ReadTrack(cdr.SetSectorPlay);
cdr.TrackChanged = FALSE;
+ StopReading();
if (!Config.Cdda)
CDR_play(cdr.SetSectorPlay);
* Mednafen's timing don't work for Gundam Battle Assault 2 in PAL/50hz mode,
* seems to be timing sensitive as it can depend on the CPU's clock speed.
* */
- if (cdr.DriveState != DRIVESTATE_STANDBY)
+ if (cdr.DriveState == DRIVESTATE_STANDBY)
{
delay = 7000;
}