psxRegs.pc = bpc;
- psxBranchTest();
+ branch = 0;
psxRegs.GPR.r[reg] = rold;
execI(); // first branch opcode
psxRegs.GPR.r[reg] = rnew;
- branch = 0;
+ psxBranchTest();
}
static void delayWrite(int reg, u32 bpc) {
case 0x01: // REGIMM
switch (_tRt_) {
- case 0x00: case 0x02:
- case 0x10: case 0x12: // BLTZ/BGEZ...
+ case 0x00: case 0x01:
+ case 0x10: case 0x11: // BLTZ/BGEZ...
+ // Xenogears - lbu v0 / beq v0
+ // - no load delay (fixes battle loading)
+ break;
+
if (_tRs_ == reg) return 2;
break;
}
break;
case 0x04: case 0x05: // BEQ/BNE
+ // Xenogears - lbu v0 / beq v0
+ // - no load delay (fixes battle loading)
+ break;
+
if (_tRs_ == reg || _tRt_ == reg) return 2;
break;
case 0x06: case 0x07: // BLEZ/BGTZ
+ // Xenogears - lbu v0 / beq v0
+ // - no load delay (fixes battle loading)
+ break;
+
if (_tRs_ == reg) return 2;
break;
_i32(_rLo_) = _i32(_rRs_) / _i32(_rRt_);
_i32(_rHi_) = _i32(_rRs_) % _i32(_rRt_);
}
+ else {
+ _i32(_rLo_) = _i32(_rRs_) >= 0 ? 0xffffffff : 1;
+ _i32(_rHi_) = _i32(_rRs_);
+ }
}
void psxDIVU() {
_rLo_ = _rRs_ / _rRt_;
_rHi_ = _rRs_ % _rRt_;
}
+ else {
+ _i32(_rLo_) = 0xffffffff;
+ _i32(_rHi_) = _i32(_rRs_);
+ }
}
void psxMULT() {