int emu_read_config(const char *rom_fname, int no_defaults);
int emu_write_config(int game);
-char *emu_get_save_fname(int load, int is_sram, int slot);
+char *emu_get_save_fname(int load, int is_sram, int slot, int *time);
int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out8_rot (int x, int y, const char *text);
void emu_text_out16_rot(int x, int y, const char *text);
+void emu_osd_text16(int x, int y, const char *text);
+
void emu_make_path(char *buff, const char *end, int size);
void emu_update_input(void);
void emu_get_game_name(char *str150);