*/
#include "spu.h"
+#include "psxevents.h"
void CALLBACK SPUirq(void) {
psxHu32ref(0x1070) |= SWAPu32(0x200);
// spuUpdate
void CALLBACK SPUschedule(unsigned int cycles_after) {
- psxRegs.interrupt |= (1 << PSXINT_SPU_UPDATE);
- psxRegs.intCycle[PSXINT_SPU_UPDATE].cycle = cycles_after;
- psxRegs.intCycle[PSXINT_SPU_UPDATE].sCycle = psxRegs.cycle;
- new_dyna_set_event(PSXINT_SPU_UPDATE, cycles_after);
+ set_event(PSXINT_SPU_UPDATE, cycles_after);
}
void spuUpdate() {