\r
static unsigned long wait_for_input(unsigned int interesting)\r
{\r
- unsigned int ret;\r
- static int repeats = 0, wait = 50;\r
+ unsigned long ret;\r
+ static int repeats = 0, wait = 20;\r
int release = 0, i;\r
\r
- if (repeats == 2 || repeats == 4) wait /= 2;\r
- if (repeats == 6) wait = 15;\r
+ if (repeats == 2) wait = 3;\r
+ else if (repeats == 4) wait = 2;\r
+ else if (repeats == 6) wait = 1;\r
\r
- for (i = 0; i < 6 && inp_prev == Framework_PollGetButtons(); i++) {\r
+ for (i = 0; i < wait && inp_prev == Framework_PollGetButtons(); i++) {\r
if (i == 0) repeats++;\r
- Sleep(wait);\r
+ Sleep(30);\r
}\r
\r
while ( !((ret = Framework_PollGetButtons()) & interesting) ) {\r
\r
if (release || ret != inp_prev) {\r
repeats = 0;\r
- wait = 50;\r
+ wait = 20;\r
}\r
+ if (wait > 6 && (ret&(BTN_UP|BTN_LEFT|BTN_DOWN|BTN_RIGHT|BTN_L|BTN_R)))\r
+ wait = 6;\r
inp_prev = ret;\r
\r
// we don't need diagonals in menus\r
}\r
#endif\r
\r
-// ------------ debug menu ------------\r
-\r
-char *debugString(void);\r
-\r
-static void draw_debug(void)\r
-{\r
- char *p, *str = debugString();\r
- int len, line;\r
-\r
- menu_draw_begin(1);\r
-\r
- p = str;\r
- for (line = 0; line < 24; line++)\r
- {\r
- while (*p && *p != '\n') p++;\r
- len = p - str;\r
- if (len > 55) len = 55;\r
- smalltext_out16_lim(1, line*10, str, 0xffff, len);\r
- if (*p == 0) break;\r
- p++; str = p;\r
- }\r
- menu_draw_end();\r
-}\r
-\r
-static void debug_menu_loop(void)\r
-{\r
- draw_debug();\r
- wait_for_input(BTN_PLAY|BTN_STOP);\r
-}\r
-\r
// ------------ patch/gg menu ------------\r
\r
static void draw_patchlist(int sel)\r
areaClose(file);\r
}\r
\r
- emu_forcedFrame();\r
+ emu_forcedFrame(POPT_EN_SOFTSCALE);\r
menu_prepare_bg(1);\r
\r
memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));\r
\r
static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx, int sel)\r
{\r
- int x, y, tl_y = 40, i;\r
+ int x, y, tl_y = 30, i;\r
\r
menu_draw_begin(1);\r
if (player_idx >= 0) {\r
- text_out16(80, 20, "Player %i controls", player_idx + 1);\r
+ text_out16(80, 10, "Player %i controls", player_idx + 1);\r
x = 80;\r
} else {\r
- text_out16(80, 20, "Emulator controls");\r
+ text_out16(80, 10, "Emulator controls");\r
x = 40;\r
}\r
\r
text_out16(x, y, "Done");\r
\r
if (sel < opt_cnt) {\r
- text_out16(30, 180, "Press a button to bind/unbind");\r
- text_out16(30, 190, "Use HOME to clear");\r
- text_out16(30, 200, "To bind UP/DOWN, hold HOME");\r
- text_out16(30, 210, "Select \"Done\" to exit");\r
+ text_out16(30, 195, "Press a button to bind/unbind");\r
+ text_out16(30, 205, "Use HOME to clear");\r
+ text_out16(30, 215, "To bind UP/DOWN, hold HOME");\r
+ text_out16(30, 225, "Select \"Done\" to exit");\r
} else {\r
- text_out16(30, 190, "Use Options -> Save cfg");\r
- text_out16(30, 200, "to save controls");\r
- text_out16(30, 210, "Press PLAY or STOP to exit");\r
+ text_out16(30, 205, "Use Options -> Save cfg");\r
+ text_out16(30, 215, "to save controls");\r
+ text_out16(30, 225, "Press PLAY or STOP to exit");\r
}\r
menu_draw_end();\r
}\r
}\r
}\r
\r
+menu_entry ctrlopt_entries[] =\r
+{\r
+ { "Player 1", MB_NONE, MA_CTRL_PLAYER1, NULL, 0, 0, 0, 1, 0 },\r
+ { "Player 2", MB_NONE, MA_CTRL_PLAYER2, NULL, 0, 0, 0, 1, 0 },\r
+ { "Emulator controls", MB_NONE, MA_CTRL_EMU, NULL, 0, 0, 0, 1, 0 },\r
+ { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, &PicoOpt, 0x020, 0, 0, 1, 1 },\r
+ { "Turbo rate", MB_RANGE, MA_CTRL_TURBO_RATE, ¤tConfig.turbo_rate, 0, 1, 30, 1, 1 },\r
+ { "Done", MB_NONE, MA_CTRL_DONE, NULL, 0, 0, 0, 1, 0 },\r
+};\r
+\r
+#define CTRLOPT_ENTRY_COUNT (sizeof(ctrlopt_entries) / sizeof(ctrlopt_entries[0]))\r
+const int ctrlopt_entry_count = CTRLOPT_ENTRY_COUNT;\r
+\r
static void draw_kc_sel(int menu_sel)\r
{\r
int tl_x = 25+40, tl_y = 60, y;\r
menu_draw_begin(1);\r
menu_draw_selection(tl_x - 16, tl_y + menu_sel*10, 138);\r
\r
- text_out16(tl_x, y, "Player 1");\r
- text_out16(tl_x, (y+=10), "Player 2");\r
- text_out16(tl_x, (y+=10), "Emulator controls");\r
- text_out16(tl_x, (y+=10), "Done");\r
+ me_draw(ctrlopt_entries, ctrlopt_entry_count, tl_x, tl_y, NULL, NULL);\r
\r
menu_draw_end();\r
}\r
\r
static void kc_sel_loop(void)\r
{\r
- int menu_sel = 3, menu_sel_max = 3;\r
+ int menu_sel = 5, menu_sel_max = 5;\r
unsigned long inp = 0;\r
- int is_6button = currentConfig.PicoOpt & 0x020;\r
+ menu_id selected_id;\r
\r
while (1)\r
{\r
draw_kc_sel(menu_sel);\r
inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY|BTN_STOP);\r
+ selected_id = me_index2id(ctrlopt_entries, CTRLOPT_ENTRY_COUNT, menu_sel);\r
+ if (inp & (BTN_LEFT|BTN_RIGHT)) // multi choise\r
+ me_process(ctrlopt_entries, CTRLOPT_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0);\r
if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
if (inp & BTN_PLAY) {\r
- switch (menu_sel) {\r
- case 0: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 0); return;\r
- case 1: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 1); return;\r
- case 2: key_config_loop(emuctrl_actions,\r
- sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]) - 1, -1); return;\r
- case 3: if (!rom_loaded) emu_WriteConfig(0); return;\r
+ int is_6button = currentConfig.PicoOpt & 0x020;\r
+ switch (selected_id) {\r
+ case MA_CTRL_PLAYER1: key_config_loop(me_ctrl_actions, is_6button ? 15 : 11, 0); return;\r
+ case MA_CTRL_PLAYER2: key_config_loop(me_ctrl_actions, is_6button ? 15 : 11, 1); return;\r
+ case MA_CTRL_EMU: key_config_loop(emuctrl_actions,\r
+ sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]) - 1, -1); return;\r
+ case MA_CTRL_DONE: if (!rom_loaded) emu_WriteConfig(0); return;\r
default: return;\r
}\r
}\r
menu_entry opt_entries[] =\r
{\r
{ NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },\r
+ { "Accurate sprites", MB_ONOFF, MA_OPT_ACC_SPRITES, &PicoOpt, 0x080, 0, 0, 0, 1 },\r
{ "Scanline mode (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },\r
{ "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },\r
- { "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },\r
- { "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },\r
{ "Show FPS", MB_ONOFF, MA_OPT_SHOW_FPS, ¤tConfig.EmuOpt, 0x0002, 0, 0, 1 },\r
{ NULL, MB_RANGE, MA_OPT_FRAMESKIP, ¤tConfig.Frameskip, 0, -1, 16, 1 },\r
{ "Enable sound", MB_ONOFF, MA_OPT_ENABLE_SOUND, ¤tConfig.EmuOpt, 0x0004, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_SOUND_QUALITY, NULL, 0, 0, 0, 1 },\r
- { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, ¤tConfig.PicoOpt, 0x0020, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_REGION, NULL, 0, 0, 0, 1 },\r
{ "Use SRAM/BRAM savestates", MB_ONOFF, MA_OPT_SRAM_STATES, ¤tConfig.EmuOpt, 0x0001, 0, 0, 1 },\r
{ NULL, MB_NONE, MA_OPT_CONFIRM_STATES,NULL, 0, 0, 0, 1 },\r
\r
static void draw_menu_credits(void)\r
{\r
- int tl_x = 15, tl_y = 64, y;\r
+ int tl_x = 15, tl_y = 56, y;\r
menu_draw_begin(1);\r
\r
text_out16(tl_x, 20, "PicoDrive v" VERSION " (c) notaz, 2006-2008");\r
text_out16(tl_x, (y+=10), " base code of PicoDrive");\r
text_out16(tl_x, (y+=10), "Reesy & FluBBa: DrZ80 core");\r
text_out16(tl_x, (y+=10), "MAME devs: YM2612 and SN76496 cores");\r
- text_out16(tl_x, (y+=10), "Charles MacDonald: Genesis hw docs");\r
- text_out16(tl_x, (y+=10), "Stephane Dallongeville:");\r
- text_out16(tl_x, (y+=10), " opensource Gens");\r
- text_out16(tl_x, (y+=10), "Haze: Genesis hw info");\r
text_out16(tl_x, (y+=10), "Reesy: kgsdk wrapper, sound code");\r
text_out16(tl_x, (y+=10), "jens.l: gizmondo hardware");\r
text_out16(tl_x, (y+=10), "ketchupgun: skin design");\r
\r
+ text_out16(tl_x, (y+=20), "special thanks (for docs, ideas)");\r
+ text_out16(tl_x, (y+=10), " Charles MacDonald, Haze,");\r
+ text_out16(tl_x, (y+=10), " Stephane Dallongeville,");\r
+ text_out16(tl_x, (y+=10), " Lordus, Exophase, Rokas,");\r
+ text_out16(tl_x, (y+=10), " Nemesis, Tasco Deluxe");\r
+\r
menu_draw_end();\r
}\r
\r
if (rom_loaded) {\r
if(savestate_menu_loop(1))\r
continue;\r
+ while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
case MA_MAIN_RESET_GAME:\r
if (rom_loaded) {\r
emu_ResetGame();\r
+ while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
case 0: // select image\r
selfname = romsel_loop(curr_path);\r
if (selfname) {\r
- int ret = -1, cd_type;\r
+ int ret = -1;\r
+ cd_img_type cd_type;\r
cd_type = emu_cdCheck(NULL);\r
- if (cd_type > 0)\r
- ret = Insert_CD(romFileName, cd_type == 2);\r
+ if (cd_type != CIT_NOT_CD)\r
+ ret = Insert_CD(romFileName, cd_type);\r
if (ret != 0) {\r
sprintf(menuErrorMsg, "Load failed, invalid CD image?");\r
lprintf("%s\n", menuErrorMsg);\r