SPU_playADPCMchannel(&cdr.Xa);
cdr.FirstSector = 0;
-
+#if 0
// Crash Team Racing: music, speech
+ // - done using cdda decoded buffer (spu irq)
+ // - don't do here
// signal ADPCM data ready
psxHu32ref(0x1070) |= SWAP32((u32)0x200);
+#endif
}
else cdr.FirstSector = -1;
}
// - Final Fantasy Tactics
// - various other games
- /*
+ if (cdr.Irq) // rearmed guesswork hack
if (cdr.Reading && !cdr.ResultReady) {
CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
}
- */
return;
}