#include "psxdma.h"
#include "gpu.h"
+#ifndef min
+#define min(a, b) ((b) < (a) ? (b) : (a))
+#endif
+#ifndef PSXDMA_LOG
+#define PSXDMA_LOG(...)
+#endif
+
// Dma0/1 in Mdec.c
// Dma3 in CdRom.c
}
void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU
+ u32 words, words_max = 0, words_copy;
u16 *ptr;
- u32 words;
+
+ madr &= ~3;
+ ptr = getDmaRam(madr, &words_max);
+ if (ptr == INVALID_PTR)
+ log_unhandled("bad dma4 madr %x\n", madr);
+
+ words = words_copy = (bcr >> 16) * (bcr & 0xffff);
+ if (words_copy > words_max) {
+ log_unhandled("bad dma4 madr %x bcr %x\n", madr, bcr);
+ words_copy = words_max;
+ }
switch (chcr) {
case 0x01000201: //cpu to spu transfer
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA4 SPU - mem2spu *** %x addr = %x size = %x\n", chcr, madr, bcr);
-#endif
- ptr = (u16 *)PSXM(madr);
- if (ptr == INVALID_PTR) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA4 SPU - mem2spu *** NULL Pointer!!!\n");
-#endif
+ if (ptr == INVALID_PTR)
break;
- }
- words = (bcr >> 16) * (bcr & 0xffff);
- SPU_writeDMAMem(ptr, words * 2, psxRegs.cycle);
- HW_DMA4_MADR = SWAPu32(madr + words * 4);
- SPUDMA_INT(words * 4);
+ SPU_writeDMAMem(ptr, words_copy * 2, psxRegs.cycle);
+ HW_DMA4_MADR = SWAPu32(madr + words_copy * 2);
+ // This should be much slower, like 12+ cycles/byte, it's like
+ // that because the CPU runs too fast and fifo is not emulated.
+ // See also set_dma_end().
+ set_event(PSXINT_SPUDMA, words * 4);
return;
case 0x01000200: //spu to cpu transfer
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA4 SPU - spu2mem *** %x addr = %x size = %x\n", chcr, madr, bcr);
-#endif
- ptr = (u16 *)PSXM(madr);
- if (ptr == INVALID_PTR) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA4 SPU - spu2mem *** NULL Pointer!!!\n");
-#endif
+ if (ptr == INVALID_PTR)
break;
- }
- words = (bcr >> 16) * (bcr & 0xffff);
- SPU_readDMAMem(ptr, words * 2, psxRegs.cycle);
- psxCpu->Clear(madr, words);
+ SPU_readDMAMem(ptr, words_copy * 2, psxRegs.cycle);
+ psxCpu->Clear(madr, words_copy);
- HW_DMA4_MADR = SWAPu32(madr + words * 4);
- SPUDMA_INT(words * 4);
+ HW_DMA4_MADR = SWAPu32(madr + words_copy * 4);
+ set_event(PSXINT_SPUDMA, words * 4);
return;
default:
}
void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
- u32 *ptr;
- u32 words;
- u32 size;
+ u32 *ptr, madr_next, *madr_next_p, size;
+ u32 words, words_left, words_max, words_copy;
+ int do_walking;
+ madr &= ~3;
switch (chcr) {
case 0x01000200: // vram2mem
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
+ ptr = getDmaRam(madr, &words_max);
if (ptr == INVALID_PTR) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n");
-#endif
+ log_unhandled("bad dma2 madr %x\n", madr);
break;
}
// BA blocks * BS words (word = 32-bits)
- words = (bcr >> 16) * (bcr & 0xffff);
- GPU_readDataMem(ptr, words);
- psxCpu->Clear(madr, words);
+ words = words_copy = (bcr >> 16) * (bcr & 0xffff);
+ if (words > words_max) {
+ log_unhandled("bad dma2 madr %x bcr %x\n", madr, bcr);
+ words_copy = words_max;
+ }
+ GPU_readDataMem(ptr, words_copy);
+ psxCpu->Clear(madr, words_copy);
- HW_DMA2_MADR = SWAPu32(madr + words * 4);
+ HW_DMA2_MADR = SWAPu32(madr + words_copy * 4);
+ // careful: gpu_state_change() also messes with this
+ psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16;
// already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(words / 4);
+ set_event(PSXINT_GPUDMA, words / 4);
return;
case 0x01000201: // mem2vram
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
- ptr = (u32 *)PSXM(madr);
- if (ptr == INVALID_PTR) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n");
-#endif
- break;
+ words = words_left = (bcr >> 16) * (bcr & 0xffff);
+ while (words_left > 0) {
+ ptr = getDmaRam(madr, &words_max);
+ if (ptr == INVALID_PTR) {
+ log_unhandled("bad2 dma madr %x\n", madr);
+ break;
+ }
+ words_copy = min(words_left, words_max);
+ GPU_writeDataMem(ptr, words_copy);
+ words_left -= words_copy;
+ madr += words_copy * 4;
}
- // BA blocks * BS words (word = 32-bits)
- words = (bcr >> 16) * (bcr & 0xffff);
- GPU_writeDataMem(ptr, words);
- HW_DMA2_MADR = SWAPu32(madr + words * 4);
+ HW_DMA2_MADR = SWAPu32(madr);
+ // careful: gpu_state_change() also messes with this
+ psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16;
// already 32-bit word size ((size * 4) / 4)
- GPUDMA_INT(words / 4);
+ set_event(PSXINT_GPUDMA, words / 4);
return;
case 0x01000401: // dma chain
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
-#endif
+ // when not emulating walking progress, end immediately
+ madr_next = 0xffffff;
+
+ do_walking = Config.GpuListWalking;
+ if (do_walking < 0)
+ do_walking = Config.hacks.gpu_slow_list_walking;
+ madr_next_p = do_walking ? &madr_next : NULL;
- size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
+ size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, madr_next_p);
if ((int)size <= 0)
size = gpuDmaChainSize(madr);
- HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY);
- // we don't emulate progress, just busy flag and end irq,
- // so pretend we're already at the last block
- HW_DMA2_MADR = SWAPu32(0xffffff);
+ HW_DMA2_MADR = SWAPu32(madr_next);
// Tekken 3 = use 1.0 only (not 1.5x)
// Einhander = parse linked list in pieces (todo)
- // Final Fantasy 4 = internal vram time (todo)
// Rebel Assault 2 = parse linked list in pieces (todo)
- // Vampire Hunter D = allow edits to linked list (todo)
- GPUDMA_INT(size);
+ psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16;
+ set_event(PSXINT_GPUDMA, size);
return;
default:
}
void gpuInterrupt() {
+ if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000)))
+ {
+ u32 size, madr_next = 0xffffff, madr = SWAPu32(HW_DMA2_MADR);
+ size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, &madr_next);
+ HW_DMA2_MADR = SWAPu32(madr_next);
+ psxRegs.gpuIdleAfter = psxRegs.cycle + size + 64;
+ set_event(PSXINT_GPUDMA, size);
+ return;
+ }
if (HW_DMA2_CHCR & SWAP32(0x01000000))
{
HW_DMA2_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(2);
}
- HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY); // GPU no longer busy
}
void psxDma6(u32 madr, u32 bcr, u32 chcr) {
- u32 words;
- u32 *mem = (u32 *)PSXM(madr);
+ u32 words, words_max;
+ u32 *mem;
-#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA6 OT *** %x addr = %x size = %x\n", chcr, madr, bcr);
-#endif
if (chcr == 0x11000002) {
+ mem = getDmaRam(madr, &words_max);
if (mem == INVALID_PTR) {
-#ifdef CPU_LOG
- CPU_LOG("*** DMA6 OT *** NULL Pointer!!!\n");
-#endif
- HW_DMA6_CHCR &= SWAP32(~0x01000000);
+ log_unhandled("bad6 dma madr %x\n", madr);
+ HW_DMA6_CHCR &= SWAP32(~0x11000000);
DMA_INTERRUPT(6);
return;
}
// already 32-bit size
words = bcr;
- while (bcr--) {
+ while (bcr-- && mem > (u32 *)psxM) {
*mem-- = SWAP32((madr - 4) & 0xffffff);
madr -= 4;
}
*++mem = SWAP32(0xffffff);
- //GPUOTCDMA_INT(size);
// halted
psxRegs.cycle += words;
- GPUOTCDMA_INT(16);
+ set_event(PSXINT_GPUOTCDMA, 16);
return;
}
else {
log_unhandled("*** DMA6 OT - unknown *** %x addr = %x size = %x\n", chcr, madr, bcr);
}
- HW_DMA6_CHCR &= SWAP32(~0x01000000);
+ HW_DMA6_CHCR &= SWAP32(~0x11000000);
DMA_INTERRUPT(6);
}
{
if (HW_DMA6_CHCR & SWAP32(0x01000000))
{
- HW_DMA6_CHCR &= SWAP32(~0x01000000);
+ HW_DMA6_CHCR &= SWAP32(~0x11000000);
DMA_INTERRUPT(6);
}
}