* Handles all CD-ROM registers and functions.
*/
+#include <assert.h>
#include "cdrom.h"
#include "ppf.h"
#include "psxdma.h"
unsigned char ResultP;
unsigned char ResultReady;
unsigned char Cmd;
- unsigned char unused4;
+ unsigned char SubqForwardSectors;
unsigned char SetlocPending;
u32 Reading;
#define cdReadTime (PSXCLK / 75)
#define LOCL_INVALID 0xff
+#define SUBQ_FORWARD_SECTORS 2u
enum drive_state {
DRIVESTATE_STANDBY = 0, // pause, play, read
cdr.subq.Absolute[2] = itob(time[2]);
}
-static int ReadTrack(const u8 *time) {
+static int ReadTrack(const u8 *time)
+{
unsigned char tmp[3];
- struct SubQ *subq;
int read_ok;
- u16 crc;
tmp[0] = itob(time[0]);
tmp[1] = itob(time[1]);
read_ok = CDR_readTrack(tmp);
if (read_ok)
memcpy(cdr.Prev, tmp, 3);
+ return read_ok;
+}
+
+static void UpdateSubq(const u8 *time)
+{
+ const struct SubQ *subq;
+ u16 crc;
if (CheckSBI(time))
- return read_ok;
+ return;
- subq = (struct SubQ *)CDR_getBufferSub();
+ subq = (struct SubQ *)CDR_getBufferSub(MSF2SECT(time[0], time[1], time[2]));
if (subq != NULL && cdr.CurTrack == 1) {
crc = calcCrc((u8 *)subq + 12, 10);
if (crc == (((u16)subq->CRC[0] << 8) | subq->CRC[1])) {
memcpy(cdr.subq.Absolute, subq->AbsoluteAddress, 3);
}
else {
- CDR_LOG_I("subq bad crc @%02x:%02x:%02x\n",
- tmp[0], tmp[1], tmp[2]);
+ CDR_LOG_I("subq bad crc @%02d:%02d:%02d\n",
+ time[0], time[1], time[2]);
}
}
else {
cdr.subq.Track, cdr.subq.Index,
cdr.subq.Relative[0], cdr.subq.Relative[1], cdr.subq.Relative[2],
cdr.subq.Absolute[0], cdr.subq.Absolute[1], cdr.subq.Absolute[2]);
-
- return read_ok;
}
static void cdrPlayInterrupt_Autopause()
return seekTime;
}
+static u32 cdrAlignTimingHack(u32 cycles)
+{
+ /*
+ * timing hack for T'ai Fu - Wrath of the Tiger:
+ * The game has a bug where it issues some cdc commands from a low priority
+ * vint handler, however there is a higher priority default bios handler
+ * that acks the vint irq and returns, so game's handler is not reached
+ * (see bios irq handler chains at e004 and the game's irq handling func
+ * at 80036810). For the game to work, vint has to arrive after the bios
+ * vint handler rejects some other irq (of which only cd and rcnt2 are
+ * active), but before the game's handler loop reads I_STAT. The time
+ * window for this is quite small (~1k cycles of so). Apparently this
+ * somehow happens naturally on the real hardware.
+ *
+ * Note: always enforcing this breaks other games like Crash PAL version
+ * (inputs get dropped because bios handler doesn't see interrupts).
+ */
+ u32 vint_rel;
+ if (psxRegs.cycle - rcnts[3].cycleStart > 250000)
+ return cycles;
+ vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle;
+ vint_rel += PSXCLK / 60;
+ while ((s32)(vint_rel - cycles) < 0)
+ vint_rel += PSXCLK / 60;
+ return vint_rel;
+}
+
static void cdrUpdateTransferBuf(const u8 *buf);
static void cdrReadInterrupt(void);
static void cdrPrepCdda(s16 *buf, int samples);
static void cdrAttenuate(s16 *buf, int samples, int stereo);
+static void msfiAdd(u8 *msfi, u32 count)
+{
+ assert(count < 75);
+ msfi[2] += count;
+ if (msfi[2] >= 75) {
+ msfi[2] -= 75;
+ msfi[1]++;
+ if (msfi[1] == 60) {
+ msfi[1] = 0;
+ msfi[0]++;
+ }
+ }
+}
+
void cdrPlayReadInterrupt(void)
{
if (cdr.Reading) {
cdr.FirstSector = 0;
}
- cdr.SetSectorPlay[2]++;
- if (cdr.SetSectorPlay[2] == 75) {
- cdr.SetSectorPlay[2] = 0;
- cdr.SetSectorPlay[1]++;
- if (cdr.SetSectorPlay[1] == 60) {
- cdr.SetSectorPlay[1] = 0;
- cdr.SetSectorPlay[0]++;
- }
- }
+ msfiAdd(cdr.SetSectorPlay, 1);
// update for CdlGetlocP/autopause
generate_subq(cdr.SetSectorPlay);
void cdrInterrupt(void) {
int start_rotating = 0;
int error = 0;
- unsigned int seekTime = 0;
+ u32 cycles, seekTime = 0;
u32 second_resp_time = 0;
const void *buf;
u8 ParamC;
- plays tracks without retry play
*/
Find_CurTrack(cdr.SetSectorPlay);
- ReadTrack(cdr.SetSectorPlay);
+ generate_subq(cdr.SetSectorPlay);
cdr.LocL[0] = LOCL_INVALID;
+ cdr.SubqForwardSectors = 1;
cdr.TrackChanged = FALSE;
cdr.FirstSector = 1;
read_ok = ReadTrack(cdr.SetSectorPlay);
if (read_ok && (buf = CDR_getBuffer()))
memcpy(cdr.LocL, buf, 8);
+ UpdateSubq(cdr.SetSectorPlay);
cdr.TrackChanged = FALSE;
break;
// Fighting Force 2 - update subq time immediately
// - fixes new game
- ReadTrack(cdr.SetSectorPlay);
+ UpdateSubq(cdr.SetSectorPlay);
cdr.LocL[0] = LOCL_INVALID;
+ cdr.SubqForwardSectors = 1;
- CDRPLAYREAD_INT(((cdr.Mode & 0x80) ? (cdReadTime) : cdReadTime * 2) + seekTime, 1);
+ cycles = (cdr.Mode & 0x80) ? cdReadTime : cdReadTime * 2;
+ cycles += seekTime;
+ if (Config.hacks.cdr_read_timing)
+ cycles = cdrAlignTimingHack(cycles);
+ CDRPLAYREAD_INT(cycles, 1);
SetPlaySeekRead(cdr.StatP, STATUS_SEEK);
start_rotating = 1;
static void cdrReadInterrupt(void)
{
u8 *buf = NULL, *hdr;
+ u8 subqPos[3];
int read_ok;
+ memcpy(subqPos, cdr.SetSectorPlay, sizeof(subqPos));
+ msfiAdd(subqPos, cdr.SubqForwardSectors);
+ UpdateSubq(subqPos);
+ if (cdr.SubqForwardSectors < SUBQ_FORWARD_SECTORS) {
+ cdr.SubqForwardSectors++;
+ CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 0);
+ return;
+ }
+
+ // note: CdlGetlocL should work as soon as STATUS_READ is indicated
SetPlaySeekRead(cdr.StatP, STATUS_READ | STATUS_ROTATING);
read_ok = ReadTrack(cdr.SetSectorPlay);
if (!(cdr.Mode & MODE_STRSND) || !(buf[4+2] & 0x4))
cdrReadInterruptSetResult(cdr.StatP);
- cdr.SetSectorPlay[2]++;
- if (cdr.SetSectorPlay[2] == 75) {
- cdr.SetSectorPlay[2] = 0;
- cdr.SetSectorPlay[1]++;
- if (cdr.SetSectorPlay[1] == 60) {
- cdr.SetSectorPlay[1] = 0;
- cdr.SetSectorPlay[0]++;
- }
- }
-
- if (!cdr.Irq1Pending) {
- // update for CdlGetlocP
- ReadTrack(cdr.SetSectorPlay);
- }
+ msfiAdd(cdr.SetSectorPlay, 1);
CDRPLAYREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime, 0);
}
}
unsigned char cdrRead2(void) {
- unsigned char ret = 0;
+ unsigned char ret = cdr.Transfer[0x920];
if (cdr.FifoOffset < cdr.FifoSize)
ret = cdr.Transfer[cdr.FifoOffset++];
{
memcpy(ptr, cdr.Transfer + cdr.FifoOffset, size);
cdr.FifoOffset += size;
- psxCpu->Clear(madr, size / 4);
}
- if (size < cdsize)
+ if (size < cdsize) {
CDR_LOG_I("cdrom: dma3 %d/%d\n", size, cdsize);
+ memset(ptr + size, cdr.Transfer[0x920], cdsize - size);
+ }
+ psxCpu->Clear(madr, cdsize / 4);
CDRDMA_INT((cdsize/4) * 24);
if (Mode == 0) {
getCdInfo();
- cdr.FifoOffset = tmp;
+ cdr.FifoOffset = tmp < DATA_SIZE ? tmp : DATA_SIZE;
cdr.FifoSize = (cdr.Mode & 0x20) ? 2340 : 2048 + 12;
+ if (cdr.SubqForwardSectors > SUBQ_FORWARD_SECTORS)
+ cdr.SubqForwardSectors = SUBQ_FORWARD_SECTORS;
// read right sub data
tmpp[0] = btoi(cdr.Prev[0]);