#include "gpu.h"
#include <zlib.h>
+#if (defined(__GNUC__) && __GNUC__ >= 5) || defined(__clang__)
+#pragma GCC diagnostic ignored "-Wpointer-sign"
+#endif
+
#undef SysPrintf
#define SysPrintf if (Config.PsxOut) printf
} else Event[ev][spec].status = EvStALREADY;
}
+static unsigned interrupt_r26=0x8004E8B0;
+
static inline void SaveRegs() {
memcpy(regs, psxRegs.GPR.r, 32*4);
regs[32] = psxRegs.GPR.n.lo;
ptr = Mcd##mcd##Data + offset; \
memcpy(ptr, Ra1, length); \
FDesc[1 + mcd].offset += length; \
+ SaveMcd(Config.Mcd##mcd, Mcd##mcd##Data, offset, length); \
if (FDesc[1 + mcd].mode & 0x8000) { \
DeliverEvent(0x11, 0x2); /* 0xf0000011, 0x0004 */ \
DeliverEvent(0x81, 0x2); /* 0xf4000001, 0x0004 */ \
void psxBios_memchr() { // 0x2e
char *p = (char *)Ra0;
+
+ if (a0 == 0 || a2 > 0x7FFFFFFF)
+ {
+ pc0 = ra;
+ return;
+ }
while ((s32)a2-- > 0) {
if (*p++ != (s8)a1) continue;
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s\n", biosA0n[0x44]);
#endif
-
+ psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_ISOLATED, NULL);
+ psxCpu->Notify(R3000ACPU_NOTIFY_CACHE_UNISOLATED, NULL);
pc0 = ra;
}
void psxBios_GPU_dw() { // 0x46
int size;
- s32 *ptr;
+ u32 *ptr;
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s\n", biosA0n[0x46]);
#endif
GPU_writeData(0xa0000000);
- GPU_writeData((a1<<16)|(a0&0xffff));
- GPU_writeData((a3<<16)|(a2&0xffff));
- size = (a2*a3+1)/2;
- ptr = (s32*)PSXM(Rsp[4]); //that is correct?
- do {
- GPU_writeData(SWAP32(*ptr));
- ptr++;
- } while(--size);
+ GPU_writeData((a1<<0x10)|(a0&0xffff));
+ GPU_writeData((a3<<0x10)|(a2&0xffff));
+ size = (a2*a3)/2;
+ ptr = (u32*)PSXM(Rsp[4]); //that is correct?
+ while(size--)
+ {
+ GPU_writeData(SWAPu32(*ptr++));
+ }
pc0 = ra;
}
void psxBios_mem2vram() { // 0x47
int size;
-
+ gpuSyncPluginSR();
GPU_writeData(0xa0000000);
- GPU_writeData((a1<<16)|(a0&0xffff));
- GPU_writeData((a3<<16)|(a2&0xffff));
- size = (a2*a3+1)/2;
+ GPU_writeData((a1<<0x10)|(a0&0xffff));
+ GPU_writeData((a3<<0x10)|(a2&0xffff));
+ size = ((((a2 * a3) / 2) >> 4) << 16);
GPU_writeStatus(0x04000002);
psxHwWrite32(0x1f8010f4,0);
psxHwWrite32(0x1f8010f0,psxHwRead32(0x1f8010f0)|0x800);
psxHwWrite32(0x1f8010a0,Rsp[4]);//might have a buggy...
- psxHwWrite32(0x1f8010a4,((size/16)<<16)|16);
+ psxHwWrite32(0x1f8010a4, size | 0x10);
psxHwWrite32(0x1f8010a8,0x01000201);
pc0 = ra;
}
void psxBios_GPU_cw() { // 0x49
+ gpuSyncPluginSR();
GPU_writeData(a0);
pc0 = ra;
+ v0 = HW_GPU_STATUS;
}
void psxBios_GPU_cwb() { // 0x4a
- s32 *ptr = (s32*)Ra0;
+ u32 *ptr = (u32*)Ra0;
int size = a1;
- while(size--) {
- GPU_writeData(SWAP32(*ptr));
- ptr++;
+ gpuSyncPluginSR();
+ while(size--)
+ {
+ GPU_writeData(SWAPu32(*ptr++));
}
pc0 = ra;
}
void psxBios_GPU_SendPackets() { //4b:
+ gpuSyncPluginSR();
GPU_writeStatus(0x04000002);
psxHwWrite32(0x1f8010f4,0);
psxHwWrite32(0x1f8010f0,psxHwRead32(0x1f8010f0)|0x800);
pc0 = ra;
}
+/* TODO FIXME : Not compliant. -1 indicates failure but using 1 for now. */
+void psxBios_get_cd_status(void) //a6
+{
+ v0 = 1;
+ pc0 = ra;
+}
+
void psxBios__card_info() { // ab
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s: %x\n", biosA0n[0xab], a0);
break;
}
-// DeliverEvent(0x11, 0x2); // 0xf0000011, 0x0004
-// DeliverEvent(0x11, 0x2); // 0xf0000011, 0x0004
- DeliverEvent(0x81, 0x2); // 0xf4000001, 0x0004
+ DeliverEvent(0x11, 0x2); // 0xf4000001, 0x0004
DeliverEvent(0x81, ret); // 0xf4000001, 0x0004
-
v0 = 1; pc0 = ra;
}
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x0f], th);
#endif
-
- if (Thread[th].status == 0) {
- v0 = 0;
- } else {
+ /* The return value is always 1 (even if the handle was already closed). */
+ v0 = 1;
+ if (Thread[th].status != 0) {
Thread[th].status = 0;
- v0 = 1;
}
pc0 = ra;
#ifdef PSXBIOS_LOG
// PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x10], th);
#endif
-
+ /* The return value is always 1. */
+ v0 = 1;
if (Thread[th].status == 0 || CurThread == th) {
- v0 = 0;
-
pc0 = ra;
} else {
- v0 = 1;
-
if (Thread[CurThread].status == 2) {
Thread[CurThread].status = 1;
Thread[CurThread].func = ra;
LoadRegs();
pc0 = psxRegs.CP0.n.EPC;
+ k0 = interrupt_r26;
if (psxRegs.CP0.n.Cause & 0x80000000) pc0 += 4;
psxRegs.CP0.n.Status = (psxRegs.CP0.n.Status & 0xfffffff0) |
char ffile[64], *pfile;
int nfile;
-static void buopen(int mcd, u8 *ptr, u8 *cfg)
+static void buopen(int mcd, char *ptr, char *cfg)
{
int i;
- u8 *fptr = ptr;
+ char *fptr = ptr;
strcpy(FDesc[1 + mcd].name, Ra0+5);
FDesc[1 + mcd].offset = 0;
fptr[6] = 0x00;
fptr[7] = 0x00;
strcpy(fptr+0xa, FDesc[1 + mcd].name);
- pptr = fptr2 = fptr;
+ pptr = fptr2 = (u8 *)fptr;
for(j=2; j<=nblk; j++) {
int k;
for(i++; i<16; i++) {
*/
void psxBios_open() { // 0x32
- int i;
- char *ptr;
void *pa0 = Ra0;
#ifdef PSXBIOS_LOG
if (pa0) {
strcpy(ffile, pa0);
pfile = ffile+5;
- nfile = 1;
+ nfile = 0;
if (!strncmp(pa0, "bu00", 4)) {
// firstfile() calls _card_read() internally, so deliver it's event
DeliverEvent(0x11, 0x2);
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s: %x,%x,%x\n", biosB0n[0x4e], a0, a1, a2);
#endif
- /* Function also accepts sector 400h (a bug) */
- if (!(a1 <= 0x400))
+ /*
+ Function also accepts sector 400h (a bug).
+ But notaz said we shouldn't allow sector 400h because it can corrupt the emulator.
+ */
+ if (!(a1 <= 0x3FF))
{
/* Invalid sectors */
v0 = 0; pc0 = ra;
#ifdef PSXBIOS_LOG
PSXBIOS_LOG("psxBios_%s\n", biosB0n[0x4f]);
#endif
- /* Function also accepts sector 400h (a bug) */
- if (!(a1 <= 0x400))
+ /*
+ Function also accepts sector 400h (a bug).
+ But notaz said we shouldn't allow sector 400h because it can corrupt the emulator.
+ */
+ if (!(a1 <= 0x3FF))
{
/* Invalid sectors */
v0 = 0; pc0 = ra;
PSXBIOS_LOG("psxBios_%s: %x\n", biosB0n[0x5c], a0);
#endif
- v0 = 1;
+ v0 = card_active_chan;
pc0 = ra;
}
//biosA0[0xa3] = psxBios_DequeueCdIntr;
//biosA0[0xa4] = psxBios_sys_a0_a4;
//biosA0[0xa5] = psxBios_ReadSector;
- //biosA0[0xa6] = psxBios_get_cd_status;
+ biosA0[0xa6] = psxBios_get_cd_status;
//biosA0[0xa7] = psxBios_bufs_cb_0;
//biosA0[0xa8] = psxBios_bufs_cb_1;
//biosA0[0xa9] = psxBios_bufs_cb_2;
*/
// opcode HLE
psxRu32ref(0x0000) = SWAPu32((0x3b << 26) | 4);
- psxMu32ref(0x0000) = SWAPu32((0x3b << 26) | 0);
+ /* Whatever this does, it actually breaks CTR, even without the uninitiliazed memory patch.
+ Normally games shouldn't read from address 0 yet they do. See explanation below in details. */
+ //psxMu32ref(0x0000) = SWAPu32((0x3b << 26) | 0);
psxMu32ref(0x00a0) = SWAPu32((0x3b << 26) | 1);
psxMu32ref(0x00b0) = SWAPu32((0x3b << 26) | 2);
psxMu32ref(0x00c0) = SWAPu32((0x3b << 26) | 3);
psxHu32ref(0x1060) = SWAPu32(0x00000b88);
hleSoftCall = FALSE;
+
+ /* Some games like R-Types, CTR, Fade to Black read from adress 0x00000000 due to uninitialized pointers.
+ See Garbage Area at Address 00000000h in Nocash PSX Specfications for more information.
+ Here are some examples of games not working with this fix in place :
+ R-type won't get past the Irem logo if not implemented.
+ Crash Team Racing will softlock after the Sony logo.
+ */
+
+ psxMu32ref(0x0000) = SWAPu32(0x00000003);
+ /*
+ But overwritten by 00000003h after soon.
+ psxMu32ref(0x0000) = SWAPu32(0x00001A3C);
+ */
+ psxMu32ref(0x0004) = SWAPu32(0x800C5A27);
+ psxMu32ref(0x0008) = SWAPu32(0x08000403);
+ psxMu32ref(0x000C) = SWAPu32(0x00000000);
}
void psxBiosShutdown() {
switch (psxRegs.CP0.n.Cause & 0x3c) {
case 0x00: // Interrupt
+ interrupt_r26=psxRegs.CP0.n.EPC;
#ifdef PSXCPU_LOG
// PSXCPU_LOG("interrupt\n");
#endif