static void emu_msg_cb(const char *msg)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
emu_textOut16(4, 232, msg);
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
+
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
}
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
clearArea(0);
blit("", str);
Framework2D_UnlockBuffer();
giz_screen = NULL;
+
+ Sleep(0); /* yield the CPU, the system may need it */
}
static void emu_msg_tray_open(void)
void emu_Deinit(void)
{
// save SRAM
- if((currentConfig.EmuOpt & 1) && SRam.changed) {
+ if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
currentConfig.KeyBinds[ 6] = 1<<5;
currentConfig.KeyBinds[ 7] = 1<<6;
currentConfig.KeyBinds[ 4] = 1<<7;
+ currentConfig.KeyBinds[13] = 1<<26; // switch rend
currentConfig.KeyBinds[ 8] = 1<<27; // save state
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
+ if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
+ return 1; // skip next line
+
return 0;
}
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
}
- if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
+ if (currentConfig.EmuOpt&0x4000)
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
else if (!(emu_opt&0x80))
} */
}
lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
- if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
+ if (currentConfig.EmuOpt&0x4000)
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
static void clearArea(int full)
{
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (full) memset32(giz_screen, 0, 320*240*2/4);
else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ if (full) memset32(giz_screen, 0, 320*240*2/4);
+ else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+ }
}
static void vidResetMode(void)
{
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (PicoOpt&0x10) {
} else if (currentConfig.EmuOpt&0x80) {
Pico.m.dirtyPal = 1;
memset32(giz_screen, 0, 321*240*2/4);
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ memset32(giz_screen, 0, 321*240*2/4);
+ }
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
-
+/*
#include <stdarg.h>
static void stdbg(const char *fmt, ...)
{
noticeMsgTime = GetTickCount();
}
-
+*/
static void updateSound(int len)
{
PsndOut += len;
if (PsndOut - snd_cbuff >= snd_cbuf_samples)
{
- if (PsndOut - snd_cbuff != snd_cbuf_samples)
- stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
+ //if (PsndOut - snd_cbuff != snd_cbuf_samples)
+ // stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
PsndOut = snd_cbuff;
}
}
PicoSkipFrame=0;
}
+/* forced frame to front buffer */
void emu_forcedFrame(void)
{
int po_old = PicoOpt;
currentConfig.EmuOpt |= 0x80;
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
static void RunEvents(unsigned int which)
{
- if (which & 0x1800) { // save or load (but not both)
+ if (which & 0x1800) // save or load (but not both)
+ {
int do_it = 1;
+
+ if (PsndOut != NULL)
+ FrameworkAudio_SetPause(1);
+ if (giz_screen == NULL)
+ giz_screen = Framework2D_LockBuffer(1);
if ( emu_checkSaveFile(state_slot) &&
- (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
- (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) { // save
+ (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
+ (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
+ {
int keys;
blit("", (which & 0x1000) ? "LOAD STATE? (PLAY=yes, STOP=no)" : "OVERWRITE SAVE? (PLAY=yes, STOP=no)");
while( !((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) )
Sleep(50);
if (keys & BTN_STOP) do_it = 0;
+ while( ((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) ) // wait for release
+ Sleep(50);
clearArea(0);
}
- if (do_it) {
+
+ if (do_it)
+ {
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
- PicoStateProgressCB = emu_state_cb;
+ PicoStateProgressCB = emu_stateCb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
+ Sleep(0);
}
+ if (PsndOut != NULL)
+ FrameworkAudio_SetPause(0);
reset_timing = 1;
}
- if (which & 0x0400) { // switch renderer
- if ( PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
- else if (!(currentConfig.EmuOpt&0x80)) PicoOpt|= 0x10;
- else currentConfig.EmuOpt &= ~0x80;
+ if (which & 0x0400) // switch renderer
+ {
+ if (PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
+ else { PicoOpt|= 0x10; currentConfig.EmuOpt &= ~0x80; }
vidResetMode();
noticeMsgTime = GetTickCount();
}
- if (which & 0x0300) {
+ if (which & 0x0300)
+ {
if(which&0x0200) {
state_slot -= 1;
if(state_slot < 0) state_slot = 9;
if (vol > 0) vol--;
}
FrameworkAudio_SetVolume(vol, vol);
- sprintf(noticeMsg, "VOL: %02i", vol);
+ sprintf(noticeMsg, "VOL: %02i ", vol);
noticeMsgTime = GetTickCount();
currentConfig.volume = vol;
}
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
- int keyc = 0;
+ int keyc = 0, keyc2 = 0;
if (act == 16 || act == 17) continue; // player2 flag
- for (u = 0; u < 32; u++)
+ if (act > 17)
+ {
+ for (u = 0; u < 32; u++)
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ }
+ else
{
- if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+ if (keyc2 > keyc) keyc = keyc2;
}
if (keyc > 1)
{
PsndOut = NULL;
if (currentConfig.EmuOpt & 4)
{
- int ret, snd_excess_add, stereo=(PicoOpt&8)>>3;
+ int ret, snd_excess_add, stereo;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
- sound_rerate(Pico.m.frame_count ? 1 : 0);
+ PsndRerate(Pico.m.frame_count ? 1 : 0);
}
+ stereo=(PicoOpt&8)>>3;
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
snd_cbuf_samples = (PsndRate<<stereo) * 16 / target_fps;
lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
- PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);
+ PsndRate, PsndLen, snd_excess_add, stereo, Pico.m.pal);
ret = FrameworkAudio_Init(PsndRate, snd_cbuf_samples, stereo);
if (ret != 0) {
lprintf("FrameworkAudio_Init() failed: %i\n", ret);
tval = GetTickCount();
if (reset_timing || tval < tval_prev) {
- stdbg("timing reset");
+ //stdbg("timing reset");
reset_timing = 0;
tval_thissec = tval;
frames_shown = frames_done = 0;
if (PsndOut != NULL)
{
- int audio_skew, adj;
+ /* some code which tries to sync things to audio clock, the dirty way */
+ static int audio_skew_prev = 0;
+ int audio_skew, adj, co = 9, shift = 7;
audio_skew = snd_all_samples*2 - FrameworkAudio_BufferPos();
- if (audio_skew < 0)
- adj = -((-audio_skew) >> 10);
- else adj = audio_skew >> 10;
+ if (PsndRate == 22050) co = 10;
+ if (PsndRate > 22050) co = 11;
+ if (PicoOpt&8) shift++;
+ if (audio_skew < 0) {
+ adj = -((-audio_skew) >> shift);
+ if (audio_skew > -(6<<co)) adj>>=1;
+ if (audio_skew > -(4<<co)) adj>>=1;
+ if (audio_skew > -(2<<co)) adj>>=1;
+ if (audio_skew > audio_skew_prev) adj>>=2; // going up already
+ } else {
+ adj = audio_skew >> shift;
+ if (audio_skew < (6<<co)) adj>>=1;
+ if (audio_skew < (4<<co)) adj>>=1;
+ if (audio_skew < (2<<co)) adj>>=1;
+ if (audio_skew < audio_skew_prev) adj>>=2;
+ }
+ audio_skew_prev = audio_skew;
target_frametime += adj;
sec_ms = (target_frametime * target_fps) >> 8;
- stdbg("%i %i %i", audio_skew, adj, sec_ms);
+ //stdbg("%i %i %i", audio_skew, adj, sec_ms);
frames_done = frames_shown = 0;
}
else if (currentConfig.Frameskip < 0) {
updateKeys();
- if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
- giz_screen = Framework2D_LockBuffer();
+ if (currentConfig.EmuOpt&0x80)
+ /* be sure correct framebuffer is locked */
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
if (!(PicoOpt&0x10))
PicoScan((unsigned) -1, NULL);
PicoFrame();
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
blit(fpsbuff, notice);
giz_screen = NULL;
}
+ if (currentConfig.EmuOpt&0x2000)
+ Framework2D_WaitVSync();
+
+ if (currentConfig.EmuOpt&0x8000)
+ Framework2D_Flip();
+
// check time
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
- emu_state_cb("Writing SRAM/BRAM..");
+ emu_stateCb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}