#ifdef HAVE_GLES
-int gl_init(void *display, void *window, int *quirks);
-int gl_flip(const void *fb, int w, int h);
+int gl_init(void *display, void *window, int *quirks);
+void gl_announce(void);
+int gl_flip(const void *fb, int w, int h);
void gl_finish(void);
/* for external flips */
{
return -1;
}
+static __inline void gl_announce(void)
+{
+}
static __inline int gl_flip(const void *fb, int w, int h)
{
return -1;