+/* Pcsx - Pc Psx Emulator
+ * Copyright (C) 1999-2016 Pcsx Team
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, see <http://www.gnu.org/licenses>.
+ */
/*
* q: Why bother with GPU stuff in a plugin-based emu core?
* that GPU plugin doesn't.
*/
+#ifndef __GPU_H__
+#define __GPU_H__
+
#define PSXGPU_LCF (1<<31)
#define PSXGPU_nBUSY (1<<26)
#define PSXGPU_ILACE (1<<22)
#define PSXGPU_TIMING_BITS (PSXGPU_LCF | PSXGPU_nBUSY)
#define gpuSyncPluginSR() { \
- HW_GPU_STATUS &= PSXGPU_TIMING_BITS; \
- HW_GPU_STATUS |= GPU_readStatus() & ~PSXGPU_TIMING_BITS; \
+ HW_GPU_STATUS &= SWAP32(PSXGPU_TIMING_BITS); \
+ HW_GPU_STATUS |= SWAP32(GPU_readStatus() & ~PSXGPU_TIMING_BITS); \
}
+
+#endif /* __GPU_H__ */