int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
-int emu_check_save_file(int slot);
+int emu_check_save_file(int slot, int *time);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);