unsigned char *PicoDraw2FB = gfx_buffer; // temporary buffer for alt renderer ( (8+320)*(8+240+8) )
int reset_timing = 0;
+static int combo_keys = 0, combo_acts = 0; // keys and actions which need button combos
static DWORD noticeMsgTime = 0;
+static short *snd_cbuff = NULL;
+static int snd_cbuf_samples = 0, snd_all_samples = 0;
static void blit(const char *fps, const char *notice);
static void emu_msg_cb(const char *msg)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
emu_textOut16(4, 232, msg);
/* assumption: emu_msg_cb gets called only when something slow is about to happen */
reset_timing = 1;
+
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
}
-static void emu_state_cb(const char *str)
+void emu_stateCb(const char *str)
{
- if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ if (giz_screen != NULL) Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
clearArea(0);
blit("", str);
Framework2D_UnlockBuffer();
giz_screen = NULL;
+
+ Sleep(0); /* yield the CPU, the system may need it */
}
static void emu_msg_tray_open(void)
void emu_Deinit(void)
{
// save SRAM
- if((currentConfig.EmuOpt & 1) && SRam.changed) {
+ if ((currentConfig.EmuOpt & 1) && SRam.changed) {
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}
memset(¤tConfig, 0, sizeof(currentConfig));
currentConfig.lastRomFile[0] = 0;
currentConfig.EmuOpt = 0x1f | 0x680; // | confirm_save, cd_leds, 16bit rend
- currentConfig.PicoOpt = 0x0f | 0xc00; // | cd_pcm, cd_cdda
+ currentConfig.PicoOpt = 0x07 | 0xc00; // | cd_pcm, cd_cdda
currentConfig.PsndRate = 22050;
currentConfig.PicoRegion = 0; // auto
currentConfig.PicoAutoRgnOrder = 0x184; // US, EU, JP
- currentConfig.Frameskip = 0;//-1; // auto
+ currentConfig.Frameskip = -1; // auto
currentConfig.volume = 50;
currentConfig.KeyBinds[ 2] = 1<<0; // SACB RLDU
currentConfig.KeyBinds[ 3] = 1<<1;
currentConfig.KeyBinds[ 9] = 1<<28; // load state
currentConfig.KeyBinds[12] = 1<<29; // vol up
currentConfig.KeyBinds[11] = 1<<30; // vol down
- currentConfig.PicoCDBuffers = 64;
+ currentConfig.PicoCDBuffers = 0;
currentConfig.scaling = 0;
}
if (!(Pico.video.reg[1]&8)) num += 8;
DrawLineDest = (unsigned short *) giz_screen + 321*(num+1);
+ if ((currentConfig.EmuOpt&0x4000) && (num&1) == 0) // (Pico.m.frame_count&1))
+ return 1; // skip next line
+
return 0;
}
Pico.m.dirtyPal = 0;
vidConvCpyRGB565(localPal, Pico.cram, 0x40);
}
- if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
+ if (currentConfig.EmuOpt&0x4000)
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
else if (!(emu_opt&0x80))
} */
}
lines_flags = (Pico.video.reg[1]&8) ? 240 : 224;
- if (!(Pico.video.reg[12]&1)) lines_flags|=0x100;
+ if (!(Pico.video.reg[12]&1)) lines_flags|=0x10000;
+ if (currentConfig.EmuOpt&0x4000)
+ lines_flags|=0x40000; // (Pico.m.frame_count&1)?0x20000:0x40000;
vidCpy8to16((unsigned short *)giz_screen+321*8, PicoDraw2FB+328*8, localPal, lines_flags);
}
static void clearArea(int full)
{
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (full) memset32(giz_screen, 0, 320*240*2/4);
else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ if (full) memset32(giz_screen, 0, 320*240*2/4);
+ else memset32((int *)((char *)giz_screen + 321*232*2), 0, 321*8*2/4);
+ }
}
static void vidResetMode(void)
{
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer(1);
if (PicoOpt&0x10) {
} else if (currentConfig.EmuOpt&0x80) {
Pico.m.dirtyPal = 1;
memset32(giz_screen, 0, 321*240*2/4);
+ if (currentConfig.EmuOpt&0x8000) {
+ Framework2D_UnlockBuffer();
+ giz_screen = Framework2D_LockBuffer(0);
+ memset32(giz_screen, 0, 321*240*2/4);
+ }
Framework2D_UnlockBuffer();
giz_screen = NULL;
}
+/*
+#include <stdarg.h>
+static void stdbg(const char *fmt, ...)
+{
+ static int cnt = 0;
+ va_list vl;
+
+ sprintf(noticeMsg, "%x ", cnt++);
+ va_start(vl, fmt);
+ vsnprintf(noticeMsg+strlen(noticeMsg), sizeof(noticeMsg)-strlen(noticeMsg), fmt, vl);
+ va_end(vl);
+
+ noticeMsgTime = GetTickCount();
+}
+*/
-static void SkipFrame(int do_audio)
+static void updateSound(int len)
{
- PicoSkipFrame=do_audio ? 1 : 2;
+ if (PicoOpt&8) len<<=1;
+
+ snd_all_samples += len;
+ PsndOut += len;
+ if (PsndOut - snd_cbuff >= snd_cbuf_samples)
+ {
+ //if (PsndOut - snd_cbuff != snd_cbuf_samples)
+ // stdbg("snd diff is %i, not %i", PsndOut - snd_cbuff, snd_cbuf_samples);
+ PsndOut = snd_cbuff;
+ }
+}
+
+
+static void SkipFrame(void)
+{
+ PicoSkipFrame=1;
PicoFrame();
PicoSkipFrame=0;
}
+/* forced frame to front buffer */
void emu_forcedFrame(void)
{
- // TODO
+ int po_old = PicoOpt;
+ int eo_old = currentConfig.EmuOpt;
+
+ PicoOpt &= ~0x0010;
+ PicoOpt |= 0x4080; // soft_scale | acc_sprites
+ currentConfig.EmuOpt |= 0x80;
+
+ if (giz_screen == NULL)
+ giz_screen = Framework2D_LockBuffer(1);
+
+ PicoDrawSetColorFormat(1);
+ PicoScan = EmuScan16;
+ PicoScan((unsigned) -1, NULL);
+ Pico.m.dirtyPal = 1;
+ PicoFrameDrawOnly();
+
+ Framework2D_UnlockBuffer();
+ giz_screen = NULL;
+
+ PicoOpt = po_old;
+ currentConfig.EmuOpt = eo_old;
}
+
static void RunEvents(unsigned int which)
{
- if (which & 0x1800) { // save or load (but not both)
+ if (which & 0x1800) // save or load (but not both)
+ {
int do_it = 1;
+
+ if (PsndOut != NULL)
+ FrameworkAudio_SetPause(1);
+ if (giz_screen == NULL)
+ giz_screen = Framework2D_LockBuffer(1);
if ( emu_checkSaveFile(state_slot) &&
- (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
- (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) { // save
+ (( (which & 0x1000) && (currentConfig.EmuOpt & 0x800)) || // load
+ (!(which & 0x1000) && (currentConfig.EmuOpt & 0x200))) ) // save
+ {
int keys;
blit("", (which & 0x1000) ? "LOAD STATE? (PLAY=yes, STOP=no)" : "OVERWRITE SAVE? (PLAY=yes, STOP=no)");
while( !((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) )
Sleep(50);
if (keys & BTN_STOP) do_it = 0;
+ while( ((keys = Framework_PollGetButtons()) & (BTN_PLAY|BTN_STOP)) ) // wait for release
+ Sleep(50);
clearArea(0);
}
- if (do_it) {
+
+ if (do_it)
+ {
osd_text(4, 232, (which & 0x1000) ? "LOADING GAME" : "SAVING GAME");
- PicoStateProgressCB = emu_state_cb;
+ PicoStateProgressCB = emu_stateCb;
emu_SaveLoadGame((which & 0x1000) >> 12, 0);
PicoStateProgressCB = NULL;
+ Sleep(0);
}
+ if (PsndOut != NULL)
+ FrameworkAudio_SetPause(0);
reset_timing = 1;
}
- if (which & 0x0400) { // switch renderer
- if ( PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
- else if (!(currentConfig.EmuOpt&0x80)) PicoOpt|= 0x10;
- else currentConfig.EmuOpt &= ~0x80;
+ if (which & 0x0400) // switch renderer
+ {
+ if (PicoOpt&0x10) { PicoOpt&=~0x10; currentConfig.EmuOpt |= 0x80; }
+ else { PicoOpt|= 0x10; currentConfig.EmuOpt &= ~0x80; }
vidResetMode();
noticeMsgTime = GetTickCount();
}
- if (which & 0x0300) {
+ if (which & 0x0300)
+ {
if(which&0x0200) {
state_slot -= 1;
if(state_slot < 0) state_slot = 9;
int i;
keys = Framework_PollGetButtons();
- if (keys & BTN_HOME) {
+ if (keys & BTN_HOME)
engineState = PGS_Menu;
- // wait until select is released, so menu would not resume game
- while (Framework_PollGetButtons() & BTN_HOME) Sleep(50);
- }
keys &= CONFIGURABLE_KEYS;
for (i = 0; i < 32; i++)
{
- if (keys & (1 << i)) {
+ if (keys & (1 << i))
+ {
int pl, acts = currentConfig.KeyBinds[i];
if (!acts) continue;
pl = (acts >> 16) & 1;
- /* TODO if (combo_keys & (1 << i)) {
+ if (combo_keys & (1 << i))
+ {
int u = i+1, acts_c = acts & combo_acts;
// let's try to find the other one
if (acts_c)
// add non-combo actions if combo ones were not found
if (!acts_c || u == 32)
allActions[pl] |= acts & ~combo_acts;
- } else */ {
+ } else {
allActions[pl] |= acts;
}
}
events = (allActions[0] | allActions[1]) >> 16;
// volume is treated in special way and triggered every frame
- if (events & 0x6000) {
+ if ((events & 0x6000) && PsndOut != NULL)
+ {
int vol = currentConfig.volume;
if (events & 0x2000) {
if (vol < 100) vol++;
} else {
if (vol > 0) vol--;
}
- //gp2x_sound_volume(vol, vol);
- sprintf(noticeMsg, "VOL: %02i", vol);
+ FrameworkAudio_SetVolume(vol, vol);
+ sprintf(noticeMsg, "VOL: %02i ", vol);
noticeMsgTime = GetTickCount();
currentConfig.volume = vol;
}
prevEvents = (allActions[0] | allActions[1]) >> 16;
}
+static void find_combos(void)
+{
+ int act, u;
+
+ // find out which keys and actions are combos
+ combo_keys = combo_acts = 0;
+ for (act = 0; act < 32; act++)
+ {
+ int keyc = 0;
+ if (act == 16 || act == 17) continue; // player2 flag
+ for (u = 0; u < 32; u++)
+ {
+ if (currentConfig.KeyBinds[u] & (1 << act)) keyc++;
+ }
+ if (keyc > 1)
+ {
+ // loop again and mark those keys and actions as combo
+ for (u = 0; u < 32; u++)
+ {
+ if (currentConfig.KeyBinds[u] & (1 << act)) {
+ combo_keys |= 1 << u;
+ combo_acts |= 1 << act;
+ }
+ }
+ }
+ }
+}
+
+
static void simpleWait(DWORD until)
{
DWORD tval;
void emu_Loop(void)
{
- //static int PsndRate_old = 0, PicoOpt_old = 0, PsndLen_real = 0, pal_old = 0;
+ static int PsndRate_old = 0, PicoOpt_old = 0, pal_old = 0;
char fpsbuff[24]; // fps count c string
DWORD tval, tval_prev = 0, tval_thissec = 0; // timing
- int frames_done = 0, frames_shown = 0, oldmodes = 0;
+ int frames_done = 0, frames_shown = 0, oldmodes = 0, sec_ms = 1000;
int target_fps, target_frametime, lim_time, tval_diff, i;
char *notice = NULL;
else PicoOpt&=~0x4000;
Pico.m.dirtyPal = 1;
oldmodes = ((Pico.video.reg[12]&1)<<2) ^ 0xc;
- //find_combos(); // TODO
+ find_combos();
// pal/ntsc might have changed, reset related stuff
target_fps = Pico.m.pal ? 50 : 60;
- target_frametime = (1000<<8)/target_fps;
+ target_frametime = Pico.m.pal ? (1000<<8)/50 : (1000<<8)/60+1;
reset_timing = 1;
+ // prepare CD buffer
+ if (PicoMCD & 1) PicoCDBufferInit();
+
// prepare sound stuff
-/* if (currentConfig.EmuOpt & 4) {
- int snd_excess_add;
+ PsndOut = NULL;
+ if (currentConfig.EmuOpt & 4)
+ {
+ int ret, snd_excess_add, stereo;
if (PsndRate != PsndRate_old || (PicoOpt&0x0b) != (PicoOpt_old&0x0b) || Pico.m.pal != pal_old) {
sound_rerate(Pico.m.frame_count ? 1 : 0);
}
+ stereo=(PicoOpt&8)>>3;
snd_excess_add = ((PsndRate - PsndLen*target_fps)<<16) / target_fps;
+ snd_cbuf_samples = (PsndRate<<stereo) * 16 / target_fps;
lprintf("starting audio: %i len: %i (ex: %04x) stereo: %i, pal: %i\n",
- PsndRate, PsndLen, snd_excess_add, (PicoOpt&8)>>3, Pico.m.pal);
- gp2x_start_sound(PsndRate, 16, (PicoOpt&8)>>3);
- gp2x_sound_volume(currentConfig.volume, currentConfig.volume);
- PicoWriteSound = updateSound;
- memset(sndBuffer, 0, sizeof(sndBuffer));
- PsndOut = sndBuffer;
- PsndRate_old = PsndRate;
- PsndLen_real = PsndLen;
- PicoOpt_old = PicoOpt;
- pal_old = Pico.m.pal;
- } else*/ {
- PsndOut = 0;
+ PsndRate, PsndLen, snd_excess_add, stereo, Pico.m.pal);
+ ret = FrameworkAudio_Init(PsndRate, snd_cbuf_samples, stereo);
+ if (ret != 0) {
+ lprintf("FrameworkAudio_Init() failed: %i\n", ret);
+ sprintf(noticeMsg, "sound init failed (%i), snd disabled", ret);
+ noticeMsgTime = GetTickCount();
+ currentConfig.EmuOpt &= ~4;
+ } else {
+ FrameworkAudio_SetVolume(currentConfig.volume, currentConfig.volume);
+ PicoWriteSound = updateSound;
+ snd_cbuff = FrameworkAudio_56448Buffer();
+ PsndOut = snd_cbuff + snd_cbuf_samples / 2; // start writing at the middle
+ snd_all_samples = 0;
+ PsndRate_old = PsndRate;
+ PicoOpt_old = PicoOpt;
+ pal_old = Pico.m.pal;
+ }
}
- // prepare CD buffer
- if (PicoMCD & 1) PicoCDBufferInit();
-
// loop?
while (engineState == PGS_Running)
{
tval = GetTickCount();
if (reset_timing || tval < tval_prev) {
+ //stdbg("timing reset");
reset_timing = 0;
tval_thissec = tval;
frames_shown = frames_done = 0;
}
// second passed?
- if (tval - tval_thissec >= 1000)
+ if (tval - tval_thissec >= sec_ms)
{
#ifdef BENCHMARK
static int bench = 0, bench_fps = 0, bench_fps_s = 0, bfp = 0, bf[4];
if(currentConfig.EmuOpt & 2)
sprintf(fpsbuff, "%02i/%02i", frames_shown, frames_done);
#endif
- tval_thissec = tval;
+ //tval_thissec += 1000;
+ tval_thissec += sec_ms;
- if (PsndOut == 0 && currentConfig.Frameskip >= 0) {
- frames_done = frames_shown = 0;
- } else {
- // it is quite common for this implementation to leave 1 fame unfinished
- // when second changes, but we don't want buffer to starve.
- if (PsndOut && frames_done < target_fps && frames_done > target_fps-5) {
- updateKeys();
- SkipFrame(1); frames_done++;
+ if (PsndOut != NULL)
+ {
+ /* some code which tries to sync things to audio clock, the dirty way */
+ static int audio_skew_prev = 0;
+ int audio_skew, adj, co = 9, shift = 7;
+ audio_skew = snd_all_samples*2 - FrameworkAudio_BufferPos();
+ if (PsndRate == 22050) co = 10;
+ if (PsndRate > 22050) co = 11;
+ if (PicoOpt&8) shift++;
+ if (audio_skew < 0) {
+ adj = -((-audio_skew) >> shift);
+ if (audio_skew > -(6<<co)) adj>>=1;
+ if (audio_skew > -(4<<co)) adj>>=1;
+ if (audio_skew > -(2<<co)) adj>>=1;
+ if (audio_skew > audio_skew_prev) adj>>=2; // going up already
+ } else {
+ adj = audio_skew >> shift;
+ if (audio_skew < (6<<co)) adj>>=1;
+ if (audio_skew < (4<<co)) adj>>=1;
+ if (audio_skew < (2<<co)) adj>>=1;
+ if (audio_skew < audio_skew_prev) adj>>=2;
}
-
+ audio_skew_prev = audio_skew;
+ target_frametime += adj;
+ sec_ms = (target_frametime * target_fps) >> 8;
+ //stdbg("%i %i %i", audio_skew, adj, sec_ms);
+ frames_done = frames_shown = 0;
+ }
+ else if (currentConfig.Frameskip < 0) {
frames_done -= target_fps; if (frames_done < 0) frames_done = 0;
frames_shown -= target_fps; if (frames_shown < 0) frames_shown = 0;
if (frames_shown > frames_done) frames_shown = frames_done;
+ } else {
+ frames_done = frames_shown = 0;
}
}
#ifdef PFRAMES
{
for (i = 0; i < currentConfig.Frameskip; i++) {
updateKeys();
- SkipFrame(1); frames_done++;
+ SkipFrame(); frames_done++;
if (PsndOut) { // do framelimitting if sound is enabled
int tval_diff;
tval = GetTickCount();
continue;
}
updateKeys();
- SkipFrame(tval_diff < lim_time+target_frametime*2); frames_done++;
+ SkipFrame(); frames_done++;
continue;
}
}
updateKeys();
- if (giz_screen == NULL && (currentConfig.EmuOpt&0x80))
- giz_screen = Framework2D_LockBuffer();
+ if (currentConfig.EmuOpt&0x80)
+ /* be sure correct framebuffer is locked */
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
+
if (!(PicoOpt&0x10))
PicoScan((unsigned) -1, NULL);
PicoFrame();
if (giz_screen == NULL)
- giz_screen = Framework2D_LockBuffer();
+ giz_screen = Framework2D_LockBuffer((currentConfig.EmuOpt&0x8000) ? 0 : 1);
blit(fpsbuff, notice);
giz_screen = NULL;
}
+ if (currentConfig.EmuOpt&0x2000)
+ Framework2D_WaitVSync();
+
+ if (currentConfig.EmuOpt&0x8000)
+ Framework2D_Flip();
+
// check time
tval = GetTickCount();
tval_diff = (int)(tval - tval_thissec) << 8;
if (PicoMCD & 1) PicoCDBufferFree();
+ if (PsndOut != NULL) {
+ PsndOut = snd_cbuff = NULL;
+ FrameworkAudio_Close();
+ }
+
// save SRAM
if ((currentConfig.EmuOpt & 1) && SRam.changed) {
- emu_state_cb("Writing SRAM/BRAM..");
+ emu_stateCb("Writing SRAM/BRAM..");
emu_SaveLoadGame(0, 1);
SRam.changed = 0;
}