\r
#undef mk_text_out\r
\r
+void emu_osd_text16(int x, int y, const char *text)\r
+{\r
+ int len = strlen(text) * 8;\r
+ int i, h;\r
+\r
+ len++;\r
+ if (x + len > g_screen_width)\r
+ len = g_screen_width - x;\r
+\r
+ for (h = 0; h < 8; h++) {\r
+ unsigned short *p;\r
+ p = (unsigned short *)g_screen_ptr\r
+ + x + g_screen_width * (y + h);\r
+ for (i = len; i > 0; i--, p++)\r
+ *p = (*p >> 2) & 0x39e7;\r
+ }\r
+ emu_text_out16(x, y, text);\r
+}\r
\r
-void update_movie(void)\r
+static void update_movie(void)\r
{\r
int offs = Pico.m.frame_count*3 + 0x40;\r
if (offs+3 > movie_size) {\r
char tmp[64];\r
int keys, len;\r
\r
- strcpy(tmp, (which & PEV_STATE_LOAD) ? "LOAD STATE?" : "OVERWRITE SAVE?");\r
+ strcpy(tmp, (which & PEV_STATE_LOAD) ? "LOAD STATE? " : "OVERWRITE SAVE? ");\r
len = strlen(tmp);\r
- nm = in_get_key_name(-1, -PBTN_MA3);\r
+ nm = in_get_key_name(-1, -PBTN_MOK);\r
snprintf(tmp + len, sizeof(tmp) - len, "(%s=yes, ", nm);\r
len = strlen(tmp);\r
nm = in_get_key_name(-1, -PBTN_MBACK);\r
plat_status_msg_busy_first(tmp);\r
\r
in_set_config_int(0, IN_CFG_BLOCKING, 1);\r
- while (in_menu_wait_any(NULL, 50) & (PBTN_MA3|PBTN_MBACK))\r
+ while (in_menu_wait_any(NULL, 50) & (PBTN_MOK | PBTN_MBACK))\r
;\r
- while ( !((keys = in_menu_wait_any(NULL, 50)) & (PBTN_MA3|PBTN_MBACK)) )\r
+ while ( !((keys = in_menu_wait_any(NULL, 50)) & (PBTN_MOK | PBTN_MBACK)))\r
;\r
if (keys & PBTN_MBACK)\r
do_it = 0;\r
- while (in_menu_wait_any(NULL, 50) & (PBTN_MA3|PBTN_MBACK))\r
+ while (in_menu_wait_any(NULL, 50) & (PBTN_MOK | PBTN_MBACK))\r
;\r
in_set_config_int(0, IN_CFG_BLOCKING, 0);\r
}\r
{\r
notice_msg_time = 0;\r
plat_status_msg_clear();\r
+ plat_video_flip();\r
+ plat_status_msg_clear(); /* Do it again in case of double buffering */\r
notice_msg = NULL;\r
}\r
else {\r
printf("%s\n", fpsbuff);\r
#else\r
if (currentConfig.EmuOpt & EOPT_SHOW_FPS)\r
- sprintf(fpsbuff, "%02i/%02i ", frames_shown, frames_done);\r
+ snprintf(fpsbuff, 8, "%02i/%02i ", frames_shown, frames_done);\r
#endif\r
frames_shown = frames_done = 0;\r
timestamp_fps_x3 += ms_to_ticks(1000) * 3;\r