return 0;
}
+void sndout_oss_stop(void)
+{
+ if (sounddev < 0)
+ return;
+
+ ioctl(sounddev, SOUND_PCM_SYNC, 0);
+ close(sounddev);
+ sounddev = -1;
+}
+
int sndout_oss_start(int rate, int frame_samples, int stereo)
{
static int s_oldrate = 0, s_old_fsamples = 0, s_oldstereo = 0;
int frag, bsize, bits, ret;
- // if no settings change, we don't need to do anything,
- // since audio is never stopped
- if (rate == s_oldrate && s_old_fsamples == frame_samples && s_oldstereo == stereo)
+ // GP2X: if no settings change, we don't need to do anything,
+ // since audio is never stopped there
+ if (sounddev >= 0 && rate == s_oldrate && s_old_fsamples == frame_samples && s_oldstereo == stereo)
return 0;
- if (sounddev >= 0) {
- ioctl(sounddev, SOUND_PCM_SYNC, 0);
- close(sounddev);
- }
-
+ sndout_oss_stop();
sounddev = open("/dev/dsp", O_WRONLY|O_ASYNC);
if (sounddev == -1)
{
if (ret < 0)
perror("failed to set audio format");
+#ifdef __GP2X__
// not sure if this is still needed (avoiding driver bugs?)
usleep(192*1024);
+#endif
printf("sndout_oss_start: %d/%dbit/%s, %d buffers of %i bytes\n",
rate, bits, stereo ? "stereo" : "mono", frag >> 16, 1 << (frag & 0xffff));