static void emu_msg_cb(const char *msg)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
emu_textOut16(4, 232, msg);
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
+
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
}
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
clearArea(0);
blit("", str);
void emu_Deinit(void)
{
// save SRAM
- if((currentConfig.EmuOpt & 1) && SRam.changed) {
+ if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
- if (!(currentConfig.EmuOpt & 0x20)) {
- FILE *f = fopen(PicoConfigFile, "r+b");
- if (!f) emu_WriteConfig(0);
- else {
- // if we already have config, reload it, except last ROM
- fseek(f, sizeof(currentConfig.lastRomFile), SEEK_SET);
- fread(¤tConfig.EmuOpt, 1, sizeof(currentConfig) - sizeof(currentConfig.lastRomFile), f);
- fseek(f, 0, SEEK_SET);
- fwrite(¤tConfig, 1, sizeof(currentConfig), f);
- fflush(f);
- fclose(f);
- }
- }
+ if (!(currentConfig.EmuOpt & 0x20))
+ config_writelrom(PicoConfigFile);
PicoExit();
}
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
- if ((currentConfig.EmuOpt&0x4000) && (num&1) == (Pico.m.frame_count&1))
+ if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
return 1; // skip next line
return 0;
}
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
- lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
else if (!(emu_opt&0x80))
lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
if (currentConfig.EmuOpt&0x4000)
- lines_flags|=(Pico.m.frame_count&1)?0x20000:0x40000;
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
static void clearArea(int full)
{
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (full) memset32(giz_screen, 0, 320*240*2/4);
else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ if (full) memset32(giz_screen, 0, 320*240*2/4);
+ else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+ }
}
static void vidResetMode(void)
{
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (PicoOpt&0x10) {
} else if (currentConfig.EmuOpt&0x80) {
Pico.m.dirtyPal = 1;
memset32(giz_screen, 0, 321*240*2/4);
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ memset32(giz_screen, 0, 321*240*2/4);
+ }
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
PicoSkipFrame=0;
}
+/* forced frame to front buffer */
void emu_forcedFrame(void)
{
int po_old = PicoOpt;
currentConfig.EmuOpt |= 0x80;
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
PicoDrawSetColorFormat(1);
PicoScan = EmuScan16;
if (PsndOut != NULL)
FrameworkAudio_SetPause(1);
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if ( emu_checkSaveFile(state_slot) &&
(( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
(!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
if (do_it)
{
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
- PicoStateProgressCB = emu_state_cb;
+ PicoStateProgressCB = emu_stateCb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
Sleep(0);
if (vol > 0) vol--;
}
FrameworkAudio_SetVolume(vol, vol);
- sprintf(noticeMsg, "VOL: %02i", vol);
+ sprintf(noticeMsg, "VOL: %02i ", vol);
noticeMsgTime = GetTickCount();
currentConfig.volume = vol;
}
combo_keys = combo_acts = 0;
for (act = 0; act < 32; act++)
{
- int keyc = 0;
+ int keyc = 0, keyc2 = 0;
if (act == 16 || act == 17) continue; // player2 flag
- for (u = 0; u < 32; u++)
+ if (act > 17)
{
- if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ for (u = 0; u < 32; u++)
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ }
+ else
+ {
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 0 && // pl. 1
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc++;
+ for (u = 0; u < 32; u++)
+ if ((currentConfig.KeyBinds[u] & 0x30000) == 1 && // pl. 2
+ (currentConfig.KeyBinds[u] & (1 << act))) keyc2++;
+ if (keyc2 > keyc) keyc = keyc2;
}
if (keyc > 1)
{
{
int ret, snd_excess_add, stereo;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
- sound_rerate(Pico.m.frame_count ? 1 : 0);
+ PsndRerate(Pico.m.frame_count ? 1 : 0);
}
stereo=(PicoOpt&8)>>3;
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
updateKeys();
- if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
- giz_screen = Framework2D_LockBuffer();
+ if (currentConfig.EmuOpt&0x80)
+ /* be sure correct framebuffer is locked */
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
if (!(PicoOpt&0x10))
PicoScan((unsigned) -1, NULL);
PicoFrame();
- if (currentConfig.EmuOpt&0x2000)
- Framework2D_WaitVSync();
-
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
blit(fpsbuff, notice);
giz_screen = NULL;
}
+ if (currentConfig.EmuOpt&0x2000)
+ Framework2D_WaitVSync();
+
+ if (currentConfig.EmuOpt&0x8000)
+ Framework2D_Flip();
+
// check time
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
- emu_state_cb("Writing SRAM/BRAM..");
+ emu_stateCb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}