// For commercial use, separate licencing terms must be obtained.\r
\r
extern unsigned char gfx_buffer[321*240*2*2];\r
-extern char romFileName[];\r
-extern int engineState;\r
-\r
-\r
-void emu_Init(void);\r
-void emu_Deinit(void);\r
-void emu_Loop(void);\r
-void emu_ResetGame(void);\r
\r
void emu_stateCb(const char *str);\r
\r