PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
version is ARM architecture oriented and features MIPS->ARM recompiler by
-Ari64. It was created for Pandora handheld, but should be usable on other
-devices after some code adjustments.
+Ari64, NEON GTE code and more performance improvements. It was created for
+Pandora handheld, but should be usable on other devices after some code
+adjustments (N900 version is also available).
PCSX ReARMed features GPU plugin from PCSX4ALL project.
- .ZNX/.ZNX.table (partial)
- EBOOT.PBP (PSP, partial)
-CDDA (CD audio) support requires .cue/.bin format.
+CDDA (CD audio) only supported when .cue/.toc/.ccd/.mds files are present.
There is support for redump.org .sbi files, which can be used instead of
.sub files to save space (name it the same as .cue/.bin, just use .sbi
extension). This is required for Libcrypt copy protected game support.
Analog controllers are supported using nubs, but this is disabled by
default and needs to be enabled in 'Controls' menu.
+There is also touchscreen based GunCon support, which also requires
+appropriate controller selected in controls configuration.
Plugins
gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
Occasionally faster but has lots of glitches and seems to
be rather unstable (may crash the system).
-builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
+builtin_spu - P.E.Op.S. SPU plugin.
spunull.so - NULL plugin, i.e. no sound emulation.
Changelog
---------
+r9 (2011-08-13)
+* fixed various dynarec integration issues that were causing instability
+* merged latest Ari64 dynarec code for some performance improvement
+* changed frameskip handling in builtin and PCSX4ALL plugins,
+ fixes some cases where it would not work
+* merged PCSX4ALL 2.2 GPU code to it's plugin
+* fixed PCSX4ALL GPU inline asm, was miscompiling for ARMv7.
++ added CDDA handling for eboot format
+* improved CDDA handling for all image formats that support it
+* various compatibility/accuracy improvements
+* optimized PEOPS SPU core
+* various menu adjustments
+* changed scaling options a bit, there are now two 4:3 options:
+ integer and fractional
++ added some basic memory card manager, which allows to change
+ or remove cards (remove needed for Tenka)
++ added GunCon support
++ added gpuPEOPS2 plugin (peops rendering + new emulation code)
+
+r8 (2011-03-22)
+* improved recompiler performance for some games
+* fixed a few recompiler related compatibility issues
+ (also fixes broken memcard support in some games)
+* fixed some graphics problems caused by frameskip.
+ Note that not all problems were fixed, so if you see graphics
+ glitches try turning off frameskip or using different GPU plugin.
++ added screenshot function
++ added some code to attempt to sync with pandora's LCD better
+* merged a few compatibility fixes from PCSX-Reloaded
+* fixed and issue with external controllers
+* added experimental ability to use nubs as buttons
+
r7 (2011-03-02)
+ implemented most used GTE operations in NEON
* merged latest Ari64's recompiler patches
Proger
Pickle
-builtin GPU/SPU plugins:
- Pete Bernert and the P.E.Op.S. team
+builtin GPU/SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+
+builtin SPU plugin:
+ (C) Pete Bernert and the P.E.Op.S. team
+ (C) SPU2-X, gigaherz, Pcsx2 Development Team
+ shalma
MIPS->ARM recompiler:
- (C) 2009-2010 Ari64
+ (C) 2009-2011 Ari64
integration, optimization and frontend:
(C) 2010-2011 notaz
+some implementation ideas (and maybe code?) likely originated from
+MAME/smf/pSXauthor and were integrated by various people to PCSX.
+
Source code is released under GNU GPL license, version 2 or later.
See COPYING included in the archive (.pnd can be extracted using unsquashfs).
The source code is available in a GIT repository at: