#include "gte.h"
R3000Acpu *psxCpu = NULL;
+#ifdef DRC_DISABLE
psxRegisters psxRegs;
+#endif
int psxInit() {
SysPrintf(_("Running PCSX Version %s (%s).\n"), PACKAGE_VERSION, __DATE__);
-#ifdef PSXREC
+#ifndef DRC_DISABLE
if (Config.Cpu == CPU_INTERPRETER) {
psxCpu = &psxInt;
} else psxCpu = &psxRec;
}
void psxException(u32 code, u32 bd) {
- if (!Config.HLE && ((((psxRegs.code = PSXMu32(psxRegs.pc)) >> 24) & 0xfe) == 0x4a)) {
+ #ifdef ICACHE_EMULATION
+ /* Dynarecs may use this codepath and crash as a result.
+ * This should only be used for the interpreter. - Gameblabla
+ * */
+ if (Config.icache_emulation && Config.Cpu == CPU_INTERPRETER)
+ {
+ psxRegs.code = SWAPu32(*Read_ICache(psxRegs.pc));
+ }
+ else
+ #endif
+ {
+ psxRegs.code = PSXMu32(psxRegs.pc);
+ }
+
+ if (!Config.HLE && ((((psxRegs.code) >> 24) & 0xfe) == 0x4a)) {
// "hokuto no ken" / "Crash Bandicot 2" ...
// BIOS does not allow to return to GTE instructions
// (just skips it, supposedly because it's scheduled already)
#ifdef PSXCPU_LOG
PSXCPU_LOG("bd set!!!\n");
#endif
- SysPrintf("bd set!!!\n");
psxRegs.CP0.n.Cause |= 0x80000000;
psxRegs.CP0.n.EPC = (psxRegs.pc - 4);
} else
cdrLidSeekInterrupt();
}
}
+ if (psxRegs.interrupt & (1 << PSXINT_SPU_UPDATE)) { // scheduled spu update
+ if ((psxRegs.cycle - psxRegs.intCycle[PSXINT_SPU_UPDATE].sCycle) >= psxRegs.intCycle[PSXINT_SPU_UPDATE].cycle) {
+ psxRegs.interrupt &= ~(1 << PSXINT_SPU_UPDATE);
+ spuUpdate();
+ }
+ }
}
if (psxHu32(0x1070) & psxHu32(0x1074)) {