extern "C" {
#endif
+#define array_size(x) (sizeof(x) / sizeof(x[0]))
+
extern void *g_screen_ptr;
#if SCREEN_SIZE_FIXED
#define EOPT_GZIP_SAVES (1<<3)
#define EOPT_MMUHACK (1<<4)
#define EOPT_NO_AUTOSVCFG (1<<5)
-#define EOPT_16BPP (1<<7)
+#define EOPT_16BPP (1<<7) // depreceted for .renderer
#define EOPT_RAM_TIMINGS (1<<8)
-#define EOPT_CONFIRM_SAVE (1<<9)
#define EOPT_EN_CD_LEDS (1<<10)
-#define EOPT_CONFIRM_LOAD (1<<11)
#define EOPT_A_SN_GAMMA (1<<12)
-#define EOPT_PSYNC (1<<13)
+#define EOPT_VSYNC (1<<13)
#define EOPT_GIZ_SCANLN (1<<14)
#define EOPT_GIZ_DBLBUF (1<<15)
#define EOPT_VSYNC_MODE (1<<16)
#define EOPT_SHOW_RTC (1<<17)
#define EOPT_NO_FRMLIMIT (1<<18)
#define EOPT_WIZ_TEAR_FIX (1<<19)
+#define EOPT_EXT_FRMLIMIT (1<<20) // no internal frame limiter (limited by snd, etc)
enum {
EOPT_SCALE_NONE = 0,
- EOPT_SCALE_SW_H,
- EOPT_SCALE_HW_H,
- EOPT_SCALE_HW_HV,
+ EOPT_SCALE_SW,
+ EOPT_SCALE_HW,
+};
+
+enum {
+ EOPT_CONFIRM_NONE = 0,
+ EOPT_CONFIRM_SAVE = 1,
+ EOPT_CONFIRM_LOAD = 2,
+ EOPT_CONFIRM_BOTH = 3,
};
typedef struct _currentConfig_t {
int s_PicoAutoRgnOrder;
int s_PicoCDBuffers;
int Frameskip;
+ int confirm_save;
int CPUclock;
int volume;
int gamma;
- int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+ int scaling; // gp2x: EOPT_SCALE_*; psp: bilinear filtering
+ int vscaling;
int rotation; // for UIQ
float scale; // psp: screen scale
float hscale32, hscale40; // psp: horizontal scale
int gamma2; // psp: black level
int turbo_rate;
+ int renderer;
+ int renderer32x;
+ int filter; // pandora
+ int analog_deadzone;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
PGS_KeyConfig,
PGS_ReloadRom,
PGS_Menu,
+ PGS_TrayMenu,
PGS_RestartRun,
PGS_Suspending, /* PSP */
PGS_SuspendWake, /* PSP */
};
+// media types
+enum {
+ PM_BAD = 0,
+ PM_MD_CART, /* also 32x */
+ PM_MARK3,
+ PM_CD,
+};
void emu_init(void);
void emu_finish(void);
int emu_save_load_game(int load, int sram);
void emu_reset_game(void);
+void emu_prep_defconfig(void);
void emu_set_defconfig(void);
-int emu_read_config(int game, int no_defaults);
+int emu_read_config(const char *rom_fname, int no_defaults);
int emu_write_config(int game);
char *emu_get_save_fname(int load, int is_sram, int slot);
int emu_check_save_file(int slot);
-void emu_setSaveStateCbs(int gz);
void emu_text_out8 (int x, int y, const char *text);
void emu_text_out16(int x, int y, const char *text);
void emu_set_fastforward(int set_on);
void emu_status_msg(const char *format, ...);
+/* used by some (but not all) platforms */
+void emu_cmn_forced_frame(int no_scale, int do_emu);
+
#ifdef __cplusplus
} // extern "C"
#endif