}
void psxException(u32 code, u32 bd) {
- if (!Config.HLE && (((PSXMu32(psxRegs.pc) >> 24) & 0xfe) == 0x4a)) {
+ if (!Config.HLE && ((((psxRegs.code = PSXMu32(psxRegs.pc)) >> 24) & 0xfe) == 0x4a)) {
// "hokuto no ken" / "Crash Bandicot 2" ...
// BIOS does not allow to return to GTE instructions
// (just skips it, supposedly because it's scheduled already)
- // so we step over it with the interpreter
- extern void execI();
- execI();
+ // so we execute it here
+ extern void (*psxCP2[64])(void *cp2regs);
+ psxCP2[psxRegs.code & 0x3f](&psxRegs.CP2D);
}
// Set the Cause
- psxRegs.CP0.n.Cause = code;
+ psxRegs.CP0.n.Cause = (psxRegs.CP0.n.Cause & 0x300) | code;
// Set the EPC & PC
if (bd) {
cdrLidSeekInterrupt();
}
}
+ if (psxRegs.interrupt & (1 << PSXINT_SPU_UPDATE)) { // scheduled spu update
+ if ((psxRegs.cycle - psxRegs.intCycle[PSXINT_SPU_UPDATE].sCycle) >= psxRegs.intCycle[PSXINT_SPU_UPDATE].cycle) {
+ psxRegs.interrupt &= ~(1 << PSXINT_SPU_UPDATE);
+ spuUpdate();
+ }
+ }
}
if (psxHu32(0x1070) & psxHu32(0x1074)) {