-// (c) Copyright 2006-2007 notaz, All rights reserved.
-// Free for non-commercial use.
-
-// For commercial use, separate licencing terms must be obtained.
-
extern int engineStateSuspend;
-void emu_Init(void);
-void emu_Deinit(void);
-void emu_Loop(void);
-void emu_ResetGame(void);
void emu_HandleResume(void);
void emu_msg_cb(const char *msg);