-// (c) Copyright 2006,2007 notaz, All rights reserved.\r
-// Free for non-commercial use.\r
-\r
-// For commercial use, separate licencing terms must be obtained.\r
+/*\r
+ * PicoDrive\r
+ * (C) notaz, 2006-2008\r
+ *\r
+ * This work is licensed under the terms of MAME license.\r
+ * See COPYING file in the top-level directory.\r
+ */\r
\r
// don't like to use loads of #ifdefs, so duplicating GP2X code\r
// horribly instead\r
#include <dirent.h> // for opendir\r
#include <windows.h>\r
\r
+#include "kgsdk/Framework.h"\r
+#include "kgsdk/Framework2D.h"\r
+\r
#include "giz.h"\r
#include "emu.h"\r
#include "menu.h"\r
#include "../common/menu.h"\r
#include "../common/emu.h"\r
#include "../common/readpng.h"\r
+#include "../common/input.h"\r
#include "version.h"\r
-#include "kgsdk/Framework.h"\r
-#include "kgsdk/Framework2D.h"\r
\r
-#include <Pico/PicoInt.h>\r
-#include <Pico/Patch.h>\r
-#include <zlib/zlib.h>\r
+#include <pico/pico_int.h>\r
+#include <pico/patch.h>\r
+#include <zlib.h>\r
\r
\r
#define gizKeyUnkn "???"\r
-static const char * const gizKeyNames[] = {\r
+const char * const keyNames[] = {\r
"LEFT", "RIGHT", "UP", "DOWN", "STOP", "PLAY", "FORWARD", "REWIND",\r
"L", "R", "HOME", "VOLUME", "BRIGHTNESS", "ALARM", "POWER", gizKeyUnkn,\r
gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn, gizKeyUnkn,\r
static unsigned char *bg_buffer = gfx_buffer + 321*240*2;\r
unsigned char *menu_screen = gfx_buffer; /* draw here and blit later, to avoid flicker */\r
\r
-static void menu_darken_bg(void *dst, const void *src, int pixels, int darker);\r
+void menu_darken_bg(void *dst, const void *src, int pixels, int darker);\r
static void menu_prepare_bg(int use_game_bg);\r
\r
static unsigned int inp_prev = 0;\r
\r
-static unsigned long wait_for_input(unsigned int interesting)\r
-{\r
- unsigned long ret;\r
- static int repeats = 0, wait = 20;\r
- int release = 0, i;\r
-\r
- if (repeats == 2) wait = 3;\r
- else if (repeats == 4) wait = 2;\r
- else if (repeats == 6) wait = 1;\r
-\r
- for (i = 0; i < wait && inp_prev == Framework_PollGetButtons(); i++) {\r
- if (i == 0) repeats++;\r
- Sleep(30);\r
- }\r
-\r
- while ( !((ret = Framework_PollGetButtons()) & interesting) ) {\r
- Sleep(50);\r
- release = 1;\r
- }\r
-\r
- if (release || ret != inp_prev) {\r
- repeats = 0;\r
- wait = 20;\r
- }\r
- if (wait > 6 && (ret&(BTN_UP|BTN_LEFT|BTN_DOWN|BTN_RIGHT|BTN_L|BTN_R)))\r
- wait = 6;\r
- inp_prev = ret;\r
-\r
- // we don't need diagonals in menus\r
- if ((ret&BTN_UP) && (ret&BTN_LEFT)) ret &= ~BTN_LEFT;\r
- if ((ret&BTN_UP) && (ret&BTN_RIGHT)) ret &= ~BTN_RIGHT;\r
- if ((ret&BTN_DOWN) && (ret&BTN_LEFT)) ret &= ~BTN_LEFT;\r
- if ((ret&BTN_DOWN) && (ret&BTN_RIGHT)) ret &= ~BTN_RIGHT;\r
-\r
- return ret;\r
-}\r
-\r
-\r
-static void menu_draw_begin(int use_bgbuff)\r
+void menu_draw_begin(int use_bgbuff)\r
{\r
if (use_bgbuff)\r
memcpy32((int *)menu_screen, (int *)bg_buffer, 321*240*2/4);\r
}\r
\r
\r
-static void menu_draw_end(void)\r
+void menu_draw_end(void)\r
{\r
- giz_screen = Framework2D_LockBuffer(0);\r
+ giz_screen = fb_lock(0);\r
if (giz_screen == NULL)\r
{\r
- lprintf_al("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);\r
+ lprintf("%s: Framework2D_LockBuffer() returned NULL\n", __FUNCTION__);\r
return;\r
}\r
memcpy32(giz_screen, (int *)menu_screen, 321*240*2/4);\r
- Framework2D_UnlockBuffer();\r
+ fb_unlock();\r
giz_screen = NULL;\r
- Framework2D_Flip(1);\r
+ fb_flip();\r
}\r
\r
\r
BOOL bRet;\r
\r
wdir = malloc(sizeof(wdir[0]) * MAX_PATH);\r
- if (wdir == NULL) { lprintf_al("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
+ if (wdir == NULL) { lprintf("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
\r
namelist = malloc(sizeof(*namelist) * name_alloc);\r
- if (namelist == NULL) { lprintf_al("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
+ if (namelist == NULL) { lprintf("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
\r
// try to read first..\r
len = cstr2wstr(wdir, dir);\r
void *tmp;\r
name_alloc *= 2;\r
tmp = realloc(namelist, sizeof(*namelist) * name_alloc);\r
- if (tmp == NULL) { lprintf_al("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
+ if (tmp == NULL) { lprintf("%s:%i: OOM\n", __FILE__, __LINE__); goto fail; }\r
namelist = tmp;\r
}\r
\r
for (;;)\r
{\r
draw_dirlist(curr_path, namelist, n, sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_L|BTN_R|BTN_PLAY|BTN_STOP);\r
- if(inp & BTN_UP ) { sel--; if (sel < 0) sel = n-2; }\r
- if(inp & BTN_DOWN) { sel++; if (sel > n-2) sel = 0; }\r
- if(inp & BTN_LEFT) { sel-=10; if (sel < 0) sel = 0; }\r
- if(inp & BTN_L) { sel-=24; if (sel < 0) sel = 0; }\r
- if(inp & BTN_RIGHT) { sel+=10; if (sel > n-2) sel = n-2; }\r
- if(inp & BTN_R) { sel+=24; if (sel > n-2) sel = n-2; }\r
- if(inp & BTN_PLAY) { // enter dir/select\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_L|PBTN_R|PBTN_PLAY|PBTN_STOP);\r
+ if(inp & PBTN_UP ) { sel--; if (sel < 0) sel = n-2; }\r
+ if(inp & PBTN_DOWN) { sel++; if (sel > n-2) sel = 0; }\r
+ if(inp & PBTN_LEFT) { sel-=10; if (sel < 0) sel = 0; }\r
+ if(inp & PBTN_L) { sel-=24; if (sel < 0) sel = 0; }\r
+ if(inp & PBTN_RIGHT) { sel+=10; if (sel > n-2) sel = n-2; }\r
+ if(inp & PBTN_R) { sel+=24; if (sel > n-2) sel = n-2; }\r
+ if(inp & PBTN_PLAY) { // enter dir/select\r
if (namelist[sel+1]->d_type == DT_REG) {\r
strcpy(romFileName, curr_path);\r
strcat(romFileName, "/");\r
break;\r
}\r
}\r
- if(inp & BTN_STOP) break; // cancel\r
+ if(inp & PBTN_STOP) break; // cancel\r
}\r
\r
if (n > 0) {\r
}\r
#endif\r
\r
-// ------------ debug menu ------------\r
-\r
-char *debugString(void);\r
-\r
-static void draw_debug(void)\r
-{\r
- char *p, *str = debugString();\r
- int len, line;\r
-\r
- menu_draw_begin(1);\r
-\r
- p = str;\r
- for (line = 0; line < 24; line++)\r
- {\r
- while (*p && *p != '\n') p++;\r
- len = p - str;\r
- if (len > 55) len = 55;\r
- smalltext_out16_lim(1, line*10, str, 0xffff, len);\r
- if (*p == 0) break;\r
- p++; str = p;\r
- }\r
- menu_draw_end();\r
-}\r
-\r
-static void debug_menu_loop(void)\r
-{\r
- draw_debug();\r
- wait_for_input(BTN_PLAY|BTN_STOP);\r
-}\r
-\r
// ------------ patch/gg menu ------------\r
\r
static void draw_patchlist(int sel)\r
for(;;)\r
{\r
draw_patchlist(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_L|BTN_R|BTN_PLAY|BTN_STOP);\r
- if(inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = PicoPatchCount; }\r
- if(inp & BTN_DOWN) { menu_sel++; if (menu_sel > PicoPatchCount) menu_sel = 0; }\r
- if(inp &(BTN_LEFT|BTN_L)) { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }\r
- if(inp &(BTN_RIGHT|BTN_R)) { menu_sel+=10; if (menu_sel > PicoPatchCount) menu_sel = PicoPatchCount; }\r
- if(inp & BTN_PLAY) { // action\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_L|PBTN_R|PBTN_PLAY|PBTN_STOP);\r
+ if(inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = PicoPatchCount; }\r
+ if(inp & PBTN_DOWN) { menu_sel++; if (menu_sel > PicoPatchCount) menu_sel = 0; }\r
+ if(inp &(PBTN_LEFT|PBTN_L)) { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }\r
+ if(inp &(PBTN_RIGHT|PBTN_R)) { menu_sel+=10; if (menu_sel > PicoPatchCount) menu_sel = PicoPatchCount; }\r
+ if(inp & PBTN_PLAY) { // action\r
if (menu_sel < PicoPatchCount)\r
PicoPatches[menu_sel].active = !PicoPatches[menu_sel].active;\r
else return;\r
}\r
- if(inp & BTN_STOP) return;\r
+ if(inp & PBTN_STOP) return;\r
}\r
\r
}\r
}\r
\r
if (file) {\r
- if (PicoAHW & 1) {\r
+ if (PicoIn.AHW & 1) {\r
PicoCdLoadStateGfx(file);\r
} else {\r
areaSeek(file, 0x10020, SEEK_SET); // skip header and RAM in state file\r
areaClose(file);\r
}\r
\r
- emu_forcedFrame();\r
+ emu_forcedFrame(POPT_EN_SOFTSCALE);\r
menu_prepare_bg(1);\r
\r
memcpy(Pico.vram, tmp_vram, sizeof(Pico.vram));\r
for(;;)\r
{\r
draw_savestate_menu(menu_sel, is_loading);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY|BTN_STOP);\r
- if(inp & BTN_UP ) {\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_PLAY|PBTN_STOP);\r
+ if(inp & PBTN_UP ) {\r
do {\r
menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max;\r
} while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
}\r
- if(inp & BTN_DOWN) {\r
+ if(inp & PBTN_DOWN) {\r
do {\r
menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0;\r
} while (!(state_slot_flags & (1 << menu_sel)) && menu_sel != menu_sel_max && is_loading);\r
}\r
- if(inp & BTN_PLAY) { // save/load\r
+ if(inp & PBTN_PLAY) { // save/load\r
if (menu_sel < 10) {\r
state_slot = menu_sel;\r
PicoStateProgressCB = emu_stateCb; /* also suitable for menu */\r
return 0;\r
} else return 1;\r
}\r
- if(inp & BTN_STOP) return 1;\r
+ if(inp & PBTN_STOP) return 1;\r
}\r
}\r
\r
if (currentConfig.KeyBinds[i] & action_mask)\r
{\r
if (player_idx >= 0 && ((currentConfig.KeyBinds[i] >> 16) & 3) != player_idx) continue;\r
- if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, gizKeyNames[i]); break; }\r
- else strcpy(strkeys, gizKeyNames[i]);\r
+ if (strkeys[0]) { strcat(strkeys, " + "); strcat(strkeys, keyNames[i]); break; }\r
+ else strcpy(strkeys, keyNames[i]);\r
}\r
}\r
\r
\r
static void draw_key_config(const me_bind_action *opts, int opt_cnt, int player_idx, int sel)\r
{\r
- int x, y, tl_y = 40, i;\r
+ int x, y, tl_y = 30, i;\r
\r
menu_draw_begin(1);\r
if (player_idx >= 0) {\r
- text_out16(80, 20, "Player %i controls", player_idx + 1);\r
+ text_out16(80, 10, "Player %i controls", player_idx + 1);\r
x = 80;\r
} else {\r
- text_out16(80, 20, "Emulator controls");\r
+ text_out16(80, 10, "Emulator controls");\r
x = 40;\r
}\r
\r
text_out16(x, y, "Done");\r
\r
if (sel < opt_cnt) {\r
- text_out16(30, 180, "Press a button to bind/unbind");\r
- text_out16(30, 190, "Use HOME to clear");\r
- text_out16(30, 200, "To bind UP/DOWN, hold HOME");\r
- text_out16(30, 210, "Select \"Done\" to exit");\r
+ text_out16(30, 195, "Press a button to bind/unbind");\r
+ text_out16(30, 205, "Use HOME to clear");\r
+ text_out16(30, 215, "To bind UP/DOWN, hold HOME");\r
+ text_out16(30, 225, "Select \"Done\" to exit");\r
} else {\r
- text_out16(30, 190, "Use Options -> Save cfg");\r
- text_out16(30, 200, "to save controls");\r
- text_out16(30, 210, "Press PLAY or STOP to exit");\r
+ text_out16(30, 205, "Use Options -> Save cfg");\r
+ text_out16(30, 215, "to save controls");\r
+ text_out16(30, 225, "Press PLAY or STOP to exit");\r
}\r
menu_draw_end();\r
}\r
for (;;)\r
{\r
draw_key_config(opts, opt_cnt, player_idx, sel);\r
- inp = wait_for_input(CONFIGURABLE_KEYS|BTN_HOME);\r
- if (!(inp & BTN_HOME)) {\r
+ inp = in_menu_wait(CONFIGURABLE_KEYS|PBTN_HOME);\r
+ if (!(inp & PBTN_HOME)) {\r
prev_select = 0;\r
- if(inp & BTN_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
- if(inp & BTN_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
+ if(inp & PBTN_UP ) { sel--; if (sel < 0) sel = menu_sel_max; continue; }\r
+ if(inp & PBTN_DOWN) { sel++; if (sel > menu_sel_max) sel = 0; continue; }\r
}\r
if (sel >= opt_cnt) {\r
- if (inp & (BTN_PLAY|BTN_STOP)) break;\r
+ if (inp & (PBTN_PLAY|PBTN_STOP)) break;\r
else continue;\r
}\r
// if we are here, we want to bind/unbind something\r
- if ((inp & BTN_HOME) && !prev_select)\r
+ if ((inp & PBTN_HOME) && !prev_select)\r
unbind_action(opts[sel].mask);\r
- prev_select = inp & BTN_HOME;\r
+ prev_select = inp & PBTN_HOME;\r
inp &= CONFIGURABLE_KEYS;\r
- inp &= ~BTN_HOME;\r
+ inp &= ~PBTN_HOME;\r
for (i = 0; i < 32; i++)\r
if (inp & (1 << i)) {\r
if (count_bound_keys(opts[sel].mask, player_idx) >= 2)\r
}\r
}\r
\r
+menu_entry ctrlopt_entries[] =\r
+{\r
+ { "Player 1", MB_NONE, MA_CTRL_PLAYER1, NULL, 0, 0, 0, 1, 0 },\r
+ { "Player 2", MB_NONE, MA_CTRL_PLAYER2, NULL, 0, 0, 0, 1, 0 },\r
+ { "Emulator controls", MB_NONE, MA_CTRL_EMU, NULL, 0, 0, 0, 1, 0 },\r
+ { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, &PicoIn.opt, 0x020, 0, 0, 1, 1 },\r
+ { "Turbo rate", MB_RANGE, MA_CTRL_TURBO_RATE, ¤tConfig.turbo_rate, 0, 1, 30, 1, 1 },\r
+ { "Done", MB_NONE, MA_CTRL_DONE, NULL, 0, 0, 0, 1, 0 },\r
+};\r
+\r
+#define CTRLOPT_ENTRY_COUNT (sizeof(ctrlopt_entries) / sizeof(ctrlopt_entries[0]))\r
+const int ctrlopt_entry_count = CTRLOPT_ENTRY_COUNT;\r
+\r
static void draw_kc_sel(int menu_sel)\r
{\r
int tl_x = 25+40, tl_y = 60, y;\r
menu_draw_begin(1);\r
menu_draw_selection(tl_x - 16, tl_y + menu_sel*10, 138);\r
\r
- text_out16(tl_x, y, "Player 1");\r
- text_out16(tl_x, (y+=10), "Player 2");\r
- text_out16(tl_x, (y+=10), "Emulator controls");\r
- text_out16(tl_x, (y+=10), "Done");\r
+ me_draw(ctrlopt_entries, ctrlopt_entry_count, tl_x, tl_y, NULL, NULL);\r
\r
menu_draw_end();\r
}\r
\r
static void kc_sel_loop(void)\r
{\r
- int menu_sel = 3, menu_sel_max = 3;\r
+ int menu_sel = 5, menu_sel_max = 5;\r
unsigned long inp = 0;\r
- int is_6button = currentConfig.PicoOpt & 0x020;\r
+ menu_id selected_id;\r
\r
while (1)\r
{\r
draw_kc_sel(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY|BTN_STOP);\r
- if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
- if (inp & BTN_PLAY) {\r
- switch (menu_sel) {\r
- case 0: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 0); return;\r
- case 1: key_config_loop(me_ctrl_actions, is_6button ? 12 : 8, 1); return;\r
- case 2: key_config_loop(emuctrl_actions,\r
- sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]) - 1, -1); return;\r
- case 3: if (!rom_loaded) emu_WriteConfig(0); return;\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_PLAY|PBTN_STOP);\r
+ selected_id = me_index2id(ctrlopt_entries, CTRLOPT_ENTRY_COUNT, menu_sel);\r
+ if (inp & (PBTN_LEFT|PBTN_RIGHT)) // multi choise\r
+ me_process(ctrlopt_entries, CTRLOPT_ENTRY_COUNT, selected_id, (inp&PBTN_RIGHT) ? 1 : 0);\r
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ if (inp & PBTN_PLAY) {\r
+ int is_6button = PicoIn.opt & 0x020;\r
+ switch (selected_id) {\r
+ case MA_CTRL_PLAYER1: key_config_loop(me_ctrl_actions, is_6button ? 15 : 11, 0); return;\r
+ case MA_CTRL_PLAYER2: key_config_loop(me_ctrl_actions, is_6button ? 15 : 11, 1); return;\r
+ case MA_CTRL_EMU: key_config_loop(emuctrl_actions,\r
+ sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]) - 1, -1); return;\r
+ case MA_CTRL_DONE: if (!rom_loaded) emu_WriteConfig(0); return;\r
default: return;\r
}\r
}\r
- if (inp & BTN_STOP) return;\r
+ if (inp & PBTN_STOP) return;\r
}\r
}\r
\r
\r
menu_entry cdopt_entries[] =\r
{\r
- { NULL, MB_NONE, MA_CDOPT_TESTBIOS_USA, NULL, 0, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_CDOPT_TESTBIOS_EUR, NULL, 0, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_CDOPT_TESTBIOS_JAP, NULL, 0, 0, 0, 1 },\r
- { "CD LEDs", MB_ONOFF, MA_CDOPT_LEDS, ¤tConfig.EmuOpt, 0x0400, 0, 0, 1 },\r
- { "CDDA audio (using mp3s)", MB_ONOFF, MA_CDOPT_CDDA, ¤tConfig.PicoOpt, 0x0800, 0, 0, 1 },\r
- { "PCM audio", MB_ONOFF, MA_CDOPT_PCM, ¤tConfig.PicoOpt, 0x0400, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_CDOPT_READAHEAD, NULL, 0, 0, 0, 1 },\r
- { "SaveRAM cart", MB_ONOFF, MA_CDOPT_SAVERAM, ¤tConfig.PicoOpt, 0x8000, 0, 0, 1 },\r
- { "Scale/Rot. fx (slow)", MB_ONOFF, MA_CDOPT_SCALEROT_CHIP,¤tConfig.PicoOpt, 0x1000, 0, 0, 1 },\r
- { "Better sync (slow)", MB_ONOFF, MA_CDOPT_BETTER_SYNC, ¤tConfig.PicoOpt, 0x2000, 0, 0, 1 },\r
- { "done", MB_NONE, MA_CDOPT_DONE, NULL, 0, 0, 0, 1 },\r
+ { NULL, MB_NONE, MA_CDOPT_TESTBIOS_USA, NULL, 0, 0, 0, 1, 0 },\r
+ { NULL, MB_NONE, MA_CDOPT_TESTBIOS_EUR, NULL, 0, 0, 0, 1, 0 },\r
+ { NULL, MB_NONE, MA_CDOPT_TESTBIOS_JAP, NULL, 0, 0, 0, 1, 0 },\r
+ { "CD LEDs", MB_ONOFF, MA_CDOPT_LEDS, ¤tConfig.EmuOpt, 0x0400, 0, 0, 1, 1 },\r
+ { "CDDA audio", MB_ONOFF, MA_CDOPT_CDDA, &PicoIn.opt, 0x0800, 0, 0, 1, 1 },\r
+ { "PCM audio", MB_ONOFF, MA_CDOPT_PCM, &PicoIn.opt, 0x0400, 0, 0, 1, 1 },\r
+ { NULL, MB_NONE, MA_CDOPT_READAHEAD, NULL, 0, 0, 0, 1, 1 },\r
+ { "SaveRAM cart", MB_ONOFF, MA_CDOPT_SAVERAM, &PicoIn.opt, 0x8000, 0, 0, 1, 1 },\r
+ { "Scale/Rot. fx (slow)", MB_ONOFF, MA_CDOPT_SCALEROT_CHIP,&PicoIn.opt, 0x1000, 0, 0, 1, 1 },\r
+ { "Better sync (slow)", MB_ONOFF, MA_CDOPT_BETTER_SYNC, &PicoIn.opt, 0x2000, 0, 0, 1, 1 },\r
+ { "done", MB_NONE, MA_CDOPT_DONE, NULL, 0, 0, 0, 1, 0 },\r
};\r
\r
#define CDOPT_ENTRY_COUNT (sizeof(cdopt_entries) / sizeof(cdopt_entries[0]))\r
+const int cdopt_entry_count = CDOPT_ENTRY_COUNT;\r
\r
\r
struct bios_names_t\r
char *bios, *p;\r
\r
if (emu_findBios(4, &bios)) { // US\r
- for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--); p++;\r
+ for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--);\r
+ if (*p == '/') p++;\r
strncpy(bios_names.us, p, sizeof(bios_names.us)); bios_names.us[sizeof(bios_names.us)-1] = 0;\r
} else strcpy(bios_names.us, "NOT FOUND");\r
\r
if (emu_findBios(8, &bios)) { // EU\r
- for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--); p++;\r
+ for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--);\r
+ if (*p == '/') p++;\r
strncpy(bios_names.eu, p, sizeof(bios_names.eu)); bios_names.eu[sizeof(bios_names.eu)-1] = 0;\r
} else strcpy(bios_names.eu, "NOT FOUND");\r
\r
if (emu_findBios(1, &bios)) { // JP\r
- for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--); p++;\r
+ for (p = bios+strlen(bios)-1; p > bios && *p != '/'; p--);\r
+ if (*p == '/') p++;\r
strncpy(bios_names.jp, p, sizeof(bios_names.jp)); bios_names.jp[sizeof(bios_names.jp)-1] = 0;\r
} else strcpy(bios_names.jp, "NOT FOUND");\r
\r
for(;;)\r
{\r
draw_cd_menu_options(menu_sel, &bios_names);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_PLAY|BTN_STOP|BTN_REW);\r
- if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_PLAY|PBTN_STOP|PBTN_REW);\r
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
selected_id = me_index2id(cdopt_entries, CDOPT_ENTRY_COUNT, menu_sel);\r
- if (inp & (BTN_LEFT|BTN_RIGHT)) { // multi choise\r
- if (!me_process(cdopt_entries, CDOPT_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0) &&\r
+ if (inp & (PBTN_LEFT|PBTN_RIGHT)) { // multi choise\r
+ if (!me_process(cdopt_entries, CDOPT_ENTRY_COUNT, selected_id, (inp&PBTN_RIGHT) ? 1 : 0) &&\r
selected_id == MA_CDOPT_READAHEAD) {\r
- if (inp & BTN_LEFT) {\r
+ if (inp & PBTN_LEFT) {\r
PicoCDBuffers >>= 1;\r
if (PicoCDBuffers < 2) PicoCDBuffers = 0;\r
} else {\r
}\r
}\r
}\r
- if (inp & BTN_PLAY) { // toggleable options\r
+ if (inp & PBTN_PLAY) { // toggleable options\r
if (!me_process(cdopt_entries, CDOPT_ENTRY_COUNT, selected_id, 1) &&\r
selected_id == MA_CDOPT_DONE) {\r
return;\r
break;\r
}\r
}\r
- if (inp & (BTN_STOP|BTN_REW)) return;\r
+ if (inp & (PBTN_STOP|PBTN_REW)) return;\r
}\r
}\r
\r
\r
menu_entry opt2_entries[] =\r
{\r
- { "Disable sprite limit", MB_ONOFF, MA_OPT2_NO_SPRITE_LIM, &PicoOpt, 0x40000, 0, 0, 1, 1 },\r
- { "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, ¤tConfig.PicoOpt,0x0004, 0, 0, 1 },\r
- { "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, ¤tConfig.PicoOpt,0x0001, 0, 0, 1 },\r
- { "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,¤tConfig.PicoOpt,0x0002, 0, 0, 1 },\r
- { "Double buffering", MB_ONOFF, MA_OPT2_DBLBUFF, ¤tConfig.EmuOpt, 0x8000, 0, 0, 1 },\r
- { "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1 },\r
- { "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1 },\r
- { "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1 },\r
- { "done", MB_NONE, MA_OPT2_DONE, NULL, 0, 0, 0, 1 },\r
+ { "Disable sprite limit", MB_ONOFF, MA_OPT2_NO_SPRITE_LIM, &PicoIn.opt, 0x40000, 0, 0, 1, 1 },\r
+ { "Emulate Z80", MB_ONOFF, MA_OPT2_ENABLE_Z80, &PicoIn.opt, 0x00004, 0, 0, 1, 1 },\r
+ { "Emulate YM2612 (FM)", MB_ONOFF, MA_OPT2_ENABLE_YM2612, &PicoIn.opt, 0x00001, 0, 0, 1, 1 },\r
+ { "Emulate SN76496 (PSG)", MB_ONOFF, MA_OPT2_ENABLE_SN76496,&PicoIn.opt, 0x00002, 0, 0, 1, 1 },\r
+ { "Double buffering", MB_ONOFF, MA_OPT2_DBLBUFF, ¤tConfig.EmuOpt, 0x8000, 0, 0, 1, 1 },\r
+ { "Wait for V-sync (slow)", MB_ONOFF, MA_OPT2_VSYNC, ¤tConfig.EmuOpt, 0x2000, 0, 0, 1, 1 },\r
+ { "gzip savestates", MB_ONOFF, MA_OPT2_GZIP_STATES, ¤tConfig.EmuOpt, 0x0008, 0, 0, 1, 1 },\r
+ { "Don't save last used ROM", MB_ONOFF, MA_OPT2_NO_LAST_ROM, ¤tConfig.EmuOpt, 0x0020, 0, 0, 1, 1 },\r
+ { "SVP dynarec", MB_ONOFF, MA_OPT2_SVP_DYNAREC, &PicoIn.opt, 0x20000, 0, 0, 1, 1 },\r
+ { "Disable idle loop patching",MB_ONOFF, MA_OPT2_NO_IDLE_LOOPS, &PicoIn.opt, 0x80000, 0, 0, 1, 1 },\r
+ { "done", MB_NONE, MA_OPT2_DONE, NULL, 0, 0, 0, 1, 0 },\r
};\r
\r
#define OPT2_ENTRY_COUNT (sizeof(opt2_entries) / sizeof(opt2_entries[0]))\r
+const int opt2_entry_count = OPT2_ENTRY_COUNT;\r
\r
\r
static void draw_amenu_options(int menu_sel)\r
for(;;)\r
{\r
draw_amenu_options(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_PLAY|BTN_STOP|BTN_REW);\r
- if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_PLAY|PBTN_STOP|PBTN_REW);\r
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
selected_id = me_index2id(opt2_entries, OPT2_ENTRY_COUNT, menu_sel);\r
- if (inp & (BTN_LEFT|BTN_RIGHT)) { // multi choise\r
- if (!me_process(opt2_entries, OPT2_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0) &&\r
+ if (inp & (PBTN_LEFT|PBTN_RIGHT)) { // multi choise\r
+ if (!me_process(opt2_entries, OPT2_ENTRY_COUNT, selected_id, (inp&PBTN_RIGHT) ? 1 : 0) &&\r
selected_id == MA_OPT2_GAMMA) {\r
- while ((inp = Framework_PollGetButtons()) & (BTN_LEFT|BTN_RIGHT)) {\r
- currentConfig.gamma += (inp & BTN_LEFT) ? -1 : 1;\r
+ while ((inp = Framework_PollGetButtons()) & (PBTN_LEFT|PBTN_RIGHT)) {\r
+ currentConfig.gamma += (inp & PBTN_LEFT) ? -1 : 1;\r
if (currentConfig.gamma < 1) currentConfig.gamma = 1;\r
if (currentConfig.gamma > 300) currentConfig.gamma = 300;\r
draw_amenu_options(menu_sel);\r
}\r
}\r
}\r
- if (inp & BTN_PLAY) { // toggleable options\r
+ if (inp & PBTN_PLAY) { // toggleable options\r
if (!me_process(opt2_entries, OPT2_ENTRY_COUNT, selected_id, 1) &&\r
selected_id == MA_OPT2_DONE) {\r
return;\r
}\r
}\r
- if (inp & (BTN_STOP|BTN_REW)) return;\r
+ if (inp & (PBTN_STOP|PBTN_REW)) return;\r
}\r
}\r
\r
\r
menu_entry opt_entries[] =\r
{\r
- { NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1 },\r
- { "Scanline mode (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1 },\r
- { "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1 },\r
- { "Accurate timing (slower)", MB_ONOFF, MA_OPT_ACC_TIMING, ¤tConfig.PicoOpt, 0x0040, 0, 0, 1 },\r
- { "Accurate sprites (slower)", MB_ONOFF, MA_OPT_ACC_SPRITES, ¤tConfig.PicoOpt, 0x0080, 0, 0, 1 },\r
- { "Show FPS", MB_ONOFF, MA_OPT_SHOW_FPS, ¤tConfig.EmuOpt, 0x0002, 0, 0, 1 },\r
- { NULL, MB_RANGE, MA_OPT_FRAMESKIP, ¤tConfig.Frameskip, 0, -1, 16, 1 },\r
- { "Enable sound", MB_ONOFF, MA_OPT_ENABLE_SOUND, ¤tConfig.EmuOpt, 0x0004, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_OPT_SOUND_QUALITY, NULL, 0, 0, 0, 1 },\r
- { "6 button pad", MB_ONOFF, MA_OPT_6BUTTON_PAD, ¤tConfig.PicoOpt, 0x0020, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_OPT_REGION, NULL, 0, 0, 0, 1 },\r
- { "Use SRAM/BRAM savestates", MB_ONOFF, MA_OPT_SRAM_STATES, ¤tConfig.EmuOpt, 0x0001, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_OPT_CONFIRM_STATES,NULL, 0, 0, 0, 1 },\r
- { "Save slot", MB_RANGE, MA_OPT_SAVE_SLOT, &state_slot, 0, 0, 9, 1 },\r
- { "[Sega/Mega CD options]", MB_NONE, MA_OPT_SCD_OPTS, NULL, 0, 0, 0, 1 },\r
- { "[advanced options]", MB_NONE, MA_OPT_ADV_OPTS, NULL, 0, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_OPT_SAVECFG, NULL, 0, 0, 0, 1 },\r
- { "Save cfg for current game only",MB_NONE,MA_OPT_SAVECFG_GAME,NULL, 0, 0, 0, 1 },\r
- { NULL, MB_NONE, MA_OPT_LOADCFG, NULL, 0, 0, 0, 1 },\r
+ { NULL, MB_NONE, MA_OPT_RENDERER, NULL, 0, 0, 0, 1, 1 },\r
+ { "Accurate sprites", MB_ONOFF, MA_OPT_ACC_SPRITES, &PicoIn.opt, 0x080, 0, 0, 0, 1 },\r
+ { "Scanline mode (faster)", MB_ONOFF, MA_OPT_INTERLACED, ¤tConfig.EmuOpt, 0x4000, 0, 0, 1, 1 },\r
+ { "Scale low res mode", MB_ONOFF, MA_OPT_SCALING, ¤tConfig.scaling, 0x0001, 0, 3, 1, 1 },\r
+ { "Show FPS", MB_ONOFF, MA_OPT_SHOW_FPS, ¤tConfig.EmuOpt, 0x0002, 0, 0, 1, 1 },\r
+ { NULL, MB_RANGE, MA_OPT_FRAMESKIP, ¤tConfig.Frameskip, 0, -1, 16, 1, 1 },\r
+ { "Enable sound", MB_ONOFF, MA_OPT_ENABLE_SOUND, ¤tConfig.EmuOpt, 0x0004, 0, 0, 1, 1 },\r
+ { NULL, MB_NONE, MA_OPT_SOUND_QUALITY, NULL, 0, 0, 0, 1, 1 },\r
+ { NULL, MB_NONE, MA_OPT_REGION, NULL, 0, 0, 0, 1, 1 },\r
+ { "Use SRAM/BRAM savestates", MB_ONOFF, MA_OPT_SRAM_STATES, ¤tConfig.EmuOpt, 0x0001, 0, 0, 1, 1 },\r
+ { NULL, MB_NONE, MA_OPT_CONFIRM_STATES,NULL, 0, 0, 0, 1, 1 },\r
+ { "Save slot", MB_RANGE, MA_OPT_SAVE_SLOT, &state_slot, 0, 0, 9, 1, 1 },\r
+ { "[Sega/Mega CD options]", MB_NONE, MA_OPT_SCD_OPTS, NULL, 0, 0, 0, 1, 0 },\r
+ { "[advanced options]", MB_NONE, MA_OPT_ADV_OPTS, NULL, 0, 0, 0, 1, 0 },\r
+ { NULL, MB_NONE, MA_OPT_SAVECFG, NULL, 0, 0, 0, 1, 0 },\r
+ { "Save cfg for current game only",MB_NONE,MA_OPT_SAVECFG_GAME,NULL, 0, 0, 0, 1, 0 },\r
+ { NULL, MB_NONE, MA_OPT_LOADCFG, NULL, 0, 0, 0, 1, 0 },\r
};\r
\r
#define OPT_ENTRY_COUNT (sizeof(opt_entries) / sizeof(opt_entries[0]))\r
+const int opt_entry_count = OPT_ENTRY_COUNT;\r
\r
\r
static void menu_opt_cust_draw(const menu_entry *entry, int x, int y, void *param)\r
switch (entry->id)\r
{\r
case MA_OPT_RENDERER:\r
- if (currentConfig.PicoOpt&0x10)\r
+ if (PicoIn.opt&0x10)\r
str = " 8bit fast";\r
else if (currentConfig.EmuOpt&0x80)\r
str = "16bit accurate";\r
text_out16(x, y, "Frameskip %s", str24);\r
break;\r
case MA_OPT_SOUND_QUALITY:\r
- str = (currentConfig.PicoOpt&0x08)?"stereo":"mono";\r
- text_out16(x, y, "Sound Quality: %5iHz %s", currentConfig.PsndRate, str);\r
+ str = (PicoIn.opt&0x08)?"stereo":"mono";\r
+ text_out16(x, y, "Sound Quality: %5iHz %s", PicoIn.sndRate, str);\r
break;\r
case MA_OPT_REGION:\r
- text_out16(x, y, "Region: %s", me_region_name(PicoRegionOverride, PicoAutoRgnOrder));\r
+ text_out16(x, y, "Region: %s", me_region_name(PicoIn.regionOverride, PicoIn.autoRgnOrder));\r
break;\r
case MA_OPT_CONFIRM_STATES:\r
switch ((currentConfig.EmuOpt >> 9) & 5) {\r
static int rgn_orders[] = { 0x148, 0x184, 0x814, 0x418, 0x841, 0x481 };\r
int i;\r
if (right) {\r
- if (!PicoRegionOverride) {\r
+ if (!PicoIn.regionOverride) {\r
for (i = 0; i < 6; i++)\r
- if (rgn_orders[i] == PicoAutoRgnOrder) break;\r
- if (i < 5) PicoAutoRgnOrder = rgn_orders[i+1];\r
- else PicoRegionOverride=1;\r
+ if (rgn_orders[i] == PicoIn.autoRgnOrder) break;\r
+ if (i < 5) PicoIn.autoRgnOrder = rgn_orders[i+1];\r
+ else PicoIn.regionOverride=1;\r
}\r
- else PicoRegionOverride<<=1;\r
- if (PicoRegionOverride > 8) PicoRegionOverride = 8;\r
+ else PicoIn.regionOverride<<=1;\r
+ if (PicoIn.regionOverride > 8) PicoIn.regionOverride = 8;\r
} else {\r
- if (!PicoRegionOverride) {\r
+ if (!PicoIn.regionOverride) {\r
for (i = 0; i < 6; i++)\r
- if (rgn_orders[i] == PicoAutoRgnOrder) break;\r
- if (i > 0) PicoAutoRgnOrder = rgn_orders[i-1];\r
+ if (rgn_orders[i] == PicoIn.autoRgnOrder) break;\r
+ if (i > 0) PicoIn.autoRgnOrder = rgn_orders[i-1];\r
}\r
- else PicoRegionOverride>>=1;\r
+ else PicoIn.regionOverride>>=1;\r
}\r
}\r
\r
static void menu_options_save(void)\r
{\r
- PicoOpt = currentConfig.PicoOpt;\r
- PsndRate = currentConfig.PsndRate;\r
- if (PicoRegionOverride) {\r
+ if (PicoIn.regionOverride) {\r
// force setting possibly changed..\r
- Pico.m.pal = (PicoRegionOverride == 2 || PicoRegionOverride == 8) ? 1 : 0;\r
+ Pico.m.pal = (PicoIn.regionOverride == 2 || PicoIn.regionOverride == 8) ? 1 : 0;\r
}\r
- if (!(PicoOpt & 0x20)) {\r
+ if (!(PicoIn.opt & 0x20)) {\r
// unbind XYZ MODE, just in case\r
unbind_action(0xf00);\r
}\r
unsigned long inp = 0;\r
menu_id selected_id;\r
\r
- currentConfig.PicoOpt = PicoOpt;\r
- currentConfig.PsndRate = PsndRate;\r
-\r
me_enable(opt_entries, OPT_ENTRY_COUNT, MA_OPT_SAVECFG_GAME, rom_loaded);\r
me_enable(opt_entries, OPT_ENTRY_COUNT, MA_OPT_LOADCFG, config_slot != config_slot_current);\r
menu_sel_max = me_count_enabled(opt_entries, OPT_ENTRY_COUNT) - 1;\r
while (1)\r
{\r
draw_menu_options(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT|BTN_PLAY|BTN_STOP|BTN_REW);\r
- if (inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if (inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_PLAY|PBTN_STOP|PBTN_REW);\r
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
selected_id = me_index2id(opt_entries, OPT_ENTRY_COUNT, menu_sel);\r
- if (inp & (BTN_LEFT|BTN_RIGHT)) { // multi choise\r
- if (!me_process(opt_entries, OPT_ENTRY_COUNT, selected_id, (inp&BTN_RIGHT) ? 1 : 0)) {\r
+ if (inp & (PBTN_LEFT|PBTN_RIGHT)) { // multi choise\r
+ if (!me_process(opt_entries, OPT_ENTRY_COUNT, selected_id, (inp&PBTN_RIGHT) ? 1 : 0)) {\r
switch (selected_id) {\r
case MA_OPT_RENDERER:\r
- if (inp & BTN_LEFT) {\r
- if ((currentConfig.PicoOpt&0x10) || !(currentConfig.EmuOpt &0x80)) {\r
- currentConfig.PicoOpt&= ~0x10;\r
+ if (inp & PBTN_LEFT) {\r
+ if ((PicoIn.opt&0x10) || !(currentConfig.EmuOpt &0x80)) {\r
+ PicoIn.opt&= ~0x10;\r
currentConfig.EmuOpt |= 0x80;\r
}\r
} else {\r
- if (!(currentConfig.PicoOpt&0x10) || (currentConfig.EmuOpt &0x80)) {\r
- currentConfig.PicoOpt|= 0x10;\r
+ if (!(PicoIn.opt&0x10) || (currentConfig.EmuOpt &0x80)) {\r
+ PicoIn.opt|= 0x10;\r
currentConfig.EmuOpt &= ~0x80;\r
}\r
}\r
break;\r
case MA_OPT_SOUND_QUALITY:\r
- if ((inp & BTN_RIGHT) && currentConfig.PsndRate == 44100 &&\r
- !(currentConfig.PicoOpt&0x08))\r
+ if ((inp & PBTN_RIGHT) && PicoIn.sndRate == 44100 &&\r
+ !(PicoIn.opt&0x08))\r
{\r
- currentConfig.PsndRate = 11025;\r
- currentConfig.PicoOpt |= 8;\r
- } else if ((inp & BTN_LEFT) && currentConfig.PsndRate == 11025 &&\r
- (currentConfig.PicoOpt&0x08) && !(PicoAHW&1))\r
+ PicoIn.sndRate = 11025;\r
+ PicoIn.opt |= 8;\r
+ } else if ((inp & PBTN_LEFT) && PicoIn.sndRate == 11025 &&\r
+ (PicoIn.opt&0x08) && !(PicoIn.AHW&1))\r
{\r
- currentConfig.PsndRate = 44100;\r
- currentConfig.PicoOpt &= ~8;\r
+ PicoIn.sndRate = 44100;\r
+ PicoIn.opt &= ~8;\r
} else\r
- currentConfig.PsndRate = sndrate_prevnext(currentConfig.PsndRate, inp & BTN_RIGHT);\r
+ PicoIn.sndRate = sndrate_prevnext(PicoIn.sndRate, inp & PBTN_RIGHT);\r
break;\r
case MA_OPT_REGION:\r
- region_prevnext(inp & BTN_RIGHT);\r
+ region_prevnext(inp & PBTN_RIGHT);\r
break;\r
case MA_OPT_CONFIRM_STATES: {\r
int n = ((currentConfig.EmuOpt>>9)&1) | ((currentConfig.EmuOpt>>10)&2);\r
- n += (inp & BTN_LEFT) ? -1 : 1;\r
+ n += (inp & PBTN_LEFT) ? -1 : 1;\r
if (n < 0) n = 0; else if (n > 3) n = 3;\r
n |= n << 1; n &= ~2;\r
currentConfig.EmuOpt &= ~0xa00;\r
break;\r
}\r
case MA_OPT_SAVE_SLOT:\r
- if (inp & BTN_RIGHT) {\r
+ if (inp & PBTN_RIGHT) {\r
state_slot++; if (state_slot > 9) state_slot = 0;\r
} else {state_slot--; if (state_slot < 0) state_slot = 9;\r
}\r
case MA_OPT_SAVECFG:\r
case MA_OPT_SAVECFG_GAME:\r
case MA_OPT_LOADCFG:\r
- config_slot += (inp&BTN_RIGHT) ? 1 : -1;\r
+ config_slot += (inp&PBTN_RIGHT) ? 1 : -1;\r
if (config_slot > 9) config_slot = 0;\r
if (config_slot < 0) config_slot = 9;\r
me_enable(opt_entries, OPT_ENTRY_COUNT, MA_OPT_LOADCFG, config_slot != config_slot_current);\r
}\r
}\r
}\r
- if (inp & BTN_PLAY) {\r
+ if (inp & PBTN_PLAY) {\r
if (!me_process(opt_entries, OPT_ENTRY_COUNT, selected_id, 1))\r
{\r
switch (selected_id)\r
}\r
}\r
}\r
- if(inp & (BTN_STOP|BTN_REW)) {\r
+ if(inp & (PBTN_STOP|PBTN_REW)) {\r
menu_options_save();\r
return 0; // done (update, no write)\r
}\r
text_out16(tl_x, (y+=10), "jens.l: gizmondo hardware");\r
text_out16(tl_x, (y+=10), "ketchupgun: skin design");\r
\r
- text_out16(tl_x, (y+=20), "special thanks (for code, docs, ideas)");\r
+ text_out16(tl_x, (y+=20), "special thanks (for docs, ideas)");\r
text_out16(tl_x, (y+=10), " Charles MacDonald, Haze,");\r
text_out16(tl_x, (y+=10), " Stephane Dallongeville,");\r
text_out16(tl_x, (y+=10), " Lordus, Exophase, Rokas,");\r
\r
menu_entry main_entries[] =\r
{\r
- { "Resume game", MB_NONE, MA_MAIN_RESUME_GAME, NULL, 0, 0, 0, 0 },\r
- { "Save State", MB_NONE, MA_MAIN_SAVE_STATE, NULL, 0, 0, 0, 0 },\r
- { "Load State", MB_NONE, MA_MAIN_LOAD_STATE, NULL, 0, 0, 0, 0 },\r
- { "Reset game", MB_NONE, MA_MAIN_RESET_GAME, NULL, 0, 0, 0, 0 },\r
- { "Load new ROM/ISO", MB_NONE, MA_MAIN_LOAD_ROM, NULL, 0, 0, 0, 1 },\r
- { "Change options", MB_NONE, MA_MAIN_OPTIONS, NULL, 0, 0, 0, 1 },\r
- { "Configure controls", MB_NONE, MA_MAIN_CONTROLS, NULL, 0, 0, 0, 1 },\r
- { "Credits", MB_NONE, MA_MAIN_CREDITS, NULL, 0, 0, 0, 1 },\r
- { "Patches / GameGenie",MB_NONE, MA_MAIN_PATCHES, NULL, 0, 0, 0, 0 },\r
- { "Exit", MB_NONE, MA_MAIN_EXIT, NULL, 0, 0, 0, 1 }\r
+ { "Resume game", MB_NONE, MA_MAIN_RESUME_GAME, NULL, 0, 0, 0, 0, 0 },\r
+ { "Save State", MB_NONE, MA_MAIN_SAVE_STATE, NULL, 0, 0, 0, 0, 0 },\r
+ { "Load State", MB_NONE, MA_MAIN_LOAD_STATE, NULL, 0, 0, 0, 0, 0 },\r
+ { "Reset game", MB_NONE, MA_MAIN_RESET_GAME, NULL, 0, 0, 0, 0, 0 },\r
+ { "Load new ROM/ISO", MB_NONE, MA_MAIN_LOAD_ROM, NULL, 0, 0, 0, 1, 0 },\r
+ { "Change options", MB_NONE, MA_MAIN_OPTIONS, NULL, 0, 0, 0, 1, 0 },\r
+ { "Configure controls", MB_NONE, MA_MAIN_CONTROLS, NULL, 0, 0, 0, 1, 0 },\r
+ { "Credits", MB_NONE, MA_MAIN_CREDITS, NULL, 0, 0, 0, 1, 0 },\r
+ { "Patches / GameGenie",MB_NONE, MA_MAIN_PATCHES, NULL, 0, 0, 0, 0, 0 },\r
+ { "Exit", MB_NONE, MA_MAIN_EXIT, NULL, 0, 0, 0, 1, 0 }\r
};\r
\r
#define MAIN_ENTRY_COUNT (sizeof(main_entries) / sizeof(main_entries[0]))\r
/* make sure action buttons are not pressed on entering menu */\r
draw_menu_root(menu_sel);\r
\r
- while (Framework_PollGetButtons() & (BTN_PLAY|BTN_STOP|BTN_HOME)) Sleep(50);\r
+ while (Framework_PollGetButtons() & (PBTN_PLAY|PBTN_STOP|PBTN_HOME)) Sleep(50);\r
\r
for (;;)\r
{\r
draw_menu_root(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY|BTN_STOP|BTN_HOME|BTN_L|BTN_R);\r
- if(inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if(inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
- if((inp & (BTN_L|BTN_R)) == (BTN_L|BTN_R)) debug_menu_loop();\r
- if( inp & (BTN_HOME|BTN_STOP)) {\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_PLAY|PBTN_STOP|PBTN_HOME|PBTN_L|PBTN_R);\r
+ if(inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if(inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ if((inp & (PBTN_L|PBTN_R)) == (PBTN_L|PBTN_R)) debug_menu_loop();\r
+ if( inp & (PBTN_HOME|PBTN_STOP)) {\r
if (rom_loaded) {\r
- while (Framework_PollGetButtons() & (BTN_HOME|BTN_STOP)) Sleep(50); // wait until released\r
+ while (Framework_PollGetButtons() & (PBTN_HOME|PBTN_STOP)) Sleep(50); // wait until released\r
engineState = PGS_Running;\r
break;\r
}\r
}\r
- if(inp & BTN_PLAY) {\r
+ if(inp & PBTN_PLAY) {\r
switch (me_index2id(main_entries, MAIN_ENTRY_COUNT, menu_sel))\r
{\r
case MA_MAIN_RESUME_GAME:\r
if (rom_loaded) {\r
- while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & PBTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
if (rom_loaded) {\r
if(savestate_menu_loop(1))\r
continue;\r
- while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & PBTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
case MA_MAIN_RESET_GAME:\r
if (rom_loaded) {\r
emu_ResetGame();\r
- while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & PBTN_PLAY) Sleep(50);\r
engineState = PGS_Running;\r
return;\r
}\r
{\r
char curr_path[MAX_PATH], *selfname;\r
FILE *tstf;\r
- if ( (tstf = fopen(currentConfig.lastRomFile, "rb")) )\r
+ if ( (tstf = fopen(loadedRomFName, "rb")) )\r
{\r
fclose(tstf);\r
- strcpy(curr_path, currentConfig.lastRomFile);\r
+ strcpy(curr_path, loadedRomFName);\r
}\r
else\r
getcwd(curr_path, MAX_PATH);\r
case MA_MAIN_CREDITS:\r
draw_menu_credits();\r
Sleep(500);\r
- inp = wait_for_input(BTN_PLAY|BTN_STOP);\r
+ inp = in_menu_wait(PBTN_PLAY|PBTN_STOP);\r
break;\r
case MA_MAIN_EXIT:\r
engineState = PGS_Quit;\r
}\r
\r
// warning: alignment\r
-static void menu_darken_bg(void *dst, const void *src, int pixels, int darker)\r
+void menu_darken_bg(void *dst, const void *src, int pixels, int darker)\r
{\r
unsigned int *dest = dst;\r
const unsigned int *srce = src;\r
{\r
// darken the active framebuffer\r
if (giz_screen == NULL)\r
- giz_screen = Framework2D_LockBuffer(1);\r
+ giz_screen = fb_lock(1);\r
memset(bg_buffer, 0, 321*8*2);\r
menu_darken_bg(bg_buffer + 321*8*2, (char *)giz_screen + 321*8*2, 321*224, 1);\r
memset(bg_buffer + 321*232*2, 0, 321*8*2);\r
- Framework2D_UnlockBuffer();\r
+ fb_unlock();\r
giz_screen = NULL;\r
}\r
else\r
\r
menu_gfx_prepare();\r
\r
- if ( (tstf = fopen(currentConfig.lastRomFile, "rb")) )\r
+ if ( (tstf = fopen(loadedRomFName, "rb")) )\r
{\r
fclose(tstf);\r
- strcpy(curr_path, currentConfig.lastRomFile);\r
+ strcpy(curr_path, loadedRomFName);\r
}\r
else\r
{\r
\r
/* make sure action buttons are not pressed on entering menu */\r
draw_menu_tray(menu_sel);\r
- while (Framework_PollGetButtons() & BTN_PLAY) Sleep(50);\r
+ while (Framework_PollGetButtons() & PBTN_PLAY) Sleep(50);\r
\r
for (;;)\r
{\r
draw_menu_tray(menu_sel);\r
- inp = wait_for_input(BTN_UP|BTN_DOWN|BTN_PLAY);\r
- if(inp & BTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
- if(inp & BTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
- if(inp & BTN_PLAY ) {\r
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_PLAY);\r
+ if(inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = menu_sel_max; }\r
+ if(inp & PBTN_DOWN) { menu_sel++; if (menu_sel > menu_sel_max) menu_sel = 0; }\r
+ if(inp & PBTN_PLAY) {\r
switch (menu_sel) {\r
case 0: // select image\r
selfname = romsel_loop(curr_path);\r
if (selfname) {\r
int ret = -1;\r
cd_img_type cd_type;\r
- cd_type = emu_cdCheck(NULL);\r
+ cd_type = emu_cdCheck(NULL, romFileName);\r
if (cd_type != CIT_NOT_CD)\r
ret = Insert_CD(romFileName, cd_type);\r
if (ret != 0) {\r