#define PBTN_MENU (1 << 10)
#define PBTN_CHAR (1 << 11) /* character (text input) */
+#define PBTN_RDRAW (1 << 12) /* redraw event */
// TODO: move to pico
#if 0
IN_BINDTYPE_NONE = -1,
IN_BINDTYPE_EMU = 0,
IN_BINDTYPE_PLAYER12,
+ IN_BINDTYPE_PLAYER34,
IN_BINDTYPE_COUNT
};