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gpu: improve timings of clipped sprites
[pcsx_rearmed.git]
/
libpcsxcore
/
r3000a.h
diff --git
a/libpcsxcore/r3000a.h
b/libpcsxcore/r3000a.h
index
4d2cfbd
..
03aeee1
100644
(file)
--- a/
libpcsxcore/r3000a.h
+++ b/
libpcsxcore/r3000a.h
@@
-204,7
+204,8
@@
typedef struct {
u32 dloadVal[2];
u32 biosBranchCheck;
u32 cpuInRecursion;
- u32 reserved[2];
+ u32 gpuIdleAfter;
+ u32 reserved[1];
// warning: changing anything in psxRegisters requires update of all
// asm in libpcsxcore/new_dynarec/
} psxRegisters;