
+
static int gl_have_error(const char *name)
{
GLenum e = glGetError();
return 0;
}
-int gl_init(void *display, void *window)
+int gl_init(void *display, void *window, int *quirks)
{
EGLConfig ecfg = NULL;
GLuint texture_name = 0;
EGL_NONE
};
+ ret = gl_platform_init(&display, &window, quirks);
+ if (ret != 0) {
+ fprintf(stderr, "gl_platform_init failed with %d\n", ret);
+ goto out;
+ }
+
tmp_texture_mem = calloc(1, 1024 * 512 * 2);
if (tmp_texture_mem == NULL) {
fprintf(stderr, "OOM\n");
if (gl_have_error("init"))
goto out;
+ gl_es_display = (void *)edpy;
+ gl_es_surface = (void *)esfc;
retval = 0;
out:
free(tmp_texture_mem);
esfc = EGL_NO_SURFACE;
eglTerminate(edpy);
edpy = EGL_NO_DISPLAY;
+
+ gl_es_display = (void *)edpy;
+ gl_es_surface = (void *)esfc;
+
+ gl_platform_finish();
}