void read_joy_responses(u8 resp[8*5]);
-void run_game(u16 mapper);
+void test_joy_read_log(u8 *dest, int size, int do_sync);
+void test_joy_read_log_vsync(u8 *dest, int size);
+void test_byte_write(u8 *dest, int size, int seed);
+void run_game(u16 mapper, int tas_sync);