// For commercial use, separate licencing terms must be obtained.
-typedef struct {
- // char lastRomFile[512];
- int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
- // squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
- // craigix_ram, confirm_save, show_cd_leds, confirm_load
- // A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
- // vsync_mode, show_clock, no_frame_limitter
- int s_PicoOpt; // for old cfg files only
+#include "port_config.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define array_size(x) (sizeof(x) / sizeof(x[0]))
+
+extern void *g_screen_ptr;
+
+#if SCREEN_SIZE_FIXED
+#define g_screen_width SCREEN_WIDTH
+#define g_screen_height SCREEN_HEIGHT
+#else
+extern int g_screen_width;
+extern int g_screen_height;
+#endif
+
+
+#define EOPT_EN_SRAM (1<<0)
+#define EOPT_SHOW_FPS (1<<1)
+#define EOPT_EN_SOUND (1<<2)
+#define EOPT_GZIP_SAVES (1<<3)
+#define EOPT_MMUHACK (1<<4)
+#define EOPT_NO_AUTOSVCFG (1<<5)
+#define EOPT_16BPP (1<<7) // depreceted for .renderer
+#define EOPT_RAM_TIMINGS (1<<8)
+#define EOPT_EN_CD_LEDS (1<<10)
+#define EOPT_A_SN_GAMMA (1<<12)
+#define EOPT_VSYNC (1<<13)
+#define EOPT_GIZ_SCANLN (1<<14)
+#define EOPT_GIZ_DBLBUF (1<<15)
+#define EOPT_VSYNC_MODE (1<<16)
+#define EOPT_SHOW_RTC (1<<17)
+#define EOPT_NO_FRMLIMIT (1<<18)
+#define EOPT_WIZ_TEAR_FIX (1<<19)
+#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
+
+enum {
+ EOPT_SCALE_NONE = 0,
+ EOPT_SCALE_SW,
+ EOPT_SCALE_HW,
+};
+
+enum {
+ EOPT_CONFIRM_NONE = 0,
+ EOPT_CONFIRM_SAVE = 1,
+ EOPT_CONFIRM_LOAD = 2,
+ EOPT_CONFIRM_BOTH = 3,
+};
+
+typedef struct _currentConfig_t {
+ int EmuOpt;
+ int s_PicoOpt;
int s_PsndRate;
int s_PicoRegion;
+ int s_PicoAutoRgnOrder;
+ int s_PicoCDBuffers;
int Frameskip;
+ int confirm_save;
int CPUclock;
- int KeyBinds[32];
int volume;
int gamma;
- int JoyBinds[4][32];
- int s_PicoAutoRgnOrder;
- int s_PicoCDBuffers;
- int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+ int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
+ int vscaling;
+ int rotation; // for UIQ
float scale; // psp: screen scale
float hscale32, hscale40; // psp: horizontal scale
int gamma2; // psp: black level
+ int turbo_rate;
+ int renderer;
+ int renderer32x;
+ int filter; // pandora
+ int analog_deadzone;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
extern char *PicoConfigFile;
extern int rom_loaded;
-extern char noticeMsg[64];
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
-extern char lastRomFile[512];
-extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
-
-
-int emu_ReloadRom(void);
-int emu_SaveLoadGame(int load, int sram);
-int emu_ReadConfig(int game, int no_defaults);
-int emu_WriteConfig(int game);
-char *emu_GetSaveFName(int load, int is_sram, int slot);
-int emu_checkSaveFile(int slot);
-void emu_setSaveStateCbs(int gz);
-void emu_updateMovie(void);
-int emu_cdCheck(int *pregion);
-int emu_findBios(int region, char **bios_file);
-void emu_textOut8 (int x, int y, const char *text);
-void emu_textOut16(int x, int y, const char *text);
-char *emu_makeRomId(void);
-void emu_findKeyBindCombos(void);
-void emu_forcedFrame(int opts);
-
-extern const char * const keyNames[];
-void emu_prepareDefaultConfig(void);
+extern int reset_timing;
+
+#define PICO_PEN_ADJUST_X 4
+#define PICO_PEN_ADJUST_Y 2
+extern int pico_pen_x, pico_pen_y;
+extern int pico_inp_mode;
+
+extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
+extern char rom_fname_loaded[512]; // currently loaded ROM filename
+
+// engine states
+extern int engineState;
+enum TPicoGameState {
+ PGS_Paused = 1,
+ PGS_Running,
+ PGS_Quit,
+ PGS_KeyConfig,
+ PGS_ReloadRom,
+ PGS_Menu,
+ PGS_TrayMenu,
+ PGS_RestartRun,
+ PGS_Suspending, /* PSP */
+ PGS_SuspendWake, /* PSP */
+};
+
+// media types
+enum {
+ PM_BAD = 0,
+ PM_MD_CART, /* also 32x */
+ PM_MARK3,
+ PM_CD,
+};
+
+void emu_init(void);
+void emu_finish(void);
+void emu_loop(void);
+
+int emu_reload_rom(char *rom_fname);
+int emu_swap_cd(const char *fname);
+int emu_save_load_game(int load, int sram);
+void emu_reset_game(void);
+
+void emu_prep_defconfig(void);
+void emu_set_defconfig(void);
+int emu_read_config(const char *rom_fname, int no_defaults);
+int emu_write_config(int game);
+
+char *emu_get_save_fname(int load, int is_sram, int slot);
+int emu_check_save_file(int slot);
+
+void emu_text_out8 (int x, int y, const char *text);
+void emu_text_out16(int x, int y, const char *text);
+void emu_text_out8_rot (int x, int y, const char *text);
+void emu_text_out16_rot(int x, int y, const char *text);
+
+void emu_make_path(char *buff, const char *end, int size);
+void emu_update_input(void);
+void emu_get_game_name(char *str150);
+void emu_set_fastforward(int set_on);
+void emu_status_msg(const char *format, ...);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+