\r
#include "emu.h"\r
#include "gp2x.h"\r
-#include "usbjoy.h"\r
#include "menu.h"\r
+#include "../linux/usbjoy.h"\r
#include "../common/arm_utils.h"\r
#include "../common/fonts.h"\r
#include "../common/emu.h"\r
#include "../common/config.h"\r
+#include "../common/input.h"\r
+#include "../linux/sndout_oss.h"\r
#include "cpuctrl.h"\r
\r
#include <pico/pico_int.h>\r
SRam.changed = 0;\r
}\r
\r
- if (!(currentConfig.EmuOpt & 0x20)) {\r
- config_writelrom(PicoConfigFile);\r
-#ifndef NO_SYNC\r
- sync();\r
-#endif\r
- }\r
+ if (!(currentConfig.EmuOpt & EOPT_NO_AUTOSVCFG))\r
+ emu_writelrom();\r
\r
free(PicoDraw2FB);\r
\r
if (vol > 0) vol--;\r
}\r
wait_frames = 0;\r
- gp2x_sound_volume(vol, vol);\r
+ sndout_oss_setvol(vol, vol);\r
currentConfig.volume = vol;\r
}\r
sprintf(noticeMsg, "VOL: %02i", vol);\r
keys &= CONFIGURABLE_KEYS;\r
keys2 = keys;\r
\r
+#if 1\r
+ /* FIXME: combos, player2 */\r
+ allActions[0] = in_update();\r
+#else\r
for (i = 0; i < 32; i++)\r
{\r
if (keys2 & (1 << i))\r
}\r
}\r
}\r
+#endif\r
\r
// add joy inputs\r
if (num_of_joys > 0)\r
{\r
- gp2x_usbjoy_update();\r
+ usbjoy_update();\r
for (joy = 0; joy < num_of_joys; joy++) {\r
- int btns = gp2x_usbjoy_check2(joy);\r
+ int btns = usbjoy_check2(joy);\r
for (i = 0; i < 32; i++) {\r
if (btns & (1 << i)) {\r
int acts = currentConfig.JoyBinds[joy][i];\r
\r
/* avoid writing audio when lagging behind to prevent audio lag */\r
if (PicoSkipFrame != 2)\r
- gp2x_sound_write(PsndOut, len<<1);\r
+ sndout_oss_write(PsndOut, len<<1);\r
+}\r
+\r
+void emu_startSound(void)\r
+{\r
+ static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;\r
+ int target_fps = Pico.m.pal ? 50 : 60;\r
+\r
+ PsndOut = NULL;\r
+\r
+ // prepare sound stuff\r
+ if (currentConfig.EmuOpt & 4)\r
+ {\r
+ int snd_excess_add;\r
+ if (PsndRate != PsndRate_old || (PicoOpt&0x20b) != (PicoOpt_old&0x20b) || Pico.m.pal != pal_old ||\r
+ ((PicoOpt&0x200) && crashed_940)) {\r
+ PsndRerate(Pico.m.frame_count ? 1 : 0);\r
+ }\r
+ snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;\r
+ printf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",\r
+ PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);\r
+ sndout_oss_start(PsndRate, 16, (PicoOpt&8)>>3);\r
+ sndout_oss_setvol(currentConfig.volume, currentConfig.volume);\r
+ PicoWriteSound = updateSound;\r
+ update_volume(0, 0);\r
+ memset(sndBuffer, 0, sizeof(sndBuffer));\r
+ PsndOut = sndBuffer;\r
+ PsndRate_old = PsndRate;\r
+ PicoOpt_old = PicoOpt;\r
+ pal_old = Pico.m.pal;\r
+ }\r
+}\r
+\r
+void emu_endSound(void)\r
+{\r
+}\r
+\r
+/* wait until we can write more sound */\r
+void emu_waitSound(void)\r
+{\r
+ // don't need to do anything, writes will block by themselves\r
}\r
\r
\r
\r
void emu_Loop(void)\r
{\r
- static int gp2x_old_clock = 200;\r
- static int PsndRate_old = 0, PicoOpt_old = 0, EmuOpt_old = 0, pal_old = 0;\r
+ static int gp2x_old_clock = 200, EmuOpt_old = 0;\r
char fpsbuff[24]; // fps count c string\r
struct timeval tval; // timing\r
int pframes_done, pframes_shown, pthissec; // "period" frames, used for sync\r
target_frametime = 1000000/target_fps;\r
reset_timing = 1;\r
\r
- // prepare sound stuff\r
- if (currentConfig.EmuOpt & 4)\r
- {\r
- int snd_excess_add;\r
- if (PsndRate != PsndRate_old || (PicoOpt&0x20b) != (PicoOpt_old&0x20b) || Pico.m.pal != pal_old ||\r
- ((PicoOpt&0x200) && crashed_940)) {\r
- PsndRerate(Pico.m.frame_count ? 1 : 0);\r
- }\r
- snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;\r
- printf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",\r
- PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);\r
- gp2x_start_sound(PsndRate, 16, (PicoOpt&8)>>3);\r
- gp2x_sound_volume(currentConfig.volume, currentConfig.volume);\r
- PicoWriteSound = updateSound;\r
- update_volume(0, 0);\r
- memset(sndBuffer, 0, sizeof(sndBuffer));\r
- PsndOut = sndBuffer;\r
- PsndRate_old = PsndRate;\r
- PicoOpt_old = PicoOpt;\r
- pal_old = Pico.m.pal;\r
- } else {\r
- PsndOut = NULL;\r
- }\r
+ emu_startSound();\r
\r
// prepare CD buffer\r
if (PicoAHW & PAHW_MCD) PicoCDBufferInit();\r