void *SysLoadSym(void *lib, const char *sym); // Loads Symbol from Library
const char *SysLibError(); // Gets previous error loading sysbols
void SysCloseLibrary(void *lib); // Closes Library
-void SysUpdate(); // Called on VBlank (to update i.e. pads)
void SysRunGui(); // Returns to the Gui
void SysClose(); // Close mem and plugins
+// log if the game does something we don't handle (well)
+//#define log_unhandled printf
+#define log_unhandled(...)
+
#ifdef __cplusplus
}
#endif