struct TileStrip
{
int nametab; // Position in VRAM of name table (for this tile line)
- int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
+ int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap
int hscroll; // Horizontal scroll value in pixels for the line
int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap
int *hc; // cache for high tile codes and their positions
*ts->hc++ = cval; // cache it
continue;
}
-
+continue;
if (code!=oldcode) {
oldcode = code;
// Get tile address/2: